pg = pg or {} pg.weapon_property_7 = {} function () uv0.weapon_property_7[6023] = { id = 6023, reload_max = 56, damage = 11, base = 6020 } uv0.weapon_property_7[6040] = { action_index = "attack", range = 15, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "12.7mm防空機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 6040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 57, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[6041] = { id = 6041, reload_max = 55, damage = 9, base = 6040 } uv0.weapon_property_7[6042] = { id = 6042, reload_max = 54, damage = 10, base = 6040 } uv0.weapon_property_7[6043] = { id = 6043, reload_max = 53, damage = 11, base = 6040 } uv0.weapon_property_7[6044] = { id = 6044, reload_max = 53, damage = 12, base = 6040 } uv0.weapon_property_7[6045] = { id = 6045, reload_max = 52, damage = 13, base = 6040 } uv0.weapon_property_7[6046] = { id = 6046, reload_max = 50, damage = 15, base = 6040 } uv0.weapon_property_7[6047] = { reload_max = 50, damage = 15, base = 6040, id = 6047, corrected = 104 } uv0.weapon_property_7[6100] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装100mm高炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 6100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[6101] = { id = 6101, reload_max = 238, damage = 20, base = 6100 } uv0.weapon_property_7[6102] = { id = 6102, reload_max = 234, damage = 22, base = 6100 } uv0.weapon_property_7[6103] = { id = 6103, reload_max = 230, damage = 25, base = 6100 } uv0.weapon_property_7[6120] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装100mm高炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 6120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 232, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[6121] = { id = 6121, reload_max = 228, damage = 23, base = 6120 } uv0.weapon_property_7[6122] = { id = 6122, reload_max = 223, damage = 26, base = 6120 } uv0.weapon_property_7[6123] = { id = 6123, reload_max = 219, damage = 29, base = 6120 } uv0.weapon_property_7[6140] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装100mm高炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 6140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[6141] = { id = 6141, reload_max = 217, damage = 25, base = 6140 } uv0.weapon_property_7[6142] = { id = 6142, reload_max = 213, damage = 28, base = 6140 } uv0.weapon_property_7[6143] = { id = 6143, reload_max = 209, damage = 32, base = 6140 } uv0.weapon_property_7[6144] = { id = 6144, reload_max = 204, damage = 36, base = 6140 } uv0.weapon_property_7[6145] = { id = 6145, reload_max = 200, damage = 40, base = 6140 } uv0.weapon_property_7[6146] = { id = 6146, reload_max = 196, damage = 44, base = 6140 } uv0.weapon_property_7[6147] = { reload_max = 196, damage = 44, base = 6140, id = 6147, corrected = 104 } uv0.weapon_property_7[7000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(北方联合)T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 7000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 469, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7001] = { id = 7001, reload_max = 458, damage = 18, base = 7000 } uv0.weapon_property_7[7002] = { id = 7002, reload_max = 448, damage = 20, base = 7000 } uv0.weapon_property_7[7003] = { id = 7003, reload_max = 437, damage = 22, base = 7000 } uv0.weapon_property_7[7020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(北方联合)T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 7020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 446, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7021] = { id = 7021, reload_max = 436, damage = 20, base = 7020 } uv0.weapon_property_7[7022] = { id = 7022, reload_max = 426, damage = 22, base = 7020 } uv0.weapon_property_7[7023] = { id = 7023, reload_max = 416, damage = 24, base = 7020 } uv0.weapon_property_7[7040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(北方联合)T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 7040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 423, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7041] = { id = 7041, reload_max = 414, damage = 22, base = 7040 } uv0.weapon_property_7[7042] = { id = 7042, reload_max = 404, damage = 24, base = 7040 } uv0.weapon_property_7[7043] = { id = 7043, reload_max = 395, damage = 26, base = 7040 } uv0.weapon_property_7[7044] = { id = 7044, reload_max = 385, damage = 28, base = 7040 } uv0.weapon_property_7[7045] = { id = 7045, reload_max = 376, damage = 32, base = 7040 } uv0.weapon_property_7[7046] = { id = 7046, reload_max = 366, damage = 34, base = 7040 } uv0.weapon_property_7[7047] = { reload_max = 366, damage = 34, base = 7040, id = 7047, corrected = 114 } uv0.weapon_property_7[7100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装150mm主炮(东煌)T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 7100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 449, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7101] = { id = 7101, reload_max = 438, damage = 16, base = 7100 } uv0.weapon_property_7[7102] = { id = 7102, reload_max = 428, damage = 18, base = 7100 } uv0.weapon_property_7[7103] = { id = 7103, reload_max = 417, damage = 20, base = 7100 } uv0.weapon_property_7[7120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装150mm主炮(东煌)T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 7120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 426, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7121] = { id = 7121, reload_max = 416, damage = 18, base = 7120 } uv0.weapon_property_7[7122] = { id = 7122, reload_max = 406, damage = 20, base = 7120 } uv0.weapon_property_7[7123] = { id = 7123, reload_max = 396, damage = 22, base = 7120 } uv0.weapon_property_7[7140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装150mm主炮(东煌)T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 7140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 404, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7141] = { id = 7141, reload_max = 394, damage = 20, base = 7140 } uv0.weapon_property_7[7142] = { id = 7142, reload_max = 384, damage = 22, base = 7140 } uv0.weapon_property_7[7143] = { id = 7143, reload_max = 374, damage = 24, base = 7140 } uv0.weapon_property_7[7144] = { id = 7144, reload_max = 364, damage = 26, base = 7140 } uv0.weapon_property_7[7145] = { id = 7145, reload_max = 354, damage = 28, base = 7140 } uv0.weapon_property_7[7146] = { id = 7146, reload_max = 344, damage = 32, base = 7140 } uv0.weapon_property_7[7147] = { reload_max = 344, damage = 32, base = 7140, id = 7147, corrected = 114 } uv0.weapon_property_7[7200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 7200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 260, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7201] = { id = 7201, reload_max = 254, damage = 5, base = 7200 } uv0.weapon_property_7[7202] = { id = 7202, reload_max = 248, damage = 6, base = 7200 } uv0.weapon_property_7[7203] = { id = 7203, reload_max = 242, damage = 7, base = 7200 } uv0.weapon_property_7[7220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 7220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_7[7221] = { id = 7221, reload_max = 244, damage = 6, base = 7220 } end()