pg = pg or {} pg.weapon_property_64 = {} function () uv0.weapon_property_64[42243] = { id = 42243, reload_max = 487, damage = 12, base = 42240 } uv0.weapon_property_64[42244] = { id = 42244, reload_max = 480, damage = 13, base = 42240 } uv0.weapon_property_64[42245] = { id = 42245, reload_max = 476, damage = 14, base = 42240 } uv0.weapon_property_64[42246] = { id = 42246, reload_max = 471, damage = 15, base = 42240 } uv0.weapon_property_64[42247] = { id = 42247, reload_max = 466, damage = 16, base = 42240 } uv0.weapon_property_64[42248] = { id = 42248, reload_max = 461, damage = 17, base = 42240 } uv0.weapon_property_64[42249] = { id = 42249, reload_max = 455, damage = 19, base = 42240 } uv0.weapon_property_64[42250] = { id = 42250, reload_max = 451, damage = 21, base = 42240 } uv0.weapon_property_64[42251] = { reload_max = 451, damage = 21, base = 42240, id = 42251, corrected = 109 } uv0.weapon_property_64[42300] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装TbtsKC36式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 42300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 390, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42301] = { id = 42301, reload_max = 386, damage = 8, base = 42300 } uv0.weapon_property_64[42302] = { id = 42302, reload_max = 381, damage = 9, base = 42300 } uv0.weapon_property_64[42303] = { id = 42303, reload_max = 376, damage = 10, base = 42300 } uv0.weapon_property_64[42340] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装TbtsKC36式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 42340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 364, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[42341] = { id = 42341, reload_max = 361, base = 42340 } uv0.weapon_property_64[42342] = { id = 42342, reload_max = 358, damage = 7, base = 42340 } uv0.weapon_property_64[42343] = { id = 42343, reload_max = 355, damage = 8, base = 42340 } uv0.weapon_property_64[42344] = { id = 42344, reload_max = 352, damage = 9, base = 42340 } uv0.weapon_property_64[42345] = { id = 42345, reload_max = 349, damage = 10, base = 42340 } uv0.weapon_property_64[42346] = { id = 42346, reload_max = 345, damage = 11, base = 42340 } uv0.weapon_property_64[42347] = { id = 42347, reload_max = 341, damage = 12, base = 42340 } uv0.weapon_property_64[42348] = { id = 42348, reload_max = 337, damage = 13, base = 42340 } uv0.weapon_property_64[42349] = { id = 42349, reload_max = 333, damage = 14, base = 42340 } uv0.weapon_property_64[42350] = { id = 42350, reload_max = 329, damage = 15, base = 42340 } uv0.weapon_property_64[42351] = { reload_max = 329, damage = 15, base = 42340, id = 42351, corrected = 109 } uv0.weapon_property_64[43000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mmSKC主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 110, min_range = 0, id = 43000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[43001] = { id = 43001, reload_max = 1515, damage = 27, base = 43000 } uv0.weapon_property_64[43002] = { id = 43002, reload_max = 1480, damage = 29, base = 43000 } uv0.weapon_property_64[43003] = { id = 43003, reload_max = 1445, damage = 31, base = 43000 } uv0.weapon_property_64[43004] = { id = 43004, reload_max = 1410, damage = 33, base = 43000 } uv0.weapon_property_64[43005] = { id = 43005, reload_max = 1375, damage = 35, base = 43000 } uv0.weapon_property_64[43006] = { id = 43006, reload_max = 1340, damage = 37, base = 43000 } uv0.weapon_property_64[43020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mmSKC主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 27, corrected = 110, min_range = 0, id = 43020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[43021] = { id = 43021, reload_max = 1485, damage = 29, base = 43020 } uv0.weapon_property_64[43022] = { id = 43022, reload_max = 1450, damage = 31, base = 43020 } uv0.weapon_property_64[43023] = { id = 43023, reload_max = 1415, damage = 33, base = 43020 } uv0.weapon_property_64[43024] = { id = 43024, reload_max = 1380, damage = 35, base = 43020 } uv0.weapon_property_64[43025] = { id = 43025, reload_max = 1345, damage = 37, base = 43020 } uv0.weapon_property_64[43026] = { id = 43026, reload_max = 1310, damage = 39, base = 43020 } uv0.weapon_property_64[43027] = { id = 43027, reload_max = 1275, damage = 41, base = 43020 } uv0.weapon_property_64[43028] = { id = 43028, reload_max = 1240, damage = 43, base = 43020 } uv0.weapon_property_64[43029] = { id = 43029, reload_max = 1205, damage = 45, base = 43020 } uv0.weapon_property_64[43030] = { id = 43030, reload_max = 1170, damage = 47, base = 43020 } uv0.weapon_property_64[43040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mmSKC主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 110, min_range = 0, id = 43040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[43041] = { id = 43041, reload_max = 1465, damage = 32, base = 43040 } uv0.weapon_property_64[43042] = { id = 43042, reload_max = 1430, damage = 34, base = 43040 } uv0.weapon_property_64[43043] = { id = 43043, reload_max = 1395, damage = 36, base = 43040 } uv0.weapon_property_64[43044] = { id = 43044, reload_max = 1360, damage = 38, base = 43040 } uv0.weapon_property_64[43045] = { id = 43045, reload_max = 1325, damage = 40, base = 43040 } uv0.weapon_property_64[43046] = { id = 43046, reload_max = 1290, damage = 42, base = 43040 } uv0.weapon_property_64[43047] = { id = 43047, reload_max = 1255, damage = 44, base = 43040 } uv0.weapon_property_64[43048] = { id = 43048, reload_max = 1220, damage = 46, base = 43040 } uv0.weapon_property_64[43049] = { id = 43049, reload_max = 1185, damage = 48, base = 43040 } uv0.weapon_property_64[43050] = { id = 43050, reload_max = 1150, damage = 50, base = 43040 } uv0.weapon_property_64[43051] = { reload_max = 1150, damage = 50, base = 43040, id = 43051, corrected = 114 } uv0.weapon_property_64[43052] = { reload_max = 1150, damage = 50, base = 43040, id = 43052, corrected = 121 } uv0.weapon_property_64[43053] = { reload_max = 1150, damage = 50, base = 43040, id = 43053, corrected = 130 } uv0.weapon_property_64[43060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mmSKC主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 43060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_64[43061] = { id = 43061, reload_max = 1415, damage = 32, base = 43060 } uv0.weapon_property_64[43062] = { id = 43062, reload_max = 1380, damage = 34, base = 43060 } uv0.weapon_property_64[43063] = { id = 43063, reload_max = 1345, damage = 36, base = 43060 } uv0.weapon_property_64[43064] = { id = 43064, reload_max = 1310, damage = 38, base = 43060 } uv0.weapon_property_64[43065] = { id = 43065, reload_max = 1275, damage = 40, base = 43060 } end()