pg = pg or {} pg.weapon_property_67 = {} function () uv0.weapon_property_67[44412] = { reload_max = 1350, damage = 105, base = 44400, id = 44412, corrected = 121 } uv0.weapon_property_67[44413] = { reload_max = 1350, damage = 105, base = 44400, id = 44413, corrected = 130 } uv0.weapon_property_67[45000] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45001] = { id = 45001, reload_max = 4500, damage = 69, base = 45000 } uv0.weapon_property_67[45002] = { id = 45002, reload_max = 4420, damage = 75, base = 45000 } uv0.weapon_property_67[45003] = { id = 45003, reload_max = 4340, damage = 81, base = 45000 } uv0.weapon_property_67[45020] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4360, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45021] = { id = 45021, reload_max = 4275, damage = 72, base = 45020 } uv0.weapon_property_67[45022] = { id = 45022, reload_max = 4190, damage = 79, base = 45020 } uv0.weapon_property_67[45023] = { id = 45023, reload_max = 4105, damage = 86, base = 45020 } uv0.weapon_property_67[45024] = { id = 45024, reload_max = 4020, damage = 92, base = 45020 } uv0.weapon_property_67[45025] = { id = 45025, reload_max = 3935, damage = 99, base = 45020 } uv0.weapon_property_67[45026] = { id = 45026, reload_max = 3850, damage = 106, base = 45020 } uv0.weapon_property_67[45040] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4140, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45041] = { id = 45041, reload_max = 4060, damage = 77, base = 45040 } uv0.weapon_property_67[45042] = { id = 45042, reload_max = 3980, damage = 85, base = 45040 } uv0.weapon_property_67[45043] = { id = 45043, reload_max = 3900, damage = 92, base = 45040 } uv0.weapon_property_67[45044] = { id = 45044, reload_max = 3820, damage = 100, base = 45040 } uv0.weapon_property_67[45045] = { id = 45045, reload_max = 3740, damage = 107, base = 45040 } uv0.weapon_property_67[45046] = { id = 45046, reload_max = 3660, damage = 115, base = 45040 } uv0.weapon_property_67[45047] = { id = 45047, reload_max = 3580, damage = 122, base = 45040 } uv0.weapon_property_67[45048] = { id = 45048, reload_max = 3500, damage = 130, base = 45040 } uv0.weapon_property_67[45049] = { id = 45049, reload_max = 3420, damage = 137, base = 45040 } uv0.weapon_property_67[45050] = { id = 45050, reload_max = 3340, damage = 145, base = 45040 } uv0.weapon_property_67[45051] = { reload_max = 3340, damage = 145, base = 45040, id = 45051, corrected = 104 } uv0.weapon_property_67[45100] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45101] = { id = 45101, reload_max = 5230, damage = 69, base = 45100 } uv0.weapon_property_67[45102] = { id = 45102, reload_max = 5120, damage = 75, base = 45100 } uv0.weapon_property_67[45103] = { id = 45103, reload_max = 5010, damage = 81, base = 45100 } uv0.weapon_property_67[45104] = { id = 45104, reload_max = 4900, damage = 87, base = 45100 } uv0.weapon_property_67[45105] = { id = 45105, reload_max = 4790, damage = 93, base = 45100 } uv0.weapon_property_67[45106] = { id = 45106, reload_max = 4680, damage = 99, base = 45100 } uv0.weapon_property_67[45120] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5080, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45121] = { id = 45121, reload_max = 4975, damage = 72, base = 45120 } uv0.weapon_property_67[45122] = { id = 45122, reload_max = 4870, damage = 79, base = 45120 } uv0.weapon_property_67[45123] = { id = 45123, reload_max = 4765, damage = 86, base = 45120 } uv0.weapon_property_67[45124] = { id = 45124, reload_max = 4660, damage = 92, base = 45120 } uv0.weapon_property_67[45125] = { id = 45125, reload_max = 4555, damage = 99, base = 45120 } uv0.weapon_property_67[45126] = { id = 45126, reload_max = 4450, damage = 106, base = 45120 } uv0.weapon_property_67[45127] = { id = 45127, reload_max = 4345, damage = 112, base = 45120 } uv0.weapon_property_67[45128] = { id = 45128, reload_max = 4240, damage = 119, base = 45120 } uv0.weapon_property_67[45129] = { id = 45129, reload_max = 4135, damage = 126, base = 45120 } uv0.weapon_property_67[45130] = { id = 45130, reload_max = 4030, damage = 133, base = 45120 } uv0.weapon_property_67[45140] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45141] = { id = 45141, reload_max = 4730, damage = 77, base = 45140 } uv0.weapon_property_67[45142] = { id = 45142, reload_max = 4630, damage = 85, base = 45140 } uv0.weapon_property_67[45143] = { id = 45143, reload_max = 4530, damage = 92, base = 45140 } uv0.weapon_property_67[45144] = { id = 45144, reload_max = 4430, damage = 100, base = 45140 } uv0.weapon_property_67[45145] = { id = 45145, reload_max = 4330, damage = 107, base = 45140 } uv0.weapon_property_67[45146] = { id = 45146, reload_max = 4230, damage = 115, base = 45140 } uv0.weapon_property_67[45147] = { id = 45147, reload_max = 4130, damage = 122, base = 45140 } uv0.weapon_property_67[45148] = { id = 45148, reload_max = 4030, damage = 130, base = 45140 } uv0.weapon_property_67[45149] = { id = 45149, reload_max = 3930, damage = 137, base = 45140 } uv0.weapon_property_67[45150] = { id = 45150, reload_max = 3830, damage = 145, base = 45140 } uv0.weapon_property_67[45151] = { reload_max = 3830, damage = 145, base = 45140, id = 45151, corrected = 104 } uv0.weapon_property_67[45152] = { reload_max = 3830, damage = 145, base = 45140, id = 45152, corrected = 110 } uv0.weapon_property_67[45153] = { reload_max = 3830, damage = 145, base = 45140, id = 45153, corrected = 118 } uv0.weapon_property_67[45200] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_67[45201] = { id = 45201, reload_max = 5978, damage = 69, base = 45200 } uv0.weapon_property_67[45202] = { id = 45202, reload_max = 5856, damage = 75, base = 45200 } uv0.weapon_property_67[45203] = { id = 45203, reload_max = 5734, damage = 81, base = 45200 } uv0.weapon_property_67[45204] = { id = 45204, reload_max = 5612, damage = 87, base = 45200 } uv0.weapon_property_67[45205] = { id = 45205, reload_max = 5490, damage = 93, base = 45200 } end()