pg = pg or {} pg.weapon_property_74 = {} function () uv0.weapon_property_74[50020] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 50020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 75, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[50021] = { id = 50021, reload_max = 73, damage = 10, base = 50020 } uv0.weapon_property_74[50022] = { id = 50022, reload_max = 72, damage = 11, base = 50020 } uv0.weapon_property_74[50023] = { id = 50023, reload_max = 70, damage = 12, base = 50020 } uv0.weapon_property_74[50024] = { id = 50024, reload_max = 69, damage = 13, base = 50020 } uv0.weapon_property_74[50025] = { id = 50025, reload_max = 67, damage = 15, base = 50020 } uv0.weapon_property_74[50026] = { id = 50026, reload_max = 66, damage = 17, base = 50020 } uv0.weapon_property_74[50027] = { id = 50027, reload_max = 64, damage = 18, base = 50020 } uv0.weapon_property_74[50028] = { id = 50028, reload_max = 63, damage = 19, base = 50020 } uv0.weapon_property_74[50029] = { id = 50029, reload_max = 61, damage = 20, base = 50020 } uv0.weapon_property_74[50030] = { id = 50030, reload_max = 60, damage = 22, base = 50020 } uv0.weapon_property_74[50031] = { id = 50031, reload_max = 60, damage = 23, base = 50020 } uv0.weapon_property_74[50032] = { id = 50032, reload_max = 60, damage = 24, base = 50020 } uv0.weapon_property_74[50033] = { id = 50033, reload_max = 60, damage = 26, base = 50020 } uv0.weapon_property_74[50040] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 50040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[50041] = { id = 50041, reload_max = 70, damage = 11, base = 50040 } uv0.weapon_property_74[50042] = { id = 50042, reload_max = 69, damage = 12, base = 50040 } uv0.weapon_property_74[50043] = { id = 50043, reload_max = 67, damage = 13, base = 50040 } uv0.weapon_property_74[50044] = { id = 50044, reload_max = 65, damage = 14, base = 50040 } uv0.weapon_property_74[50045] = { id = 50045, reload_max = 63, damage = 16, base = 50040 } uv0.weapon_property_74[50046] = { id = 50046, reload_max = 62, damage = 18, base = 50040 } uv0.weapon_property_74[50047] = { id = 50047, reload_max = 61, damage = 20, base = 50040 } uv0.weapon_property_74[50048] = { id = 50048, reload_max = 60, damage = 22, base = 50040 } uv0.weapon_property_74[50049] = { id = 50049, reload_max = 58, damage = 24, base = 50040 } uv0.weapon_property_74[50050] = { id = 50050, reload_max = 57, damage = 26, base = 50040 } uv0.weapon_property_74[50051] = { id = 50051, reload_max = 57, damage = 27, base = 50040 } uv0.weapon_property_74[50052] = { id = 50052, reload_max = 57, damage = 29, base = 50040 } uv0.weapon_property_74[50053] = { id = 50053, reload_max = 57, damage = 31, base = 50040 } uv0.weapon_property_74[50100] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 50100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 79, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[50101] = { id = 50101, reload_max = 76, damage = 14, base = 50100 } uv0.weapon_property_74[50102] = { id = 50102, reload_max = 75, damage = 16, base = 50100 } uv0.weapon_property_74[50103] = { id = 50103, reload_max = 74, damage = 18, base = 50100 } uv0.weapon_property_74[50104] = { id = 50104, reload_max = 73, damage = 19, base = 50100 } uv0.weapon_property_74[50105] = { id = 50105, reload_max = 71, damage = 21, base = 50100 } uv0.weapon_property_74[50106] = { id = 50106, reload_max = 70, damage = 23, base = 50100 } uv0.weapon_property_74[50107] = { id = 50107, reload_max = 67, damage = 25, base = 50100 } uv0.weapon_property_74[50108] = { id = 50108, reload_max = 66, damage = 27, base = 50100 } uv0.weapon_property_74[50109] = { id = 50109, reload_max = 64, damage = 29, base = 50100 } uv0.weapon_property_74[50110] = { id = 50110, reload_max = 63, damage = 32, base = 50100 } uv0.weapon_property_74[50111] = { id = 50111, reload_max = 63, damage = 33, base = 50100 } uv0.weapon_property_74[50112] = { id = 50112, reload_max = 63, damage = 35, base = 50100 } uv0.weapon_property_74[50113] = { id = 50113, reload_max = 63, damage = 38, base = 50100 } uv0.weapon_property_74[50120] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 50120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 75, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[50121] = { id = 50121, reload_max = 73, damage = 15, base = 50120 } uv0.weapon_property_74[50122] = { id = 50122, reload_max = 72, damage = 17, base = 50120 } uv0.weapon_property_74[50123] = { id = 50123, reload_max = 70, damage = 19, base = 50120 } uv0.weapon_property_74[50124] = { id = 50124, reload_max = 69, damage = 21, base = 50120 } uv0.weapon_property_74[50125] = { id = 50125, reload_max = 67, damage = 24, base = 50120 } uv0.weapon_property_74[50126] = { id = 50126, reload_max = 66, damage = 27, base = 50120 } uv0.weapon_property_74[50127] = { id = 50127, reload_max = 64, damage = 29, base = 50120 } uv0.weapon_property_74[50128] = { id = 50128, reload_max = 63, damage = 31, base = 50120 } uv0.weapon_property_74[50129] = { id = 50129, reload_max = 61, damage = 33, base = 50120 } uv0.weapon_property_74[50130] = { id = 50130, reload_max = 60, damage = 35, base = 50120 } uv0.weapon_property_74[50131] = { id = 50131, reload_max = 60, damage = 36, base = 50120 } uv0.weapon_property_74[50132] = { id = 50132, reload_max = 60, damage = 39, base = 50120 } uv0.weapon_property_74[50133] = { id = 50133, reload_max = 60, damage = 41, base = 50120 } uv0.weapon_property_74[50140] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 50140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_74[50141] = { id = 50141, reload_max = 70, damage = 18, base = 50140 } uv0.weapon_property_74[50142] = { id = 50142, reload_max = 69, damage = 20, base = 50140 } uv0.weapon_property_74[50143] = { id = 50143, reload_max = 67, damage = 22, base = 50140 } uv0.weapon_property_74[50144] = { id = 50144, reload_max = 65, damage = 24, base = 50140 } uv0.weapon_property_74[50145] = { id = 50145, reload_max = 63, damage = 27, base = 50140 } uv0.weapon_property_74[50146] = { id = 50146, reload_max = 62, damage = 30, base = 50140 } end()