pg = pg or {} pg.weapon_property_97 = {} function () uv0.weapon_property_97[53307] = { id = 53307, damage = 351, base = 53300 } uv0.weapon_property_97[53308] = { id = 53308, damage = 377, base = 53300 } uv0.weapon_property_97[53309] = { id = 53309, damage = 403, base = 53300 } uv0.weapon_property_97[53310] = { id = 53310, damage = 429, base = 53300 } uv0.weapon_property_97[53311] = { id = 53311, damage = 446, base = 53300 } uv0.weapon_property_97[53312] = { id = 53312, damage = 472, base = 53300 } uv0.weapon_property_97[53313] = { id = 53313, damage = 506, base = 53300 } uv0.weapon_property_97[53320] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "3 x 800kg 徹甲爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 232, corrected = 100, min_range = 0, id = 53320, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2132 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[53321] = { id = 53321, damage = 252, base = 53320 } uv0.weapon_property_97[53322] = { id = 53322, damage = 272, base = 53320 } uv0.weapon_property_97[53323] = { id = 53323, damage = 292, base = 53320 } uv0.weapon_property_97[53324] = { id = 53324, damage = 312, base = 53320 } uv0.weapon_property_97[53325] = { id = 53325, damage = 332, base = 53320 } uv0.weapon_property_97[53326] = { id = 53326, damage = 352, base = 53320 } uv0.weapon_property_97[53327] = { id = 53327, damage = 372, base = 53320 } uv0.weapon_property_97[53328] = { id = 53328, damage = 392, base = 53320 } uv0.weapon_property_97[53329] = { id = 53329, damage = 412, base = 53320 } uv0.weapon_property_97[53330] = { id = 53330, damage = 432, base = 53320 } uv0.weapon_property_97[53331] = { id = 53331, damage = 450, base = 53320 } uv0.weapon_property_97[53332] = { id = 53332, damage = 475, base = 53320 } uv0.weapon_property_97[53333] = { id = 53333, damage = 510, base = 53320 } uv0.weapon_property_97[53340] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "3 x 800kg 穿甲炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 232, corrected = 100, min_range = 0, id = 53340, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2133 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[53341] = { id = 53341, damage = 252, base = 53340 } uv0.weapon_property_97[53342] = { id = 53342, damage = 272, base = 53340 } uv0.weapon_property_97[53343] = { id = 53343, damage = 292, base = 53340 } uv0.weapon_property_97[53344] = { id = 53344, damage = 312, base = 53340 } uv0.weapon_property_97[53345] = { id = 53345, damage = 332, base = 53340 } uv0.weapon_property_97[53346] = { id = 53346, damage = 352, base = 53340 } uv0.weapon_property_97[53347] = { id = 53347, damage = 372, base = 53340 } uv0.weapon_property_97[53348] = { id = 53348, damage = 392, base = 53340 } uv0.weapon_property_97[53349] = { id = 53349, damage = 412, base = 53340 } uv0.weapon_property_97[53350] = { id = 53350, damage = 432, base = 53340 } uv0.weapon_property_97[53351] = { id = 53351, damage = 450, base = 53340 } uv0.weapon_property_97[53352] = { id = 53352, damage = 475, base = 53340 } uv0.weapon_property_97[53353] = { id = 53353, damage = 510, base = 53340 } uv0.weapon_property_97[54000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "轻航空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 24, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2126, 2127 }, barrage_ID = { 2200, 2202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54001] = { name = "轻航空中支援Lv2", damage = 109, base = 54000, id = 54001, barrage_ID = { 2200, 2203 } } uv0.weapon_property_97[54002] = { name = "轻航空中支援Lv3", damage = 164, base = 54000, id = 54002, barrage_ID = { 2200, 2204 } } uv0.weapon_property_97[54003] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "正航空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 24, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54003, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2126, 2127 }, barrage_ID = { 2200, 2203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54004] = { name = "正航空中支援Lv2", damage = 81, base = 54003, id = 54004, barrage_ID = { 2200, 2204 } } uv0.weapon_property_97[54005] = { name = "正航空中支援Lv3", damage = 108, base = 54003, id = 54005, barrage_ID = { 2200, 2205 } } uv0.weapon_property_97[54006] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航战空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 136, corrected = 100, min_range = 0, id = 54006, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2126, 2127 }, barrage_ID = { 2200, 2203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54007] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白上吹雪空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 136, corrected = 100, min_range = 0, id = 54007, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2127 }, barrage_ID = { 80824 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54010] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "轻航空中支援展示Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54010, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54011] = { name = "轻航空中支援展示Lv2", damage = 109, base = 54010, id = 54011, barrage_ID = { 2213 } } uv0.weapon_property_97[54012] = { name = "轻航空中支援展示Lv3", damage = 164, base = 54010, id = 54012, barrage_ID = { 2214 } } uv0.weapon_property_97[54013] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "正航空中支援展示Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54014] = { name = "正航空中支援展示Lv2", damage = 81, base = 54013, id = 54014, barrage_ID = { 2214 } } uv0.weapon_property_97[54015] = { name = "正航空中支援展示Lv3", damage = 108, base = 54013, id = 54015, barrage_ID = { 2215 } } uv0.weapon_property_97[54020] = { action_index = "", range = 20, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞机攻击海面武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 54020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 45, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2130 }, barrage_ID = { 2130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[54021] = { id = 54021, reload_max = 43, base = 54020 } uv0.weapon_property_97[54022] = { id = 54022, reload_max = 41, base = 54020 } uv0.weapon_property_97[54023] = { id = 54023, reload_max = 39, base = 54020 } uv0.weapon_property_97[54024] = { id = 54024, reload_max = 37, base = 54020 } uv0.weapon_property_97[54025] = { id = 54025, reload_max = 35, base = 54020 } uv0.weapon_property_97[54026] = { id = 54026, reload_max = 33, base = 54020 } uv0.weapon_property_97[54027] = { id = 54027, reload_max = 31, base = 54020 } uv0.weapon_property_97[54028] = { id = 54028, reload_max = 29, base = 54020 } uv0.weapon_property_97[54029] = { id = 54029, reload_max = 27, base = 54020 } uv0.weapon_property_97[54030] = { id = 54030, reload_max = 25, base = 54020 } uv0.weapon_property_97[59000] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 101, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_97[59001] = { id = 59001, reload_max = 98, damage = 16, base = 59000 } uv0.weapon_property_97[59002] = { id = 59002, reload_max = 96, damage = 18, base = 59000 } end()