pg = pg or {} pg.weapon_property_92 = {} function () uv0.weapon_property_92[52700] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 134, corrected = 100, min_range = 0, id = 52700, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_92[52701] = { id = 52701, damage = 153, base = 52700 } uv0.weapon_property_92[52702] = { id = 52702, damage = 173, base = 52700 } uv0.weapon_property_92[52703] = { id = 52703, damage = 192, base = 52700 } uv0.weapon_property_92[52704] = { id = 52704, damage = 212, base = 52700 } uv0.weapon_property_92[52705] = { id = 52705, damage = 231, base = 52700 } uv0.weapon_property_92[52706] = { id = 52706, damage = 251, base = 52700 } uv0.weapon_property_92[52707] = { id = 52707, damage = 272, base = 52700 } uv0.weapon_property_92[52708] = { id = 52708, damage = 293, base = 52700 } uv0.weapon_property_92[52709] = { id = 52709, damage = 314, base = 52700 } uv0.weapon_property_92[52710] = { id = 52710, damage = 335, base = 52700 } uv0.weapon_property_92[52711] = { id = 52711, damage = 348, base = 52700 } uv0.weapon_property_92[52712] = { id = 52712, damage = 369, base = 52700 } uv0.weapon_property_92[52713] = { id = 52713, damage = 395, base = 52700 } uv0.weapon_property_92[52720] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 149, corrected = 100, min_range = 0, id = 52720, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_92[52721] = { id = 52721, damage = 170, base = 52720 } uv0.weapon_property_92[52722] = { id = 52722, damage = 191, base = 52720 } uv0.weapon_property_92[52723] = { id = 52723, damage = 212, base = 52720 } uv0.weapon_property_92[52724] = { id = 52724, damage = 234, base = 52720 } uv0.weapon_property_92[52725] = { id = 52725, damage = 257, base = 52720 } uv0.weapon_property_92[52726] = { id = 52726, damage = 279, base = 52720 } uv0.weapon_property_92[52727] = { id = 52727, damage = 302, base = 52720 } uv0.weapon_property_92[52728] = { id = 52728, damage = 324, base = 52720 } uv0.weapon_property_92[52729] = { id = 52729, damage = 347, base = 52720 } uv0.weapon_property_92[52730] = { id = 52730, damage = 369, base = 52720 } uv0.weapon_property_92[52731] = { id = 52731, damage = 384, base = 52720 } uv0.weapon_property_92[52732] = { id = 52732, damage = 406, base = 52720 } uv0.weapon_property_92[52733] = { id = 52733, damage = 435, base = 52720 } uv0.weapon_property_92[52740] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 52740, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_92[52741] = { id = 52741, damage = 185, base = 52740 } uv0.weapon_property_92[52742] = { id = 52742, damage = 209, base = 52740 } uv0.weapon_property_92[52743] = { id = 52743, damage = 233, base = 52740 } uv0.weapon_property_92[52744] = { id = 52744, damage = 257, base = 52740 } uv0.weapon_property_92[52745] = { id = 52745, damage = 281, base = 52740 } uv0.weapon_property_92[52746] = { id = 52746, damage = 305, base = 52740 } uv0.weapon_property_92[52747] = { id = 52747, damage = 329, base = 52740 } uv0.weapon_property_92[52748] = { id = 52748, damage = 353, base = 52740 } uv0.weapon_property_92[52749] = { id = 52749, damage = 377, base = 52740 } uv0.weapon_property_92[52750] = { id = 52750, damage = 402, base = 52740 } uv0.weapon_property_92[52751] = { id = 52751, damage = 418, base = 52740 } uv0.weapon_property_92[52752] = { id = 52752, damage = 442, base = 52740 } uv0.weapon_property_92[52753] = { id = 52753, damage = 474, base = 52740 } uv0.weapon_property_92[52760] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 165, corrected = 100, min_range = 0, id = 52760, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_92[52761] = { id = 52761, damage = 190, base = 52760 } uv0.weapon_property_92[52762] = { id = 52762, damage = 215, base = 52760 } uv0.weapon_property_92[52763] = { id = 52763, damage = 240, base = 52760 } uv0.weapon_property_92[52764] = { id = 52764, damage = 265, base = 52760 } uv0.weapon_property_92[52765] = { id = 52765, damage = 290, base = 52760 } uv0.weapon_property_92[52766] = { id = 52766, damage = 315, base = 52760 } uv0.weapon_property_92[52767] = { id = 52767, damage = 340, base = 52760 } uv0.weapon_property_92[52768] = { id = 52768, damage = 365, base = 52760 } uv0.weapon_property_92[52769] = { id = 52769, damage = 390, base = 52760 } uv0.weapon_property_92[52770] = { id = 52770, damage = 416, base = 52760 } uv0.weapon_property_92[52771] = { id = 52771, damage = 433, base = 52760 } uv0.weapon_property_92[52772] = { id = 52772, damage = 458, base = 52760 } uv0.weapon_property_92[52773] = { id = 52773, damage = 491, base = 52760 } uv0.weapon_property_92[52800] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 142, corrected = 100, min_range = 0, id = 52800, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_92[52801] = { id = 52801, damage = 164, base = 52800 } uv0.weapon_property_92[52802] = { id = 52802, damage = 185, base = 52800 } uv0.weapon_property_92[52803] = { id = 52803, damage = 206, base = 52800 } uv0.weapon_property_92[52804] = { id = 52804, damage = 227, base = 52800 } uv0.weapon_property_92[52805] = { id = 52805, damage = 248, base = 52800 } uv0.weapon_property_92[52806] = { id = 52806, damage = 269, base = 52800 } end()