pg = pg or {} pg.weapon_property_6 = {} function () uv0.weapon_property_6[5322] = { id = 5322, reload_max = 3360, damage = 63, base = 5320 } uv0.weapon_property_6[5323] = { id = 5323, reload_max = 3290, damage = 72, base = 5320 } uv0.weapon_property_6[5340] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联550mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 5340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5341] = { id = 5341, reload_max = 3320, damage = 61, base = 5340 } uv0.weapon_property_6[5342] = { id = 5342, reload_max = 3240, damage = 70, base = 5340 } uv0.weapon_property_6[5343] = { id = 5343, reload_max = 3160, damage = 79, base = 5340 } uv0.weapon_property_6[5344] = { id = 5344, reload_max = 3080, damage = 88, base = 5340 } uv0.weapon_property_6[5345] = { id = 5345, reload_max = 3000, damage = 98, base = 5340 } uv0.weapon_property_6[5346] = { id = 5346, reload_max = 2920, damage = 108, base = 5340 } uv0.weapon_property_6[5347] = { reload_max = 2920, damage = 108, base = 5340, id = 5347, corrected = 104 } uv0.weapon_property_6[5400] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联550mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 5400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5401] = { id = 5401, reload_max = 4362, damage = 55, base = 5400 } uv0.weapon_property_6[5402] = { id = 5402, reload_max = 4274, damage = 63, base = 5400 } uv0.weapon_property_6[5403] = { id = 5403, reload_max = 4186, damage = 72, base = 5400 } uv0.weapon_property_6[5420] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联550mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 5420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5421] = { id = 5421, reload_max = 4150, damage = 61, base = 5420 } uv0.weapon_property_6[5422] = { id = 5422, reload_max = 4060, damage = 70, base = 5420 } uv0.weapon_property_6[5423] = { id = 5423, reload_max = 3970, damage = 79, base = 5420 } uv0.weapon_property_6[5424] = { id = 5424, reload_max = 3880, damage = 88, base = 5420 } uv0.weapon_property_6[5425] = { id = 5425, reload_max = 3790, damage = 98, base = 5420 } uv0.weapon_property_6[5426] = { id = 5426, reload_max = 3700, damage = 108, base = 5420 } uv0.weapon_property_6[5440] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联550mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 5440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4030, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5441] = { id = 5441, reload_max = 3938, damage = 68, base = 5440 } uv0.weapon_property_6[5442] = { id = 5442, reload_max = 3846, damage = 78, base = 5440 } uv0.weapon_property_6[5443] = { id = 5443, reload_max = 3754, damage = 88, base = 5440 } uv0.weapon_property_6[5444] = { id = 5444, reload_max = 3662, damage = 98, base = 5440 } uv0.weapon_property_6[5445] = { id = 5445, reload_max = 3570, damage = 108, base = 5440 } uv0.weapon_property_6[5446] = { id = 5446, reload_max = 3478, damage = 118, base = 5440 } uv0.weapon_property_6[5447] = { id = 5447, reload_max = 3386, damage = 129, base = 5440 } uv0.weapon_property_6[5448] = { id = 5448, reload_max = 3294, damage = 140, base = 5440 } uv0.weapon_property_6[5449] = { id = 5449, reload_max = 3202, damage = 151, base = 5440 } uv0.weapon_property_6[5450] = { id = 5450, reload_max = 3110, damage = 162, base = 5440 } uv0.weapon_property_6[5451] = { reload_max = 3110, damage = 162, base = 5440, id = 5451, corrected = 104 } uv0.weapon_property_6[5500] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用550mm24V鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 5500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1827 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5501] = { id = 5501, reload_max = 3330, damage = 50, base = 5500 } uv0.weapon_property_6[5502] = { id = 5502, reload_max = 3260, damage = 56, base = 5500 } uv0.weapon_property_6[5503] = { id = 5503, reload_max = 3190, damage = 62, base = 5500 } uv0.weapon_property_6[5520] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用550mm24V鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 49, corrected = 100, min_range = 0, id = 5520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1827 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5521] = { id = 5521, reload_max = 3175, damage = 56, base = 5520 } uv0.weapon_property_6[5522] = { id = 5522, reload_max = 3100, damage = 63, base = 5520 } uv0.weapon_property_6[5523] = { id = 5523, reload_max = 3025, damage = 70, base = 5520 } uv0.weapon_property_6[5524] = { id = 5524, reload_max = 2950, damage = 77, base = 5520 } uv0.weapon_property_6[5525] = { id = 5525, reload_max = 2875, damage = 84, base = 5520 } uv0.weapon_property_6[5526] = { id = 5526, reload_max = 2800, damage = 91, base = 5520 } uv0.weapon_property_6[5540] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用550mm24V鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 5540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1827 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[5541] = { id = 5541, reload_max = 3020, damage = 62, base = 5540 } uv0.weapon_property_6[5542] = { id = 5542, reload_max = 2940, damage = 70, base = 5540 } uv0.weapon_property_6[5543] = { id = 5543, reload_max = 2860, damage = 78, base = 5540 } uv0.weapon_property_6[5544] = { id = 5544, reload_max = 2780, damage = 86, base = 5540 } uv0.weapon_property_6[5545] = { id = 5545, reload_max = 2700, damage = 94, base = 5540 } uv0.weapon_property_6[5546] = { id = 5546, reload_max = 2620, damage = 102, base = 5540 } uv0.weapon_property_6[5547] = { id = 5547, reload_max = 2540, damage = 110, base = 5540 } uv0.weapon_property_6[5548] = { id = 5548, reload_max = 2460, damage = 118, base = 5540 } uv0.weapon_property_6[5549] = { id = 5549, reload_max = 2380, damage = 126, base = 5540 } uv0.weapon_property_6[5550] = { id = 5550, reload_max = 2300, damage = 135, base = 5540 } uv0.weapon_property_6[5551] = { reload_max = 2300, damage = 135, base = 5540, id = 5551, corrected = 104 } uv0.weapon_property_6[6000] = { action_index = "attack", range = 15, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "12.7mm防空機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 6000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 63, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[6001] = { id = 6001, reload_max = 61, damage = 7, base = 6000 } uv0.weapon_property_6[6002] = { id = 6002, reload_max = 60, damage = 8, base = 6000 } uv0.weapon_property_6[6003] = { id = 6003, reload_max = 59, damage = 9, base = 6000 } uv0.weapon_property_6[6020] = { action_index = "attack", range = 15, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "12.7mm防空機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 6020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_6[6021] = { id = 6021, reload_max = 58, damage = 9, base = 6020 } uv0.weapon_property_6[6022] = { id = 6022, reload_max = 57, damage = 10, base = 6020 } end()