pg = pg or {} pg.weapon_property_72 = {} function () uv0.weapon_property_72[47091] = { id = 47091, reload_max = 1710, base = 47080 } uv0.weapon_property_72[47100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 47100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47101] = { reload_max = 1695, damage = 36, base = 47100, id = 47101, bullet_ID = { 47101 } } uv0.weapon_property_72[47102] = { reload_max = 1670, damage = 40, base = 47100, id = 47102, bullet_ID = { 47102 } } uv0.weapon_property_72[47103] = { reload_max = 1645, damage = 45, base = 47100, id = 47103, bullet_ID = { 47103 } } uv0.weapon_property_72[47104] = { reload_max = 1620, damage = 49, base = 47100, id = 47104, bullet_ID = { 47104 } } uv0.weapon_property_72[47105] = { reload_max = 1595, damage = 53, base = 47100, id = 47105, bullet_ID = { 47105 } } uv0.weapon_property_72[47106] = { reload_max = 1570, damage = 58, base = 47100, id = 47106, bullet_ID = { 47106 } } uv0.weapon_property_72[47120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 47120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47120 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47121] = { reload_max = 1655, damage = 41, base = 47120, id = 47121, bullet_ID = { 47121 } } uv0.weapon_property_72[47122] = { reload_max = 1630, damage = 45, base = 47120, id = 47122, bullet_ID = { 47122 } } uv0.weapon_property_72[47123] = { reload_max = 1605, damage = 50, base = 47120, id = 47123, bullet_ID = { 47123 } } uv0.weapon_property_72[47124] = { reload_max = 1580, damage = 54, base = 47120, id = 47124, bullet_ID = { 47124 } } uv0.weapon_property_72[47125] = { reload_max = 1555, damage = 58, base = 47120, id = 47125, bullet_ID = { 47125 } } uv0.weapon_property_72[47126] = { reload_max = 1530, damage = 63, base = 47120, id = 47126, bullet_ID = { 47126 } } uv0.weapon_property_72[47127] = { reload_max = 1505, damage = 68, base = 47120, id = 47127, bullet_ID = { 47127 } } uv0.weapon_property_72[47128] = { reload_max = 1480, damage = 73, base = 47120, id = 47128, bullet_ID = { 47128 } } uv0.weapon_property_72[47129] = { reload_max = 1455, damage = 78, base = 47120, id = 47129, bullet_ID = { 47129 } } uv0.weapon_property_72[47130] = { reload_max = 1430, damage = 83, base = 47120, id = 47130, bullet_ID = { 47130 } } uv0.weapon_property_72[47140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 47140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1640, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47140 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47141] = { reload_max = 1615, damage = 48, base = 47140, id = 47141, bullet_ID = { 47141 } } uv0.weapon_property_72[47142] = { reload_max = 1590, damage = 53, base = 47140, id = 47142, bullet_ID = { 47142 } } uv0.weapon_property_72[47143] = { reload_max = 1565, damage = 58, base = 47140, id = 47143, bullet_ID = { 47143 } } uv0.weapon_property_72[47144] = { reload_max = 1540, damage = 62, base = 47140, id = 47144, bullet_ID = { 47144 } } uv0.weapon_property_72[47145] = { reload_max = 1515, damage = 67, base = 47140, id = 47145, bullet_ID = { 47145 } } uv0.weapon_property_72[47146] = { reload_max = 1490, damage = 72, base = 47140, id = 47146, bullet_ID = { 47146 } } uv0.weapon_property_72[47147] = { reload_max = 1465, damage = 77, base = 47140, id = 47147, bullet_ID = { 47147 } } uv0.weapon_property_72[47148] = { reload_max = 1440, damage = 82, base = 47140, id = 47148, bullet_ID = { 47148 } } uv0.weapon_property_72[47149] = { reload_max = 1415, damage = 87, base = 47140, id = 47149, bullet_ID = { 47149 } } uv0.weapon_property_72[47150] = { reload_max = 1390, damage = 92, base = 47140, id = 47150, bullet_ID = { 47150 } } uv0.weapon_property_72[47151] = { reload_max = 1390, damage = 92, base = 47140, id = 47151, bullet_ID = { 47150 } } uv0.weapon_property_72[47152] = { reload_max = 1390, damage = 92, base = 47140, id = 47152, bullet_ID = { 47150 } } uv0.weapon_property_72[47153] = { reload_max = 1390, damage = 92, base = 47140, id = 47153, bullet_ID = { 47150 } } uv0.weapon_property_72[47160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作舰载型BF-109G", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 47160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1841, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47160 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[47161] = { id = 47161, reload_max = 1816, base = 47160, bullet_ID = { 47161 } } uv0.weapon_property_72[47162] = { id = 47162, reload_max = 1791, base = 47160, bullet_ID = { 47162 } } uv0.weapon_property_72[47163] = { id = 47163, reload_max = 1766, base = 47160, bullet_ID = { 47163 } } uv0.weapon_property_72[47164] = { id = 47164, reload_max = 1741, base = 47160, bullet_ID = { 47164 } } uv0.weapon_property_72[47165] = { id = 47165, reload_max = 1716, base = 47160, bullet_ID = { 47165 } } uv0.weapon_property_72[47166] = { id = 47166, reload_max = 1691, base = 47160, bullet_ID = { 47166 } } uv0.weapon_property_72[47167] = { id = 47167, reload_max = 1666, base = 47160, bullet_ID = { 47167 } } uv0.weapon_property_72[47168] = { id = 47168, reload_max = 1641, base = 47160, bullet_ID = { 47168 } } uv0.weapon_property_72[47169] = { id = 47169, reload_max = 1616, base = 47160, bullet_ID = { 47169 } } uv0.weapon_property_72[47170] = { id = 47170, reload_max = 1591, base = 47160, bullet_ID = { 47170 } } uv0.weapon_property_72[47171] = { id = 47171, reload_max = 1591, base = 47160, bullet_ID = { 47170 } } uv0.weapon_property_72[47172] = { id = 47172, reload_max = 1591, base = 47160, bullet_ID = { 47170 } } uv0.weapon_property_72[47173] = { id = 47173, reload_max = 1591, base = 47160, bullet_ID = { 47170 } } uv0.weapon_property_72[48000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-195舰载鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 48000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2362, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[48001] = { id = 48001, reload_max = 2325, base = 48000 } uv0.weapon_property_72[48002] = { id = 48002, reload_max = 2288, base = 48000 } uv0.weapon_property_72[48003] = { id = 48003, reload_max = 2251, base = 48000 } uv0.weapon_property_72[48004] = { id = 48004, reload_max = 2214, base = 48000 } uv0.weapon_property_72[48005] = { id = 48005, reload_max = 2177, base = 48000 } uv0.weapon_property_72[48006] = { id = 48006, reload_max = 2140, base = 48000 } uv0.weapon_property_72[48007] = { id = 48007, reload_max = 2140, base = 48000 } uv0.weapon_property_72[48020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Fi-167舰载鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 48020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_72[48021] = { id = 48021, reload_max = 1990, base = 48020 } uv0.weapon_property_72[48022] = { id = 48022, reload_max = 1960, base = 48020 } uv0.weapon_property_72[48023] = { id = 48023, reload_max = 1930, base = 48020 } uv0.weapon_property_72[48024] = { id = 48024, reload_max = 1900, base = 48020 } uv0.weapon_property_72[48025] = { id = 48025, reload_max = 1870, base = 48020 } uv0.weapon_property_72[48026] = { id = 48026, reload_max = 1840, base = 48020 } uv0.weapon_property_72[48027] = { id = 48027, reload_max = 1810, base = 48020 } end()