pg = pg or {} pg.weapon_property_60 = {} function () uv0.weapon_property_60[39121] = { reload_max = 1898, damage = 152, base = 39120, id = 39121, bullet_ID = { 39101 } } uv0.weapon_property_60[39122] = { reload_max = 1866, damage = 172, base = 39120, id = 39122, bullet_ID = { 39102 } } uv0.weapon_property_60[39123] = { reload_max = 1834, damage = 191, base = 39120, id = 39123, bullet_ID = { 39103 } } uv0.weapon_property_60[39124] = { reload_max = 1802, damage = 211, base = 39120, id = 39124, bullet_ID = { 39104 } } uv0.weapon_property_60[39125] = { reload_max = 1770, damage = 231, base = 39120, id = 39125, bullet_ID = { 39105 } } uv0.weapon_property_60[39126] = { reload_max = 1738, damage = 251, base = 39120, id = 39126, bullet_ID = { 39106 } } uv0.weapon_property_60[39127] = { reload_max = 1706, damage = 271, base = 39120, id = 39127, bullet_ID = { 39107 } } uv0.weapon_property_60[39128] = { reload_max = 1674, damage = 290, base = 39120, id = 39128, bullet_ID = { 39108 } } uv0.weapon_property_60[39129] = { reload_max = 1642, damage = 310, base = 39120, id = 39129, bullet_ID = { 39109 } } uv0.weapon_property_60[39130] = { reload_max = 1610, damage = 330, base = 39120, id = 39130, bullet_ID = { 39110 } } uv0.weapon_property_60[39140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 39140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39141] = { reload_max = 1858, damage = 166, base = 39140, id = 39141, bullet_ID = { 39101 } } uv0.weapon_property_60[39142] = { reload_max = 1826, damage = 188, base = 39140, id = 39142, bullet_ID = { 39102 } } uv0.weapon_property_60[39143] = { reload_max = 1794, damage = 208, base = 39140, id = 39143, bullet_ID = { 39103 } } uv0.weapon_property_60[39144] = { reload_max = 1762, damage = 230, base = 39140, id = 39144, bullet_ID = { 39104 } } uv0.weapon_property_60[39145] = { reload_max = 1730, damage = 252, base = 39140, id = 39145, bullet_ID = { 39105 } } uv0.weapon_property_60[39146] = { reload_max = 1698, damage = 274, base = 39140, id = 39146, bullet_ID = { 39106 } } uv0.weapon_property_60[39147] = { reload_max = 1666, damage = 296, base = 39140, id = 39147, bullet_ID = { 39107 } } uv0.weapon_property_60[39148] = { reload_max = 1634, damage = 316, base = 39140, id = 39148, bullet_ID = { 39108 } } uv0.weapon_property_60[39149] = { reload_max = 1602, damage = 338, base = 39140, id = 39149, bullet_ID = { 39109 } } uv0.weapon_property_60[39150] = { reload_max = 1570, damage = 360, base = 39140, id = 39150, bullet_ID = { 39110 } } uv0.weapon_property_60[39151] = { reload_max = 1570, damage = 360, base = 39140, id = 39151, bullet_ID = { 39110 } } uv0.weapon_property_60[39152] = { reload_max = 1570, damage = 360, base = 39140, id = 39152, bullet_ID = { 39110 } } uv0.weapon_property_60[39153] = { reload_max = 1570, damage = 360, base = 39140, id = 39153, bullet_ID = { 39110 } } uv0.weapon_property_60[39160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星一二型甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39161] = { id = 39161, reload_max = 1788, base = 39160 } uv0.weapon_property_60[39162] = { id = 39162, reload_max = 1756, base = 39160 } uv0.weapon_property_60[39163] = { id = 39163, reload_max = 1724, base = 39160 } uv0.weapon_property_60[39164] = { id = 39164, reload_max = 1692, base = 39160 } uv0.weapon_property_60[39165] = { id = 39165, reload_max = 1660, base = 39160 } uv0.weapon_property_60[39166] = { id = 39166, reload_max = 1628, base = 39160 } uv0.weapon_property_60[39167] = { id = 39167, reload_max = 1596, base = 39160 } uv0.weapon_property_60[39168] = { id = 39168, reload_max = 1564, base = 39160 } uv0.weapon_property_60[39169] = { id = 39169, reload_max = 1532, base = 39160 } uv0.weapon_property_60[39170] = { id = 39170, reload_max = 1500, base = 39160 } uv0.weapon_property_60[39171] = { id = 39171, reload_max = 1500, base = 39160 } uv0.weapon_property_60[39172] = { id = 39172, reload_max = 1500, base = 39160 } uv0.weapon_property_60[39173] = { id = 39173, reload_max = 1500, base = 39160 } uv0.weapon_property_60[39200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞雲T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39201] = { reload_max = 2705, damage = 138, base = 39200, id = 39201, bullet_ID = { 39201 } } uv0.weapon_property_60[39202] = { reload_max = 2660, damage = 156, base = 39200, id = 39202, bullet_ID = { 39202 } } uv0.weapon_property_60[39203] = { reload_max = 2615, damage = 174, base = 39200, id = 39203, bullet_ID = { 39203 } } uv0.weapon_property_60[39220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞雲T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 39220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39221] = { reload_max = 2605, damage = 152, base = 39220, id = 39221, bullet_ID = { 39201 } } uv0.weapon_property_60[39222] = { reload_max = 2560, damage = 171, base = 39220, id = 39222, bullet_ID = { 39202 } } uv0.weapon_property_60[39223] = { reload_max = 2515, damage = 191, base = 39220, id = 39223, bullet_ID = { 39203 } } uv0.weapon_property_60[39224] = { reload_max = 2470, damage = 210, base = 39220, id = 39224, bullet_ID = { 39204 } } uv0.weapon_property_60[39225] = { reload_max = 2425, damage = 230, base = 39220, id = 39225, bullet_ID = { 39205 } } uv0.weapon_property_60[39226] = { reload_max = 2380, damage = 249, base = 39220, id = 39226, bullet_ID = { 39206 } } uv0.weapon_property_60[39240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞雲T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 39240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2550, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39241] = { reload_max = 2505, damage = 165, base = 39240, id = 39241, bullet_ID = { 39201 } } uv0.weapon_property_60[39242] = { reload_max = 2460, damage = 186, base = 39240, id = 39242, bullet_ID = { 39202 } } uv0.weapon_property_60[39243] = { reload_max = 2415, damage = 207, base = 39240, id = 39243, bullet_ID = { 39203 } } uv0.weapon_property_60[39244] = { reload_max = 2370, damage = 228, base = 39240, id = 39244, bullet_ID = { 39204 } } uv0.weapon_property_60[39245] = { reload_max = 2325, damage = 249, base = 39240, id = 39245, bullet_ID = { 39205 } } uv0.weapon_property_60[39246] = { reload_max = 2280, damage = 270, base = 39240, id = 39246, bullet_ID = { 39206 } } uv0.weapon_property_60[39247] = { reload_max = 2235, damage = 293, base = 39240, id = 39247, bullet_ID = { 39207 } } uv0.weapon_property_60[39248] = { reload_max = 2190, damage = 315, base = 39240, id = 39248, bullet_ID = { 39208 } } uv0.weapon_property_60[39249] = { reload_max = 2145, damage = 338, base = 39240, id = 39249, bullet_ID = { 39209 } } uv0.weapon_property_60[39250] = { reload_max = 2100, damage = 360, base = 39240, id = 39250, bullet_ID = { 39210 } } uv0.weapon_property_60[39251] = { reload_max = 2100, damage = 360, base = 39240, id = 39251, bullet_ID = { 39210 } } uv0.weapon_property_60[39300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晴嵐T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 39300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_60[39301] = { reload_max = 2555, damage = 196, base = 39300, id = 39301, bullet_ID = { 39301 } } end()