pg = pg or {} pg.weapon_property_75 = {} function () uv0.weapon_property_75[50147] = { id = 50147, reload_max = 61, damage = 32, base = 50140 } uv0.weapon_property_75[50148] = { id = 50148, reload_max = 60, damage = 34, base = 50140 } uv0.weapon_property_75[50149] = { id = 50149, reload_max = 58, damage = 36, base = 50140 } uv0.weapon_property_75[50150] = { id = 50150, reload_max = 57, damage = 38, base = 50140 } uv0.weapon_property_75[50151] = { id = 50151, reload_max = 57, damage = 40, base = 50140 } uv0.weapon_property_75[50152] = { id = 50152, reload_max = 57, damage = 42, base = 50140 } uv0.weapon_property_75[50153] = { id = 50153, reload_max = 57, damage = 45, base = 50140 } uv0.weapon_property_75[50160] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 50160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_75[50161] = { id = 50161, reload_max = 70, damage = 21, base = 50160 } uv0.weapon_property_75[50162] = { id = 50162, reload_max = 69, damage = 23, base = 50160 } uv0.weapon_property_75[50163] = { id = 50163, reload_max = 67, damage = 25, base = 50160 } uv0.weapon_property_75[50164] = { id = 50164, reload_max = 65, damage = 27, base = 50160 } uv0.weapon_property_75[50165] = { id = 50165, reload_max = 63, damage = 30, base = 50160 } uv0.weapon_property_75[50166] = { id = 50166, reload_max = 62, damage = 33, base = 50160 } uv0.weapon_property_75[50167] = { id = 50167, reload_max = 61, damage = 35, base = 50160 } uv0.weapon_property_75[50168] = { id = 50168, reload_max = 60, damage = 37, base = 50160 } uv0.weapon_property_75[50169] = { id = 50169, reload_max = 58, damage = 39, base = 50160 } uv0.weapon_property_75[50170] = { id = 50170, reload_max = 57, damage = 41, base = 50160 } uv0.weapon_property_75[50171] = { id = 50171, reload_max = 57, damage = 43, base = 50160 } uv0.weapon_property_75[50172] = { id = 50172, reload_max = 57, damage = 45, base = 50160 } uv0.weapon_property_75[50173] = { id = 50173, reload_max = 57, damage = 48, base = 50160 } uv0.weapon_property_75[50200] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 50200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 79, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_75[50201] = { id = 50201, reload_max = 76, damage = 23, base = 50200 } uv0.weapon_property_75[50202] = { id = 50202, reload_max = 75, damage = 26, base = 50200 } uv0.weapon_property_75[50203] = { id = 50203, reload_max = 74, damage = 29, base = 50200 } uv0.weapon_property_75[50204] = { id = 50204, reload_max = 73, damage = 30, base = 50200 } uv0.weapon_property_75[50205] = { id = 50205, reload_max = 71, damage = 34, base = 50200 } uv0.weapon_property_75[50206] = { id = 50206, reload_max = 70, damage = 37, base = 50200 } uv0.weapon_property_75[50207] = { id = 50207, reload_max = 67, damage = 40, base = 50200 } uv0.weapon_property_75[50208] = { id = 50208, reload_max = 66, damage = 43, base = 50200 } uv0.weapon_property_75[50209] = { id = 50209, reload_max = 64, damage = 46, base = 50200 } uv0.weapon_property_75[50210] = { id = 50210, reload_max = 63, damage = 51, base = 50200 } uv0.weapon_property_75[50211] = { id = 50211, reload_max = 63, damage = 53, base = 50200 } uv0.weapon_property_75[50212] = { id = 50212, reload_max = 63, damage = 56, base = 50200 } uv0.weapon_property_75[50213] = { id = 50213, reload_max = 63, damage = 60, base = 50200 } uv0.weapon_property_75[50220] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 50220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 75, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_75[50221] = { id = 50221, reload_max = 73, damage = 24, base = 50220 } uv0.weapon_property_75[50222] = { id = 50222, reload_max = 72, damage = 27, base = 50220 } uv0.weapon_property_75[50223] = { id = 50223, reload_max = 70, damage = 30, base = 50220 } uv0.weapon_property_75[50224] = { id = 50224, reload_max = 69, damage = 34, base = 50220 } uv0.weapon_property_75[50225] = { id = 50225, reload_max = 67, damage = 38, base = 50220 } uv0.weapon_property_75[50226] = { id = 50226, reload_max = 66, damage = 43, base = 50220 } uv0.weapon_property_75[50227] = { id = 50227, reload_max = 64, damage = 46, base = 50220 } uv0.weapon_property_75[50228] = { id = 50228, reload_max = 63, damage = 50, base = 50220 } uv0.weapon_property_75[50229] = { id = 50229, reload_max = 61, damage = 53, base = 50220 } uv0.weapon_property_75[50230] = { id = 50230, reload_max = 60, damage = 56, base = 50220 } uv0.weapon_property_75[50231] = { id = 50231, reload_max = 60, damage = 58, base = 50220 } uv0.weapon_property_75[50232] = { id = 50232, reload_max = 60, damage = 62, base = 50220 } uv0.weapon_property_75[50233] = { id = 50233, reload_max = 60, damage = 66, base = 50220 } uv0.weapon_property_75[50240] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 50240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_75[50241] = { id = 50241, reload_max = 70, damage = 29, base = 50240 } uv0.weapon_property_75[50242] = { id = 50242, reload_max = 69, damage = 32, base = 50240 } uv0.weapon_property_75[50243] = { id = 50243, reload_max = 67, damage = 35, base = 50240 } uv0.weapon_property_75[50244] = { id = 50244, reload_max = 65, damage = 38, base = 50240 } uv0.weapon_property_75[50245] = { id = 50245, reload_max = 63, damage = 43, base = 50240 } uv0.weapon_property_75[50246] = { id = 50246, reload_max = 62, damage = 48, base = 50240 } uv0.weapon_property_75[50247] = { id = 50247, reload_max = 61, damage = 51, base = 50240 } uv0.weapon_property_75[50248] = { id = 50248, reload_max = 60, damage = 54, base = 50240 } uv0.weapon_property_75[50249] = { id = 50249, reload_max = 58, damage = 58, base = 50240 } uv0.weapon_property_75[50250] = { id = 50250, reload_max = 57, damage = 61, base = 50240 } uv0.weapon_property_75[50251] = { id = 50251, reload_max = 57, damage = 63, base = 50240 } uv0.weapon_property_75[50252] = { id = 50252, reload_max = 57, damage = 67, base = 50240 } uv0.weapon_property_75[50253] = { id = 50253, reload_max = 57, damage = 72, base = 50240 } end()