pg = pg or {} pg.weapon_property_61 = {} function () uv0.weapon_property_61[39302] = { reload_max = 2510, damage = 221, base = 39300, id = 39302, bullet_ID = { 39302 } } uv0.weapon_property_61[39303] = { reload_max = 2465, damage = 247, base = 39300, id = 39303, bullet_ID = { 39303 } } uv0.weapon_property_61[39304] = { reload_max = 2420, damage = 273, base = 39300, id = 39304, bullet_ID = { 39304 } } uv0.weapon_property_61[39305] = { reload_max = 2375, damage = 299, base = 39300, id = 39305, bullet_ID = { 39305 } } uv0.weapon_property_61[39306] = { reload_max = 2330, damage = 325, base = 39300, id = 39306, bullet_ID = { 39306 } } uv0.weapon_property_61[39307] = { reload_max = 2285, damage = 321, base = 39300, id = 39307, bullet_ID = { 39307 } } uv0.weapon_property_61[39308] = { reload_max = 2240, damage = 377, base = 39300, id = 39308, bullet_ID = { 39308 } } uv0.weapon_property_61[39309] = { reload_max = 2195, damage = 403, base = 39300, id = 39309, bullet_ID = { 39309 } } uv0.weapon_property_61[39310] = { reload_max = 2150, damage = 429, base = 39300, id = 39310, bullet_ID = { 39310 } } uv0.weapon_property_61[39311] = { reload_max = 2150, damage = 429, base = 39300, id = 39311, bullet_ID = { 39310 } } uv0.weapon_property_61[39320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星二一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2310, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39321] = { id = 39321, reload_max = 2274, base = 39320 } uv0.weapon_property_61[39322] = { id = 39322, reload_max = 2238, base = 39320 } uv0.weapon_property_61[39323] = { id = 39323, reload_max = 2202, base = 39320 } uv0.weapon_property_61[39324] = { id = 39324, reload_max = 2166, base = 39320 } uv0.weapon_property_61[39325] = { id = 39325, reload_max = 2130, base = 39320 } uv0.weapon_property_61[39326] = { id = 39326, reload_max = 2094, base = 39320 } uv0.weapon_property_61[39327] = { id = 39327, reload_max = 2058, base = 39320 } uv0.weapon_property_61[39328] = { id = 39328, reload_max = 2022, base = 39320 } uv0.weapon_property_61[39329] = { id = 39329, reload_max = 1986, base = 39320 } uv0.weapon_property_61[39330] = { id = 39330, reload_max = 1950, base = 39320 } uv0.weapon_property_61[39331] = { id = 39331, reload_max = 1950, base = 39320 } uv0.weapon_property_61[39332] = { id = 39332, reload_max = 1950, base = 39320 } uv0.weapon_property_61[39333] = { id = 39333, reload_max = 1950, base = 39320 } uv0.weapon_property_61[39340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作舰载型天雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2164, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39341] = { id = 39341, reload_max = 2128, base = 39340 } uv0.weapon_property_61[39342] = { id = 39342, reload_max = 2092, base = 39340 } uv0.weapon_property_61[39343] = { id = 39343, reload_max = 2056, base = 39340 } uv0.weapon_property_61[39344] = { id = 39344, reload_max = 2020, base = 39340 } uv0.weapon_property_61[39345] = { id = 39345, reload_max = 1984, base = 39340 } uv0.weapon_property_61[39346] = { id = 39346, reload_max = 1948, base = 39340 } uv0.weapon_property_61[39347] = { id = 39347, reload_max = 1912, base = 39340 } uv0.weapon_property_61[39348] = { id = 39348, reload_max = 1876, base = 39340 } uv0.weapon_property_61[39349] = { id = 39349, reload_max = 1840, base = 39340 } uv0.weapon_property_61[39350] = { id = 39350, reload_max = 1804, base = 39340 } uv0.weapon_property_61[39351] = { id = 39351, reload_max = 1804, base = 39340 } uv0.weapon_property_61[39352] = { id = 39352, reload_max = 1804, base = 39340 } uv0.weapon_property_61[39353] = { id = 39353, reload_max = 1804, base = 39340 } uv0.weapon_property_61[39360] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作舰载型天雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2164, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[39361] = { id = 39361, reload_max = 2128, base = 39360 } uv0.weapon_property_61[39362] = { id = 39362, reload_max = 2092, base = 39360 } uv0.weapon_property_61[39363] = { id = 39363, reload_max = 2056, base = 39360 } uv0.weapon_property_61[39364] = { id = 39364, reload_max = 2020, base = 39360 } uv0.weapon_property_61[39365] = { id = 39365, reload_max = 1984, base = 39360 } uv0.weapon_property_61[39366] = { id = 39366, reload_max = 1948, base = 39360 } uv0.weapon_property_61[39367] = { id = 39367, reload_max = 1912, base = 39360 } uv0.weapon_property_61[39368] = { id = 39368, reload_max = 1876, base = 39360 } uv0.weapon_property_61[39369] = { id = 39369, reload_max = 1840, base = 39360 } uv0.weapon_property_61[39370] = { id = 39370, reload_max = 1804, base = 39360 } uv0.weapon_property_61[39371] = { id = 39371, reload_max = 1804, base = 39360 } uv0.weapon_property_61[39372] = { id = 39372, reload_max = 1804, base = 39360 } uv0.weapon_property_61[39373] = { id = 39373, reload_max = 1804, base = 39360 } uv0.weapon_property_61[41000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 206, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[41001] = { id = 41001, reload_max = 201, base = 41000 } uv0.weapon_property_61[41002] = { id = 41002, reload_max = 198, damage = 6, base = 41000 } uv0.weapon_property_61[41003] = { id = 41003, reload_max = 193, damage = 6, base = 41000 } uv0.weapon_property_61[41020] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 196, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[41021] = { id = 41021, reload_max = 192, base = 41020 } uv0.weapon_property_61[41022] = { id = 41022, reload_max = 188, damage = 6, base = 41020 } uv0.weapon_property_61[41023] = { id = 41023, reload_max = 184, damage = 6, base = 41020 } uv0.weapon_property_61[41040] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 186, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_61[41041] = { id = 41041, reload_max = 183, base = 41040 } uv0.weapon_property_61[41042] = { id = 41042, reload_max = 178, damage = 7, base = 41040 } end()