pg = pg or {} pg.weapon_property_69 = {} function () uv0.weapon_property_69[45423] = { id = 45423, reload_max = 2690, damage = 82, base = 45420 } uv0.weapon_property_69[45424] = { id = 45424, reload_max = 2620, damage = 90, base = 45420 } uv0.weapon_property_69[45425] = { id = 45425, reload_max = 2550, damage = 99, base = 45420 } uv0.weapon_property_69[45426] = { id = 45426, reload_max = 2480, damage = 108, base = 45420 } uv0.weapon_property_69[45427] = { id = 45427, reload_max = 2410, damage = 117, base = 45420 } uv0.weapon_property_69[45428] = { id = 45428, reload_max = 2340, damage = 126, base = 45420 } uv0.weapon_property_69[45429] = { id = 45429, reload_max = 2270, damage = 135, base = 45420 } uv0.weapon_property_69[45430] = { id = 45430, reload_max = 2200, damage = 144, base = 45420 } uv0.weapon_property_69[45440] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 45440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[45441] = { id = 45441, reload_max = 2675, damage = 73, base = 45440 } uv0.weapon_property_69[45442] = { id = 45442, reload_max = 2600, damage = 82, base = 45440 } uv0.weapon_property_69[45443] = { id = 45443, reload_max = 2525, damage = 91, base = 45440 } uv0.weapon_property_69[45444] = { id = 45444, reload_max = 2450, damage = 100, base = 45440 } uv0.weapon_property_69[45445] = { id = 45445, reload_max = 2375, damage = 110, base = 45440 } uv0.weapon_property_69[45446] = { id = 45446, reload_max = 2300, damage = 120, base = 45440 } uv0.weapon_property_69[45447] = { id = 45447, reload_max = 2225, damage = 130, base = 45440 } uv0.weapon_property_69[45448] = { id = 45448, reload_max = 2150, damage = 140, base = 45440 } uv0.weapon_property_69[45449] = { id = 45449, reload_max = 2075, damage = 150, base = 45440 } uv0.weapon_property_69[45450] = { id = 45450, reload_max = 2000, damage = 160, base = 45440 } uv0.weapon_property_69[45451] = { reload_max = 2000, damage = 160, base = 45440, id = 45451, corrected = 104 } uv0.weapon_property_69[45452] = { reload_max = 2000, damage = 160, base = 45440, id = 45452, corrected = 110 } uv0.weapon_property_69[45453] = { reload_max = 2000, damage = 160, base = 45440, id = 45453, corrected = 118 } uv0.weapon_property_69[46000] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MG機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 46000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 149, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46001] = { id = 46001, reload_max = 146, damage = 20, base = 46000 } uv0.weapon_property_69[46002] = { id = 46002, reload_max = 144, damage = 23, base = 46000 } uv0.weapon_property_69[46003] = { id = 46003, reload_max = 140, damage = 26, base = 46000 } uv0.weapon_property_69[46020] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MG機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 46020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 142, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46021] = { id = 46021, reload_max = 139, damage = 23, base = 46020 } uv0.weapon_property_69[46022] = { id = 46022, reload_max = 137, damage = 27, base = 46020 } uv0.weapon_property_69[46023] = { id = 46023, reload_max = 134, damage = 31, base = 46020 } uv0.weapon_property_69[46040] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MG機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 46040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 135, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46041] = { id = 46041, reload_max = 132, damage = 26, base = 46040 } uv0.weapon_property_69[46042] = { id = 46042, reload_max = 130, damage = 30, base = 46040 } uv0.weapon_property_69[46043] = { id = 46043, reload_max = 128, damage = 34, base = 46040 } uv0.weapon_property_69[46044] = { id = 46044, reload_max = 125, damage = 38, base = 46040 } uv0.weapon_property_69[46045] = { id = 46045, reload_max = 121, damage = 42, base = 46040 } uv0.weapon_property_69[46046] = { id = 46046, reload_max = 119, damage = 46, base = 46040 } uv0.weapon_property_69[46047] = { reload_max = 119, damage = 46, base = 46040, id = 46047, corrected = 104 } uv0.weapon_property_69[46060] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装88mmSKC32高炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 46060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 209, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46061] = { id = 46061, reload_max = 204, damage = 34, base = 46060 } uv0.weapon_property_69[46062] = { id = 46062, reload_max = 200, damage = 40, base = 46060 } uv0.weapon_property_69[46063] = { id = 46063, reload_max = 194, damage = 46, base = 46060 } uv0.weapon_property_69[46064] = { id = 46064, reload_max = 190, damage = 52, base = 46060 } uv0.weapon_property_69[46065] = { id = 46065, reload_max = 185, damage = 58, base = 46060 } uv0.weapon_property_69[46066] = { id = 46066, reload_max = 182, damage = 64, base = 46060 } uv0.weapon_property_69[46067] = { id = 46067, reload_max = 177, damage = 70, base = 46060 } uv0.weapon_property_69[46068] = { id = 46068, reload_max = 172, damage = 76, base = 46060 } uv0.weapon_property_69[46069] = { id = 46069, reload_max = 167, damage = 82, base = 46060 } uv0.weapon_property_69[46070] = { id = 46070, reload_max = 163, damage = 89, base = 46060 } uv0.weapon_property_69[46071] = { reload_max = 163, damage = 89, base = 46060, id = 46071, corrected = 104 } uv0.weapon_property_69[46100] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 46100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 118, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46101] = { id = 46101, reload_max = 116, damage = 9, base = 46100 } uv0.weapon_property_69[46102] = { id = 46102, reload_max = 114, damage = 10, base = 46100 } uv0.weapon_property_69[46103] = { id = 46103, reload_max = 112, damage = 12, base = 46100 } uv0.weapon_property_69[46120] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 46120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 113, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46121] = { id = 46121, reload_max = 110, damage = 12, base = 46120 } uv0.weapon_property_69[46122] = { id = 46122, reload_max = 108, damage = 14, base = 46120 } uv0.weapon_property_69[46123] = { id = 46123, reload_max = 106, damage = 16, base = 46120 } uv0.weapon_property_69[46140] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 46140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 108, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_69[46141] = { id = 46141, reload_max = 105, damage = 14, base = 46140 } uv0.weapon_property_69[46142] = { id = 46142, reload_max = 102, damage = 16, base = 46140 } uv0.weapon_property_69[46143] = { id = 46143, reload_max = 100, damage = 18, base = 46140 } uv0.weapon_property_69[46144] = { id = 46144, reload_max = 99, damage = 20, base = 46140 } end()