pg = pg or {} pg.weapon_property_91 = {} function () uv0.weapon_property_91[52547] = { id = 52547, damage = 293, base = 52540 } uv0.weapon_property_91[52548] = { id = 52548, damage = 315, base = 52540 } uv0.weapon_property_91[52549] = { id = 52549, damage = 338, base = 52540 } uv0.weapon_property_91[52550] = { id = 52550, damage = 360, base = 52540 } uv0.weapon_property_91[52551] = { id = 52551, damage = 374, base = 52540 } uv0.weapon_property_91[52552] = { id = 52552, damage = 396, base = 52540 } uv0.weapon_property_91[52553] = { id = 52553, damage = 425, base = 52540 } uv0.weapon_property_91[52600] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 134, corrected = 100, min_range = 0, id = 52600, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52601] = { id = 52601, damage = 153, base = 52600 } uv0.weapon_property_91[52602] = { id = 52602, damage = 173, base = 52600 } uv0.weapon_property_91[52603] = { id = 52603, damage = 192, base = 52600 } uv0.weapon_property_91[52604] = { id = 52604, damage = 212, base = 52600 } uv0.weapon_property_91[52605] = { id = 52605, damage = 231, base = 52600 } uv0.weapon_property_91[52606] = { id = 52606, damage = 251, base = 52600 } uv0.weapon_property_91[52607] = { id = 52607, damage = 272, base = 52600 } uv0.weapon_property_91[52608] = { id = 52608, damage = 293, base = 52600 } uv0.weapon_property_91[52609] = { id = 52609, damage = 314, base = 52600 } uv0.weapon_property_91[52610] = { id = 52610, damage = 335, base = 52600 } uv0.weapon_property_91[52611] = { id = 52611, damage = 348, base = 52600 } uv0.weapon_property_91[52612] = { id = 52612, damage = 369, base = 52600 } uv0.weapon_property_91[52613] = { id = 52613, damage = 395, base = 52600 } uv0.weapon_property_91[52620] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 149, corrected = 100, min_range = 0, id = 52620, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52621] = { id = 52621, damage = 170, base = 52620 } uv0.weapon_property_91[52622] = { id = 52622, damage = 191, base = 52620 } uv0.weapon_property_91[52623] = { id = 52623, damage = 212, base = 52620 } uv0.weapon_property_91[52624] = { id = 52624, damage = 234, base = 52620 } uv0.weapon_property_91[52625] = { id = 52625, damage = 257, base = 52620 } uv0.weapon_property_91[52626] = { id = 52626, damage = 279, base = 52620 } uv0.weapon_property_91[52627] = { id = 52627, damage = 302, base = 52620 } uv0.weapon_property_91[52628] = { id = 52628, damage = 324, base = 52620 } uv0.weapon_property_91[52629] = { id = 52629, damage = 347, base = 52620 } uv0.weapon_property_91[52630] = { id = 52630, damage = 369, base = 52620 } uv0.weapon_property_91[52631] = { id = 52631, damage = 384, base = 52620 } uv0.weapon_property_91[52632] = { id = 52632, damage = 406, base = 52620 } uv0.weapon_property_91[52633] = { id = 52633, damage = 435, base = 52620 } uv0.weapon_property_91[52640] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 52640, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52641] = { id = 52641, damage = 185, base = 52640 } uv0.weapon_property_91[52642] = { id = 52642, damage = 209, base = 52640 } uv0.weapon_property_91[52643] = { id = 52643, damage = 233, base = 52640 } uv0.weapon_property_91[52644] = { id = 52644, damage = 257, base = 52640 } uv0.weapon_property_91[52645] = { id = 52645, damage = 281, base = 52640 } uv0.weapon_property_91[52646] = { id = 52646, damage = 305, base = 52640 } uv0.weapon_property_91[52647] = { id = 52647, damage = 329, base = 52640 } uv0.weapon_property_91[52648] = { id = 52648, damage = 353, base = 52640 } uv0.weapon_property_91[52649] = { id = 52649, damage = 377, base = 52640 } uv0.weapon_property_91[52650] = { id = 52650, damage = 402, base = 52640 } uv0.weapon_property_91[52651] = { id = 52651, damage = 418, base = 52640 } uv0.weapon_property_91[52652] = { id = 52652, damage = 442, base = 52640 } uv0.weapon_property_91[52653] = { id = 52653, damage = 474, base = 52640 } uv0.weapon_property_91[52660] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 52660, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_91[52661] = { id = 52661, damage = 197, base = 52660 } uv0.weapon_property_91[52662] = { id = 52662, damage = 224, base = 52660 } uv0.weapon_property_91[52663] = { id = 52663, damage = 251, base = 52660 } uv0.weapon_property_91[52664] = { id = 52664, damage = 278, base = 52660 } uv0.weapon_property_91[52665] = { id = 52665, damage = 305, base = 52660 } uv0.weapon_property_91[52666] = { id = 52666, damage = 332, base = 52660 } uv0.weapon_property_91[52667] = { id = 52667, damage = 359, base = 52660 } uv0.weapon_property_91[52668] = { id = 52668, damage = 386, base = 52660 } uv0.weapon_property_91[52669] = { id = 52669, damage = 413, base = 52660 } uv0.weapon_property_91[52670] = { id = 52670, damage = 440, base = 52660 } uv0.weapon_property_91[52671] = { id = 52671, damage = 458, base = 52660 } uv0.weapon_property_91[52672] = { id = 52672, damage = 484, base = 52660 } uv0.weapon_property_91[52673] = { id = 52673, damage = 519, base = 52660 } end()