pg = pg or {} pg.weapon_property_81 = {} function () uv0.weapon_property_81[50867] = { id = 50867, reload_max = 76, damage = 23, base = 50860 } uv0.weapon_property_81[50868] = { id = 50868, reload_max = 74, damage = 25, base = 50860 } uv0.weapon_property_81[50869] = { id = 50869, reload_max = 72, damage = 26, base = 50860 } uv0.weapon_property_81[50870] = { id = 50870, reload_max = 70, damage = 27, base = 50860 } uv0.weapon_property_81[50871] = { id = 50871, reload_max = 70, damage = 28, base = 50860 } uv0.weapon_property_81[50872] = { id = 50872, reload_max = 70, damage = 30, base = 50860 } uv0.weapon_property_81[50873] = { id = 50873, reload_max = 70, damage = 32, base = 50860 } uv0.weapon_property_81[51000] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 航空魚雷-汎用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 51000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_81[51001] = { id = 51001, damage = 104, base = 51000 } uv0.weapon_property_81[51002] = { id = 51002, damage = 118, base = 51000 } uv0.weapon_property_81[51003] = { id = 51003, damage = 132, base = 51000 } uv0.weapon_property_81[51004] = { id = 51004, damage = 146, base = 51000 } uv0.weapon_property_81[51005] = { id = 51005, damage = 160, base = 51000 } uv0.weapon_property_81[51006] = { id = 51006, damage = 174, base = 51000 } uv0.weapon_property_81[51007] = { id = 51007, damage = 188, base = 51000 } uv0.weapon_property_81[51008] = { id = 51008, damage = 202, base = 51000 } uv0.weapon_property_81[51009] = { id = 51009, damage = 216, base = 51000 } uv0.weapon_property_81[51010] = { id = 51010, damage = 230, base = 51000 } uv0.weapon_property_81[51011] = { id = 51011, damage = 239, base = 51000 } uv0.weapon_property_81[51012] = { id = 51012, damage = 253, base = 51000 } uv0.weapon_property_81[51013] = { id = 51013, damage = 271, base = 51000 } uv0.weapon_property_81[51020] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 航空魚雷-汎用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 51020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_81[51021] = { id = 51021, damage = 112, base = 51020 } uv0.weapon_property_81[51022] = { id = 51022, damage = 128, base = 51020 } uv0.weapon_property_81[51023] = { id = 51023, damage = 144, base = 51020 } uv0.weapon_property_81[51024] = { id = 51024, damage = 160, base = 51020 } uv0.weapon_property_81[51025] = { id = 51025, damage = 176, base = 51020 } uv0.weapon_property_81[51026] = { id = 51026, damage = 192, base = 51020 } uv0.weapon_property_81[51027] = { id = 51027, damage = 208, base = 51020 } uv0.weapon_property_81[51028] = { id = 51028, damage = 224, base = 51020 } uv0.weapon_property_81[51029] = { id = 51029, damage = 240, base = 51020 } uv0.weapon_property_81[51030] = { id = 51030, damage = 256, base = 51020 } uv0.weapon_property_81[51031] = { id = 51031, damage = 266, base = 51020 } uv0.weapon_property_81[51032] = { id = 51032, damage = 282, base = 51020 } uv0.weapon_property_81[51033] = { id = 51033, damage = 302, base = 51020 } uv0.weapon_property_81[51040] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 航空魚雷-汎用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 51040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_81[51041] = { id = 51041, damage = 126, base = 51040 } uv0.weapon_property_81[51042] = { id = 51042, damage = 144, base = 51040 } uv0.weapon_property_81[51043] = { id = 51043, damage = 162, base = 51040 } uv0.weapon_property_81[51044] = { id = 51044, damage = 180, base = 51040 } uv0.weapon_property_81[51045] = { id = 51045, damage = 198, base = 51040 } uv0.weapon_property_81[51046] = { id = 51046, damage = 216, base = 51040 } uv0.weapon_property_81[51047] = { id = 51047, damage = 234, base = 51040 } uv0.weapon_property_81[51048] = { id = 51048, damage = 252, base = 51040 } uv0.weapon_property_81[51049] = { id = 51049, damage = 270, base = 51040 } uv0.weapon_property_81[51050] = { id = 51050, damage = 288, base = 51040 } uv0.weapon_property_81[51051] = { id = 51051, damage = 300, base = 51040 } uv0.weapon_property_81[51052] = { id = 51052, damage = 317, base = 51040 } uv0.weapon_property_81[51053] = { id = 51053, damage = 340, base = 51040 } uv0.weapon_property_81[51060] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 航空魚雷-818中隊", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 51060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2113 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_81[51061] = { id = 51061, damage = 115, base = 51060 } uv0.weapon_property_81[51062] = { id = 51062, damage = 131, base = 51060 } uv0.weapon_property_81[51063] = { id = 51063, damage = 148, base = 51060 } uv0.weapon_property_81[51064] = { id = 51064, damage = 164, base = 51060 } uv0.weapon_property_81[51065] = { id = 51065, damage = 180, base = 51060 } uv0.weapon_property_81[51066] = { id = 51066, damage = 197, base = 51060 } uv0.weapon_property_81[51067] = { id = 51067, damage = 213, base = 51060 } uv0.weapon_property_81[51068] = { id = 51068, damage = 229, base = 51060 } uv0.weapon_property_81[51069] = { id = 51069, damage = 246, base = 51060 } uv0.weapon_property_81[51070] = { id = 51070, damage = 264, base = 51060 } uv0.weapon_property_81[51071] = { id = 51071, damage = 275, base = 51060 } uv0.weapon_property_81[51072] = { id = 51072, damage = 290, base = 51060 } uv0.weapon_property_81[51073] = { id = 51073, damage = 312, base = 51060 } end()