pg = pg or {} pg.weapon_property_59 = {} function () uv0.weapon_property_59[38248] = { reload_max = 1790, damage = 218, base = 38240, id = 38248, bullet_ID = { 38208 } } uv0.weapon_property_59[38249] = { reload_max = 1755, damage = 239, base = 38240, id = 38249, bullet_ID = { 38209 } } uv0.weapon_property_59[38250] = { reload_max = 1710, damage = 260, base = 38240, id = 38250, bullet_ID = { 38210 } } uv0.weapon_property_59[38251] = { reload_max = 1710, damage = 260, base = 38240, id = 38251, bullet_ID = { 38210 } } uv0.weapon_property_59[38252] = { reload_max = 1710, damage = 260, base = 38240, id = 38252, bullet_ID = { 38210 } } uv0.weapon_property_59[38253] = { reload_max = 1710, damage = 260, base = 38240, id = 38253, bullet_ID = { 38210 } } uv0.weapon_property_59[38300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型彩云(舰攻型)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1894, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[38301] = { id = 38301, reload_max = 1864, base = 38300, bullet_ID = { 38301 } } uv0.weapon_property_59[38302] = { id = 38302, reload_max = 1834, base = 38300, bullet_ID = { 38302 } } uv0.weapon_property_59[38303] = { id = 38303, reload_max = 1804, base = 38300, bullet_ID = { 38303 } } uv0.weapon_property_59[38304] = { id = 38304, reload_max = 1774, base = 38300, bullet_ID = { 38304 } } uv0.weapon_property_59[38305] = { id = 38305, reload_max = 1744, base = 38300, bullet_ID = { 38305 } } uv0.weapon_property_59[38306] = { id = 38306, reload_max = 1714, base = 38300, bullet_ID = { 38306 } } uv0.weapon_property_59[38307] = { id = 38307, reload_max = 1684, base = 38300, bullet_ID = { 38307 } } uv0.weapon_property_59[38308] = { id = 38308, reload_max = 1654, base = 38300, bullet_ID = { 38308 } } uv0.weapon_property_59[38309] = { id = 38309, reload_max = 1624, base = 38300, bullet_ID = { 38309 } } uv0.weapon_property_59[38310] = { id = 38310, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_59[38311] = { id = 38311, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_59[38312] = { id = 38312, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_59[38313] = { id = 38313, reload_max = 1594, base = 38300, bullet_ID = { 38310 } } uv0.weapon_property_59[39000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 39000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[39001] = { reload_max = 1970, damage = 116, base = 39000, id = 39001, bullet_ID = { 39001 } } uv0.weapon_property_59[39002] = { reload_max = 1940, damage = 130, base = 39000, id = 39002, bullet_ID = { 39002 } } uv0.weapon_property_59[39003] = { reload_max = 1910, damage = 146, base = 39000, id = 39003, bullet_ID = { 39003 } } uv0.weapon_property_59[39020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 39020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[39021] = { reload_max = 1940, damage = 127, base = 39020, id = 39021, bullet_ID = { 39001 } } uv0.weapon_property_59[39022] = { reload_max = 1910, damage = 143, base = 39020, id = 39022, bullet_ID = { 39002 } } uv0.weapon_property_59[39023] = { reload_max = 1880, damage = 160, base = 39020, id = 39023, bullet_ID = { 39003 } } uv0.weapon_property_59[39024] = { reload_max = 1850, damage = 176, base = 39020, id = 39024, bullet_ID = { 39004 } } uv0.weapon_property_59[39025] = { reload_max = 1820, damage = 193, base = 39020, id = 39025, bullet_ID = { 39005 } } uv0.weapon_property_59[39026] = { reload_max = 1790, damage = 209, base = 39020, id = 39026, bullet_ID = { 39006 } } uv0.weapon_property_59[39040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1940, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[39041] = { reload_max = 1910, damage = 139, base = 39040, id = 39041, bullet_ID = { 39001 } } uv0.weapon_property_59[39042] = { reload_max = 1880, damage = 156, base = 39040, id = 39042, bullet_ID = { 39002 } } uv0.weapon_property_59[39043] = { reload_max = 1850, damage = 175, base = 39040, id = 39043, bullet_ID = { 39003 } } uv0.weapon_property_59[39044] = { reload_max = 1820, damage = 192, base = 39040, id = 39044, bullet_ID = { 39004 } } uv0.weapon_property_59[39045] = { reload_max = 1790, damage = 211, base = 39040, id = 39045, bullet_ID = { 39005 } } uv0.weapon_property_59[39046] = { reload_max = 1760, damage = 228, base = 39040, id = 39046, bullet_ID = { 39006 } } uv0.weapon_property_59[39047] = { reload_max = 1730, damage = 247, base = 39040, id = 39047, bullet_ID = { 39007 } } uv0.weapon_property_59[39048] = { reload_max = 1700, damage = 264, base = 39040, id = 39048, bullet_ID = { 39008 } } uv0.weapon_property_59[39049] = { reload_max = 1670, damage = 283, base = 39040, id = 39049, bullet_ID = { 39009 } } uv0.weapon_property_59[39050] = { reload_max = 1640, damage = 300, base = 39040, id = 39050, bullet_ID = { 39010 } } uv0.weapon_property_59[39051] = { reload_max = 1640, damage = 300, base = 39040, id = 39051, bullet_ID = { 39010 } } uv0.weapon_property_59[39060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1870, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[39061] = { id = 39061, reload_max = 1841, base = 39060 } uv0.weapon_property_59[39062] = { id = 39062, reload_max = 1812, base = 39060 } uv0.weapon_property_59[39063] = { id = 39063, reload_max = 1783, base = 39060 } uv0.weapon_property_59[39064] = { id = 39064, reload_max = 1754, base = 39060 } uv0.weapon_property_59[39065] = { id = 39065, reload_max = 1725, base = 39060 } uv0.weapon_property_59[39066] = { id = 39066, reload_max = 1696, base = 39060 } uv0.weapon_property_59[39067] = { id = 39067, reload_max = 1667, base = 39060 } uv0.weapon_property_59[39068] = { id = 39068, reload_max = 1638, base = 39060 } uv0.weapon_property_59[39069] = { id = 39069, reload_max = 1609, base = 39060 } uv0.weapon_property_59[39070] = { id = 39070, reload_max = 1580, base = 39060 } uv0.weapon_property_59[39071] = { id = 39071, reload_max = 1580, base = 39060 } uv0.weapon_property_59[39100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_59[39101] = { reload_max = 1938, damage = 138, base = 39100, id = 39101, bullet_ID = { 39101 } } uv0.weapon_property_59[39102] = { reload_max = 1906, damage = 156, base = 39100, id = 39102, bullet_ID = { 39102 } } uv0.weapon_property_59[39103] = { reload_max = 1874, damage = 174, base = 39100, id = 39103, bullet_ID = { 39103 } } uv0.weapon_property_59[39104] = { reload_max = 1842, damage = 192, base = 39100, id = 39104, bullet_ID = { 39104 } } uv0.weapon_property_59[39105] = { reload_max = 1810, damage = 210, base = 39100, id = 39105, bullet_ID = { 39105 } } uv0.weapon_property_59[39106] = { reload_max = 1778, damage = 228, base = 39100, id = 39106, bullet_ID = { 39106 } } uv0.weapon_property_59[39120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 39120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1930, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()