pg = pg or {} pg.weapon_property_68 = {} function () uv0.weapon_property_68[45206] = { id = 45206, reload_max = 5368, damage = 99, base = 45200 } uv0.weapon_property_68[45207] = { id = 45207, reload_max = 5246, damage = 105, base = 45200 } uv0.weapon_property_68[45208] = { id = 45208, reload_max = 5124, damage = 111, base = 45200 } uv0.weapon_property_68[45209] = { id = 45209, reload_max = 5002, damage = 117, base = 45200 } uv0.weapon_property_68[45210] = { id = 45210, reload_max = 4880, damage = 123, base = 45200 } uv0.weapon_property_68[45220] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5810, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45221] = { id = 45221, reload_max = 5694, damage = 72, base = 45220 } uv0.weapon_property_68[45222] = { id = 45222, reload_max = 5578, damage = 79, base = 45220 } uv0.weapon_property_68[45223] = { id = 45223, reload_max = 5462, damage = 86, base = 45220 } uv0.weapon_property_68[45224] = { id = 45224, reload_max = 5346, damage = 92, base = 45220 } uv0.weapon_property_68[45225] = { id = 45225, reload_max = 5230, damage = 99, base = 45220 } uv0.weapon_property_68[45226] = { id = 45226, reload_max = 5114, damage = 106, base = 45220 } uv0.weapon_property_68[45227] = { id = 45227, reload_max = 4998, damage = 112, base = 45220 } uv0.weapon_property_68[45228] = { id = 45228, reload_max = 4882, damage = 119, base = 45220 } uv0.weapon_property_68[45229] = { id = 45229, reload_max = 4766, damage = 126, base = 45220 } uv0.weapon_property_68[45230] = { id = 45230, reload_max = 4650, damage = 133, base = 45220 } uv0.weapon_property_68[45240] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45241] = { id = 45241, reload_max = 5410, damage = 77, base = 45240 } uv0.weapon_property_68[45242] = { id = 45242, reload_max = 5300, damage = 85, base = 45240 } uv0.weapon_property_68[45243] = { id = 45243, reload_max = 5190, damage = 92, base = 45240 } uv0.weapon_property_68[45244] = { id = 45244, reload_max = 5080, damage = 100, base = 45240 } uv0.weapon_property_68[45245] = { id = 45245, reload_max = 4970, damage = 107, base = 45240 } uv0.weapon_property_68[45246] = { id = 45246, reload_max = 4860, damage = 115, base = 45240 } uv0.weapon_property_68[45247] = { id = 45247, reload_max = 4750, damage = 122, base = 45240 } uv0.weapon_property_68[45248] = { id = 45248, reload_max = 4640, damage = 130, base = 45240 } uv0.weapon_property_68[45249] = { id = 45249, reload_max = 4530, damage = 137, base = 45240 } uv0.weapon_property_68[45250] = { id = 45250, reload_max = 4420, damage = 145, base = 45240 } uv0.weapon_property_68[45251] = { reload_max = 4420, damage = 145, base = 45240, id = 45251, corrected = 104 } uv0.weapon_property_68[45252] = { reload_max = 4420, damage = 145, base = 45240, id = 45252, corrected = 110 } uv0.weapon_property_68[45253] = { reload_max = 4420, damage = 145, base = 45240, id = 45253, corrected = 118 } uv0.weapon_property_68[45300] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7a鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 45300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1825 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45301] = { id = 45301, reload_max = 3230, damage = 52, base = 45300 } uv0.weapon_property_68[45302] = { id = 45302, reload_max = 3160, damage = 59, base = 45300 } uv0.weapon_property_68[45303] = { id = 45303, reload_max = 3090, damage = 66, base = 45300 } uv0.weapon_property_68[45320] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7a鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 45320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1825 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45321] = { id = 45321, reload_max = 3075, damage = 59, base = 45320 } uv0.weapon_property_68[45322] = { id = 45322, reload_max = 3000, damage = 66, base = 45320 } uv0.weapon_property_68[45323] = { id = 45323, reload_max = 2925, damage = 74, base = 45320 } uv0.weapon_property_68[45324] = { id = 45324, reload_max = 2850, damage = 82, base = 45320 } uv0.weapon_property_68[45325] = { id = 45325, reload_max = 2775, damage = 90, base = 45320 } uv0.weapon_property_68[45326] = { id = 45326, reload_max = 2700, damage = 98, base = 45320 } uv0.weapon_property_68[45340] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7a鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 45340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1825 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45341] = { id = 45341, reload_max = 2920, damage = 66, base = 45340 } uv0.weapon_property_68[45342] = { id = 45342, reload_max = 2840, damage = 74, base = 45340 } uv0.weapon_property_68[45343] = { id = 45343, reload_max = 2760, damage = 82, base = 45340 } uv0.weapon_property_68[45344] = { id = 45344, reload_max = 2680, damage = 90, base = 45340 } uv0.weapon_property_68[45345] = { id = 45345, reload_max = 2600, damage = 99, base = 45340 } uv0.weapon_property_68[45346] = { id = 45346, reload_max = 2520, damage = 108, base = 45340 } uv0.weapon_property_68[45347] = { id = 45347, reload_max = 2440, damage = 117, base = 45340 } uv0.weapon_property_68[45348] = { id = 45348, reload_max = 2360, damage = 126, base = 45340 } uv0.weapon_property_68[45349] = { id = 45349, reload_max = 2280, damage = 135, base = 45340 } uv0.weapon_property_68[45350] = { id = 45350, reload_max = 2200, damage = 144, base = 45340 } uv0.weapon_property_68[45351] = { reload_max = 2200, damage = 144, base = 45340, id = 45351, corrected = 104 } uv0.weapon_property_68[45400] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 45400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45401] = { id = 45401, reload_max = 2985, damage = 59, base = 45400 } uv0.weapon_property_68[45402] = { id = 45402, reload_max = 2920, damage = 66, base = 45400 } uv0.weapon_property_68[45403] = { id = 45403, reload_max = 2855, damage = 74, base = 45400 } uv0.weapon_property_68[45404] = { id = 45404, reload_max = 2790, damage = 82, base = 45400 } uv0.weapon_property_68[45405] = { id = 45405, reload_max = 2725, damage = 90, base = 45400 } uv0.weapon_property_68[45406] = { id = 45406, reload_max = 2660, damage = 98, base = 45400 } uv0.weapon_property_68[45420] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 45420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_68[45421] = { id = 45421, reload_max = 2830, damage = 66, base = 45420 } uv0.weapon_property_68[45422] = { id = 45422, reload_max = 2760, damage = 74, base = 45420 } end()