pg = pg or {} pg.weapon_property_76 = {} function () uv0.weapon_property_76[50300] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 50300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 133, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_76[50301] = { id = 50301, reload_max = 129, damage = 20, base = 50300 } uv0.weapon_property_76[50302] = { id = 50302, reload_max = 126, damage = 22, base = 50300 } uv0.weapon_property_76[50303] = { id = 50303, reload_max = 124, damage = 24, base = 50300 } uv0.weapon_property_76[50304] = { id = 50304, reload_max = 121, damage = 26, base = 50300 } uv0.weapon_property_76[50305] = { id = 50305, reload_max = 118, damage = 28, base = 50300 } uv0.weapon_property_76[50306] = { id = 50306, reload_max = 116, damage = 30, base = 50300 } uv0.weapon_property_76[50307] = { id = 50307, reload_max = 114, damage = 32, base = 50300 } uv0.weapon_property_76[50308] = { id = 50308, reload_max = 111, damage = 34, base = 50300 } uv0.weapon_property_76[50309] = { id = 50309, reload_max = 108, damage = 36, base = 50300 } uv0.weapon_property_76[50310] = { id = 50310, reload_max = 105, damage = 38, base = 50300 } uv0.weapon_property_76[50311] = { id = 50311, reload_max = 105, damage = 40, base = 50300 } uv0.weapon_property_76[50312] = { id = 50312, reload_max = 105, damage = 42, base = 50300 } uv0.weapon_property_76[50313] = { id = 50313, reload_max = 105, damage = 45, base = 50300 } uv0.weapon_property_76[50320] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 50320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 126, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_76[50321] = { id = 50321, reload_max = 123, damage = 22, base = 50320 } uv0.weapon_property_76[50322] = { id = 50322, reload_max = 120, damage = 24, base = 50320 } uv0.weapon_property_76[50323] = { id = 50323, reload_max = 118, damage = 26, base = 50320 } uv0.weapon_property_76[50324] = { id = 50324, reload_max = 115, damage = 29, base = 50320 } uv0.weapon_property_76[50325] = { id = 50325, reload_max = 113, damage = 31, base = 50320 } uv0.weapon_property_76[50326] = { id = 50326, reload_max = 110, damage = 33, base = 50320 } uv0.weapon_property_76[50327] = { id = 50327, reload_max = 108, damage = 35, base = 50320 } uv0.weapon_property_76[50328] = { id = 50328, reload_max = 105, damage = 37, base = 50320 } uv0.weapon_property_76[50329] = { id = 50329, reload_max = 103, damage = 40, base = 50320 } uv0.weapon_property_76[50330] = { id = 50330, reload_max = 100, damage = 42, base = 50320 } uv0.weapon_property_76[50331] = { id = 50331, reload_max = 100, damage = 44, base = 50320 } uv0.weapon_property_76[50332] = { id = 50332, reload_max = 100, damage = 46, base = 50320 } uv0.weapon_property_76[50333] = { id = 50333, reload_max = 100, damage = 50, base = 50320 } uv0.weapon_property_76[50340] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 50340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 119, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_76[50341] = { id = 50341, reload_max = 117, damage = 24, base = 50340 } uv0.weapon_property_76[50342] = { id = 50342, reload_max = 114, damage = 26, base = 50340 } uv0.weapon_property_76[50343] = { id = 50343, reload_max = 112, damage = 28, base = 50340 } uv0.weapon_property_76[50344] = { id = 50344, reload_max = 110, damage = 32, base = 50340 } uv0.weapon_property_76[50345] = { id = 50345, reload_max = 108, damage = 34, base = 50340 } uv0.weapon_property_76[50346] = { id = 50346, reload_max = 105, damage = 36, base = 50340 } uv0.weapon_property_76[50347] = { id = 50347, reload_max = 102, damage = 38, base = 50340 } uv0.weapon_property_76[50348] = { id = 50348, reload_max = 100, damage = 40, base = 50340 } uv0.weapon_property_76[50349] = { id = 50349, reload_max = 98, damage = 44, base = 50340 } uv0.weapon_property_76[50350] = { id = 50350, reload_max = 95, damage = 46, base = 50340 } uv0.weapon_property_76[50351] = { id = 50351, reload_max = 95, damage = 48, base = 50340 } uv0.weapon_property_76[50352] = { id = 50352, reload_max = 95, damage = 51, base = 50340 } uv0.weapon_property_76[50353] = { id = 50353, reload_max = 95, damage = 54, base = 50340 } uv0.weapon_property_76[50360] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 50360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 114, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_76[50361] = { id = 50361, reload_max = 112, damage = 35, base = 50360 } uv0.weapon_property_76[50362] = { id = 50362, reload_max = 109, damage = 37, base = 50360 } uv0.weapon_property_76[50363] = { id = 50363, reload_max = 107, damage = 41, base = 50360 } uv0.weapon_property_76[50364] = { id = 50364, reload_max = 105, damage = 45, base = 50360 } uv0.weapon_property_76[50365] = { id = 50365, reload_max = 103, damage = 49, base = 50360 } uv0.weapon_property_76[50366] = { id = 50366, reload_max = 100, damage = 53, base = 50360 } uv0.weapon_property_76[50367] = { id = 50367, reload_max = 97, damage = 57, base = 50360 } uv0.weapon_property_76[50368] = { id = 50368, reload_max = 95, damage = 61, base = 50360 } uv0.weapon_property_76[50369] = { id = 50369, reload_max = 93, damage = 65, base = 50360 } uv0.weapon_property_76[50370] = { id = 50370, reload_max = 90, damage = 69, base = 50360 } uv0.weapon_property_76[50371] = { id = 50371, reload_max = 90, damage = 72, base = 50360 } uv0.weapon_property_76[50372] = { id = 50372, reload_max = 90, damage = 76, base = 50360 } uv0.weapon_property_76[50373] = { id = 50373, reload_max = 90, damage = 81, base = 50360 } uv0.weapon_property_76[50400] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 50400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_76[50401] = { id = 50401, reload_max = 166, damage = 26, base = 50400 } uv0.weapon_property_76[50402] = { id = 50402, reload_max = 163, damage = 30, base = 50400 } uv0.weapon_property_76[50403] = { id = 50403, reload_max = 159, damage = 33, base = 50400 } uv0.weapon_property_76[50404] = { id = 50404, reload_max = 157, damage = 37, base = 50400 } uv0.weapon_property_76[50405] = { id = 50405, reload_max = 153, damage = 40, base = 50400 } uv0.weapon_property_76[50406] = { id = 50406, reload_max = 149, damage = 43, base = 50400 } end()