pg = pg or {} pg.weapon_property_62 = {} function () uv0.weapon_property_62[41043] = { id = 41043, reload_max = 175, damage = 7, base = 41040 } uv0.weapon_property_62[41044] = { id = 41044, reload_max = 171, damage = 8, base = 41040 } uv0.weapon_property_62[41045] = { id = 41045, reload_max = 167, damage = 8, base = 41040 } uv0.weapon_property_62[41046] = { id = 41046, reload_max = 164, damage = 9, base = 41040 } uv0.weapon_property_62[41047] = { reload_max = 164, damage = 9, base = 41040, id = 41047, corrected = 130 } uv0.weapon_property_62[41060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mmKM40主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 341, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[41061] = { id = 41061, reload_max = 332, damage = 5, base = 41060 } uv0.weapon_property_62[41062] = { id = 41062, reload_max = 323, damage = 5, base = 41060 } uv0.weapon_property_62[41063] = { id = 41063, reload_max = 314, damage = 6, base = 41060 } uv0.weapon_property_62[41064] = { id = 41064, reload_max = 305, damage = 6, base = 41060 } uv0.weapon_property_62[41065] = { id = 41065, reload_max = 296, damage = 7, base = 41060 } uv0.weapon_property_62[41066] = { id = 41066, reload_max = 287, damage = 7, base = 41060 } uv0.weapon_property_62[41067] = { id = 41067, reload_max = 278, damage = 8, base = 41060 } uv0.weapon_property_62[41068] = { id = 41068, reload_max = 269, damage = 8, base = 41060 } uv0.weapon_property_62[41069] = { id = 41069, reload_max = 260, damage = 9, base = 41060 } uv0.weapon_property_62[41070] = { id = 41070, reload_max = 251, damage = 10, base = 41060 } uv0.weapon_property_62[41071] = { reload_max = 251, damage = 10, base = 41060, id = 41071, corrected = 130 } uv0.weapon_property_62[41100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 115, min_range = 0, id = 41100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 355, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[41101] = { id = 41101, reload_max = 348, damage = 5, base = 41100 } uv0.weapon_property_62[41102] = { id = 41102, reload_max = 340, damage = 5, base = 41100 } uv0.weapon_property_62[41103] = { id = 41103, reload_max = 332, damage = 6, base = 41100 } uv0.weapon_property_62[41120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 115, min_range = 0, id = 41120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 328, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[41121] = { id = 41121, reload_max = 321, damage = 5, base = 41120 } uv0.weapon_property_62[41122] = { id = 41122, reload_max = 314, damage = 5, base = 41120 } uv0.weapon_property_62[41123] = { id = 41123, reload_max = 306, damage = 6, base = 41120 } uv0.weapon_property_62[41124] = { id = 41124, reload_max = 298, damage = 6, base = 41120 } uv0.weapon_property_62[41125] = { id = 41125, reload_max = 290, damage = 7, base = 41120 } uv0.weapon_property_62[41126] = { id = 41126, reload_max = 282, damage = 8, base = 41120 } uv0.weapon_property_62[41140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 115, min_range = 0, id = 41140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 303, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[41141] = { id = 41141, reload_max = 296, damage = 6, base = 41140 } uv0.weapon_property_62[41142] = { id = 41142, reload_max = 289, damage = 6, base = 41140 } uv0.weapon_property_62[41143] = { id = 41143, reload_max = 282, damage = 7, base = 41140 } uv0.weapon_property_62[41144] = { id = 41144, reload_max = 274, damage = 7, base = 41140 } uv0.weapon_property_62[41145] = { id = 41145, reload_max = 266, damage = 8, base = 41140 } uv0.weapon_property_62[41146] = { id = 41146, reload_max = 258, damage = 8, base = 41140 } uv0.weapon_property_62[41147] = { id = 41147, reload_max = 250, damage = 9, base = 41140 } uv0.weapon_property_62[41148] = { id = 41148, reload_max = 242, damage = 9, base = 41140 } uv0.weapon_property_62[41149] = { id = 41149, reload_max = 234, damage = 10, base = 41140 } uv0.weapon_property_62[41150] = { id = 41150, reload_max = 226, damage = 11, base = 41140 } uv0.weapon_property_62[41151] = { reload_max = 226, damage = 11, base = 41140, id = 41151, corrected = 120 } uv0.weapon_property_62[41160] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41高平两用炮改T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 120, min_range = 0, id = 41160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 303, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[41161] = { id = 41161, reload_max = 296, damage = 7, base = 41160 } uv0.weapon_property_62[41162] = { id = 41162, reload_max = 289, damage = 8, base = 41160 } uv0.weapon_property_62[41163] = { id = 41163, reload_max = 282, damage = 9, base = 41160 } uv0.weapon_property_62[41164] = { id = 41164, reload_max = 274, damage = 10, base = 41160 } uv0.weapon_property_62[41165] = { id = 41165, reload_max = 266, damage = 11, base = 41160 } uv0.weapon_property_62[41166] = { id = 41166, reload_max = 258, damage = 12, base = 41160 } uv0.weapon_property_62[41167] = { id = 41167, reload_max = 250, damage = 13, base = 41160 } uv0.weapon_property_62[41168] = { id = 41168, reload_max = 242, damage = 14, base = 41160 } uv0.weapon_property_62[41169] = { id = 41169, reload_max = 234, damage = 15, base = 41160 } uv0.weapon_property_62[41170] = { id = 41170, reload_max = 226, damage = 16, base = 41160 } uv0.weapon_property_62[41171] = { reload_max = 226, damage = 16, base = 41160, id = 41171, corrected = 125 } uv0.weapon_property_62[41172] = { reload_max = 226, damage = 16, base = 41160, id = 41172, corrected = 132 } uv0.weapon_property_62[41173] = { reload_max = 226, damage = 16, base = 41160, id = 41173, corrected = 142 } uv0.weapon_property_62[42000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC25式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 42000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 330, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[42001] = { id = 42001, reload_max = 319, damage = 8, base = 42000 } uv0.weapon_property_62[42002] = { id = 42002, reload_max = 311, damage = 9, base = 42000 } uv0.weapon_property_62[42003] = { id = 42003, reload_max = 300, damage = 10, base = 42000 } uv0.weapon_property_62[42020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC25式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 42020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 314, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_62[42021] = { id = 42021, reload_max = 305, damage = 9, base = 42020 } uv0.weapon_property_62[42022] = { id = 42022, reload_max = 295, damage = 10, base = 42020 } uv0.weapon_property_62[42023] = { id = 42023, reload_max = 286, damage = 11, base = 42020 } uv0.weapon_property_62[42024] = { id = 42024, reload_max = 276, damage = 12, base = 42020 } end()