pg = pg or {} pg.weapon_property_80 = {} function () uv0.weapon_property_80[50740] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 50740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 83, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50741] = { id = 50741, reload_max = 82, damage = 15, base = 50740 } uv0.weapon_property_80[50742] = { id = 50742, reload_max = 80, damage = 17, base = 50740 } uv0.weapon_property_80[50743] = { id = 50743, reload_max = 78, damage = 19, base = 50740 } uv0.weapon_property_80[50744] = { id = 50744, reload_max = 77, damage = 20, base = 50740 } uv0.weapon_property_80[50745] = { id = 50745, reload_max = 76, damage = 22, base = 50740 } uv0.weapon_property_80[50746] = { id = 50746, reload_max = 74, damage = 24, base = 50740 } uv0.weapon_property_80[50747] = { id = 50747, reload_max = 71, damage = 26, base = 50740 } uv0.weapon_property_80[50748] = { id = 50748, reload_max = 70, damage = 28, base = 50740 } uv0.weapon_property_80[50749] = { id = 50749, reload_max = 69, damage = 30, base = 50740 } uv0.weapon_property_80[50750] = { id = 50750, reload_max = 67, damage = 32, base = 50740 } uv0.weapon_property_80[50751] = { id = 50751, reload_max = 67, damage = 33, base = 50740 } uv0.weapon_property_80[50752] = { id = 50752, reload_max = 67, damage = 35, base = 50740 } uv0.weapon_property_80[50753] = { id = 50753, reload_max = 67, damage = 38, base = 50740 } uv0.weapon_property_80[50800] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 13mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 50800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50801] = { id = 50801, reload_max = 90, base = 50800 } uv0.weapon_property_80[50802] = { id = 50802, reload_max = 88, damage = 7, base = 50800 } uv0.weapon_property_80[50803] = { id = 50803, reload_max = 87, damage = 8, base = 50800 } uv0.weapon_property_80[50804] = { id = 50804, reload_max = 85, damage = 8, base = 50800 } uv0.weapon_property_80[50805] = { id = 50805, reload_max = 83, damage = 9, base = 50800 } uv0.weapon_property_80[50806] = { id = 50806, reload_max = 81, damage = 10, base = 50800 } uv0.weapon_property_80[50807] = { id = 50807, reload_max = 80, damage = 11, base = 50800 } uv0.weapon_property_80[50808] = { id = 50808, reload_max = 78, damage = 12, base = 50800 } uv0.weapon_property_80[50809] = { id = 50809, reload_max = 76, damage = 13, base = 50800 } uv0.weapon_property_80[50810] = { id = 50810, reload_max = 74, damage = 14, base = 50800 } uv0.weapon_property_80[50811] = { id = 50811, reload_max = 74, damage = 15, base = 50800 } uv0.weapon_property_80[50812] = { id = 50812, reload_max = 74, damage = 15, base = 50800 } uv0.weapon_property_80[50813] = { id = 50813, reload_max = 74, damage = 17, base = 50800 } uv0.weapon_property_80[50820] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 13mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 50820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50821] = { id = 50821, reload_max = 86, damage = 7, base = 50820 } uv0.weapon_property_80[50822] = { id = 50822, reload_max = 84, damage = 8, base = 50820 } uv0.weapon_property_80[50823] = { id = 50823, reload_max = 83, damage = 9, base = 50820 } uv0.weapon_property_80[50824] = { id = 50824, reload_max = 81, damage = 10, base = 50820 } uv0.weapon_property_80[50825] = { id = 50825, reload_max = 79, damage = 11, base = 50820 } uv0.weapon_property_80[50826] = { id = 50826, reload_max = 77, damage = 12, base = 50820 } uv0.weapon_property_80[50827] = { id = 50827, reload_max = 76, damage = 13, base = 50820 } uv0.weapon_property_80[50828] = { id = 50828, reload_max = 74, damage = 14, base = 50820 } uv0.weapon_property_80[50829] = { id = 50829, reload_max = 72, damage = 15, base = 50820 } uv0.weapon_property_80[50830] = { id = 50830, reload_max = 70, damage = 16, base = 50820 } uv0.weapon_property_80[50831] = { id = 50831, reload_max = 70, damage = 17, base = 50820 } uv0.weapon_property_80[50832] = { id = 50832, reload_max = 70, damage = 18, base = 50820 } uv0.weapon_property_80[50833] = { id = 50833, reload_max = 70, damage = 19, base = 50820 } uv0.weapon_property_80[50840] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 13mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 50840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 83, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50841] = { id = 50841, reload_max = 82, damage = 9, base = 50840 } uv0.weapon_property_80[50842] = { id = 50842, reload_max = 80, damage = 10, base = 50840 } uv0.weapon_property_80[50843] = { id = 50843, reload_max = 78, damage = 11, base = 50840 } uv0.weapon_property_80[50844] = { id = 50844, reload_max = 77, damage = 12, base = 50840 } uv0.weapon_property_80[50845] = { id = 50845, reload_max = 76, damage = 13, base = 50840 } uv0.weapon_property_80[50846] = { id = 50846, reload_max = 74, damage = 14, base = 50840 } uv0.weapon_property_80[50847] = { id = 50847, reload_max = 71, damage = 15, base = 50840 } uv0.weapon_property_80[50848] = { id = 50848, reload_max = 70, damage = 16, base = 50840 } uv0.weapon_property_80[50849] = { id = 50849, reload_max = 69, damage = 17, base = 50840 } uv0.weapon_property_80[50850] = { id = 50850, reload_max = 67, damage = 18, base = 50840 } uv0.weapon_property_80[50851] = { id = 50851, reload_max = 67, damage = 19, base = 50840 } uv0.weapon_property_80[50852] = { id = 50852, reload_max = 67, damage = 20, base = 50840 } uv0.weapon_property_80[50853] = { id = 50853, reload_max = 67, damage = 21, base = 50840 } uv0.weapon_property_80[50860] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 13mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 50860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_80[50861] = { id = 50861, reload_max = 86, damage = 16, base = 50860 } uv0.weapon_property_80[50862] = { id = 50862, reload_max = 84, damage = 17, base = 50860 } uv0.weapon_property_80[50863] = { id = 50863, reload_max = 83, damage = 18, base = 50860 } uv0.weapon_property_80[50864] = { id = 50864, reload_max = 81, damage = 20, base = 50860 } uv0.weapon_property_80[50865] = { id = 50865, reload_max = 79, damage = 21, base = 50860 } uv0.weapon_property_80[50866] = { id = 50866, reload_max = 77, damage = 22, base = 50860 } end()