pg = pg or {} pg.weapon_property_98 = {} function () uv0.weapon_property_98[59003] = { id = 59003, reload_max = 95, damage = 20, base = 59000 } uv0.weapon_property_98[59004] = { id = 59004, reload_max = 93, damage = 22, base = 59000 } uv0.weapon_property_98[59005] = { id = 59005, reload_max = 91, damage = 24, base = 59000 } uv0.weapon_property_98[59006] = { id = 59006, reload_max = 89, damage = 26, base = 59000 } uv0.weapon_property_98[59007] = { id = 59007, reload_max = 88, damage = 28, base = 59000 } uv0.weapon_property_98[59008] = { id = 59008, reload_max = 86, damage = 30, base = 59000 } uv0.weapon_property_98[59009] = { id = 59009, reload_max = 84, damage = 32, base = 59000 } uv0.weapon_property_98[59010] = { id = 59010, reload_max = 82, damage = 35, base = 59000 } uv0.weapon_property_98[59011] = { id = 59011, reload_max = 82, damage = 36, base = 59000 } uv0.weapon_property_98[59012] = { id = 59012, reload_max = 82, damage = 39, base = 59000 } uv0.weapon_property_98[59013] = { id = 59013, reload_max = 82, damage = 41, base = 59000 } uv0.weapon_property_98[59020] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 59020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 96, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_98[59021] = { id = 59021, reload_max = 94, damage = 19, base = 59020 } uv0.weapon_property_98[59022] = { id = 59022, reload_max = 92, damage = 21, base = 59020 } uv0.weapon_property_98[59023] = { id = 59023, reload_max = 91, damage = 23, base = 59020 } uv0.weapon_property_98[59024] = { id = 59024, reload_max = 89, damage = 25, base = 59020 } uv0.weapon_property_98[59025] = { id = 59025, reload_max = 87, damage = 27, base = 59020 } uv0.weapon_property_98[59026] = { id = 59026, reload_max = 85, damage = 29, base = 59020 } uv0.weapon_property_98[59027] = { id = 59027, reload_max = 84, damage = 31, base = 59020 } uv0.weapon_property_98[59028] = { id = 59028, reload_max = 82, damage = 33, base = 59020 } uv0.weapon_property_98[59029] = { id = 59029, reload_max = 80, damage = 35, base = 59020 } uv0.weapon_property_98[59030] = { id = 59030, reload_max = 78, damage = 38, base = 59020 } uv0.weapon_property_98[59031] = { id = 59031, reload_max = 78, damage = 40, base = 59020 } uv0.weapon_property_98[59032] = { id = 59032, reload_max = 78, damage = 42, base = 59020 } uv0.weapon_property_98[59033] = { id = 59033, reload_max = 78, damage = 45, base = 59020 } uv0.weapon_property_98[59040] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 59040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 91, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_98[59041] = { id = 59041, reload_max = 90, damage = 22, base = 59040 } uv0.weapon_property_98[59042] = { id = 59042, reload_max = 88, damage = 24, base = 59040 } uv0.weapon_property_98[59043] = { id = 59043, reload_max = 86, damage = 26, base = 59040 } uv0.weapon_property_98[59044] = { id = 59044, reload_max = 85, damage = 28, base = 59040 } uv0.weapon_property_98[59045] = { id = 59045, reload_max = 84, damage = 30, base = 59040 } uv0.weapon_property_98[59046] = { id = 59046, reload_max = 82, damage = 32, base = 59040 } uv0.weapon_property_98[59047] = { id = 59047, reload_max = 79, damage = 34, base = 59040 } uv0.weapon_property_98[59048] = { id = 59048, reload_max = 78, damage = 36, base = 59040 } uv0.weapon_property_98[59049] = { id = 59049, reload_max = 77, damage = 38, base = 59040 } uv0.weapon_property_98[59050] = { id = 59050, reload_max = 75, damage = 41, base = 59040 } uv0.weapon_property_98[59051] = { id = 59051, reload_max = 75, damage = 43, base = 59040 } uv0.weapon_property_98[59052] = { id = 59052, reload_max = 75, damage = 45, base = 59040 } uv0.weapon_property_98[59053] = { id = 59053, reload_max = 75, damage = 48, base = 59040 } uv0.weapon_property_98[59100] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 59100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_98[59101] = { id = 59101, reload_max = 156, damage = 23, base = 59100 } uv0.weapon_property_98[59102] = { id = 59102, reload_max = 154, damage = 26, base = 59100 } uv0.weapon_property_98[59103] = { id = 59103, reload_max = 151, damage = 29, base = 59100 } uv0.weapon_property_98[59104] = { id = 59104, reload_max = 149, damage = 32, base = 59100 } uv0.weapon_property_98[59105] = { id = 59105, reload_max = 145, damage = 35, base = 59100 } uv0.weapon_property_98[59106] = { id = 59106, reload_max = 143, damage = 38, base = 59100 } uv0.weapon_property_98[59107] = { id = 59107, reload_max = 141, damage = 41, base = 59100 } uv0.weapon_property_98[59108] = { id = 59108, reload_max = 139, damage = 44, base = 59100 } uv0.weapon_property_98[59109] = { id = 59109, reload_max = 135, damage = 47, base = 59100 } uv0.weapon_property_98[59110] = { id = 59110, reload_max = 133, damage = 50, base = 59100 } uv0.weapon_property_98[59111] = { id = 59111, reload_max = 133, damage = 52, base = 59100 } uv0.weapon_property_98[59112] = { id = 59112, reload_max = 133, damage = 55, base = 59100 } uv0.weapon_property_98[59113] = { id = 59113, reload_max = 133, damage = 59, base = 59100 } uv0.weapon_property_98[59120] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 59120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 153, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_98[59121] = { id = 59121, reload_max = 150, damage = 28, base = 59120 } uv0.weapon_property_98[59122] = { id = 59122, reload_max = 148, damage = 31, base = 59120 } uv0.weapon_property_98[59123] = { id = 59123, reload_max = 145, damage = 34, base = 59120 } uv0.weapon_property_98[59124] = { id = 59124, reload_max = 143, damage = 37, base = 59120 } uv0.weapon_property_98[59125] = { id = 59125, reload_max = 140, damage = 40, base = 59120 } uv0.weapon_property_98[59126] = { id = 59126, reload_max = 138, damage = 43, base = 59120 } uv0.weapon_property_98[59127] = { id = 59127, reload_max = 135, damage = 46, base = 59120 } uv0.weapon_property_98[59128] = { id = 59128, reload_max = 133, damage = 49, base = 59120 } uv0.weapon_property_98[59129] = { id = 59129, reload_max = 130, damage = 52, base = 59120 } end()