pg = pg or {} pg.weapon_property_58 = {} function () uv0.weapon_property_58[38066] = { id = 38066, reload_max = 1862, base = 38060 } uv0.weapon_property_58[38067] = { id = 38067, reload_max = 1862, base = 38060 } uv0.weapon_property_58[38100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 38100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38101] = { reload_max = 2138, damage = 56, base = 38100, id = 38101, bullet_ID = { 38101 } } uv0.weapon_property_58[38102] = { reload_max = 2109, damage = 72, base = 38100, id = 38102, bullet_ID = { 38102 } } uv0.weapon_property_58[38103] = { reload_max = 2081, damage = 88, base = 38100, id = 38103, bullet_ID = { 38103 } } uv0.weapon_property_58[38120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2128, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38121] = { reload_max = 2100, damage = 62, base = 38120, id = 38121, bullet_ID = { 38101 } } uv0.weapon_property_58[38122] = { reload_max = 2071, damage = 79, base = 38120, id = 38122, bullet_ID = { 38102 } } uv0.weapon_property_58[38123] = { reload_max = 2043, damage = 97, base = 38120, id = 38123, bullet_ID = { 38103 } } uv0.weapon_property_58[38124] = { reload_max = 2014, damage = 114, base = 38120, id = 38124, bullet_ID = { 38104 } } uv0.weapon_property_58[38125] = { reload_max = 1986, damage = 132, base = 38120, id = 38125, bullet_ID = { 38105 } } uv0.weapon_property_58[38126] = { reload_max = 1957, damage = 150, base = 38120, id = 38126, bullet_ID = { 38106 } } uv0.weapon_property_58[38140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2033, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38141] = { reload_max = 2005, damage = 68, base = 38140, id = 38141, bullet_ID = { 38101 } } uv0.weapon_property_58[38142] = { reload_max = 1976, damage = 86, base = 38140, id = 38142, bullet_ID = { 38102 } } uv0.weapon_property_58[38143] = { reload_max = 1948, damage = 106, base = 38140, id = 38143, bullet_ID = { 38103 } } uv0.weapon_property_58[38144] = { reload_max = 1919, damage = 124, base = 38140, id = 38144, bullet_ID = { 38104 } } uv0.weapon_property_58[38145] = { reload_max = 1891, damage = 144, base = 38140, id = 38145, bullet_ID = { 38105 } } uv0.weapon_property_58[38146] = { reload_max = 1862, damage = 164, base = 38140, id = 38146, bullet_ID = { 38106 } } uv0.weapon_property_58[38147] = { reload_max = 1834, damage = 182, base = 38140, id = 38147, bullet_ID = { 38107 } } uv0.weapon_property_58[38148] = { reload_max = 1805, damage = 202, base = 38140, id = 38148, bullet_ID = { 38108 } } uv0.weapon_property_58[38149] = { reload_max = 1777, damage = 220, base = 38140, id = 38149, bullet_ID = { 38109 } } uv0.weapon_property_58[38150] = { reload_max = 1748, damage = 240, base = 38140, id = 38150, bullet_ID = { 38110 } } uv0.weapon_property_58[38151] = { reload_max = 1748, damage = 240, base = 38140, id = 38151, bullet_ID = { 38110 } } uv0.weapon_property_58[38160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38161] = { id = 38161, reload_max = 1971, base = 38160 } uv0.weapon_property_58[38162] = { id = 38162, reload_max = 1942, base = 38160 } uv0.weapon_property_58[38163] = { id = 38163, reload_max = 1914, base = 38160 } uv0.weapon_property_58[38164] = { id = 38164, reload_max = 1885, base = 38160 } uv0.weapon_property_58[38165] = { id = 38165, reload_max = 1857, base = 38160 } uv0.weapon_property_58[38166] = { id = 38166, reload_max = 1828, base = 38160 } uv0.weapon_property_58[38167] = { id = 38167, reload_max = 1800, base = 38160 } uv0.weapon_property_58[38168] = { id = 38168, reload_max = 1771, base = 38160 } uv0.weapon_property_58[38169] = { id = 38169, reload_max = 1743, base = 38160 } uv0.weapon_property_58[38170] = { id = 38170, reload_max = 1714, base = 38160 } uv0.weapon_property_58[38171] = { id = 38171, reload_max = 1714, base = 38160 } uv0.weapon_property_58[38200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38201] = { reload_max = 2135, damage = 62, base = 38200, id = 38201, bullet_ID = { 38201 } } uv0.weapon_property_58[38202] = { reload_max = 2100, damage = 79, base = 38200, id = 38202, bullet_ID = { 38202 } } uv0.weapon_property_58[38203] = { reload_max = 2065, damage = 97, base = 38200, id = 38203, bullet_ID = { 38203 } } uv0.weapon_property_58[38204] = { reload_max = 2030, damage = 114, base = 38200, id = 38204, bullet_ID = { 38204 } } uv0.weapon_property_58[38205] = { reload_max = 1995, damage = 132, base = 38200, id = 38205, bullet_ID = { 38205 } } uv0.weapon_property_58[38206] = { reload_max = 1960, damage = 150, base = 38200, id = 38206, bullet_ID = { 38206 } } uv0.weapon_property_58[38220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38221] = { reload_max = 2085, damage = 68, base = 38220, id = 38221, bullet_ID = { 38201 } } uv0.weapon_property_58[38222] = { reload_max = 2050, damage = 86, base = 38220, id = 38222, bullet_ID = { 38202 } } uv0.weapon_property_58[38223] = { reload_max = 2015, damage = 106, base = 38220, id = 38223, bullet_ID = { 38203 } } uv0.weapon_property_58[38224] = { reload_max = 1980, damage = 124, base = 38220, id = 38224, bullet_ID = { 38204 } } uv0.weapon_property_58[38225] = { reload_max = 1945, damage = 144, base = 38220, id = 38225, bullet_ID = { 38205 } } uv0.weapon_property_58[38226] = { reload_max = 1910, damage = 164, base = 38220, id = 38226, bullet_ID = { 38206 } } uv0.weapon_property_58[38227] = { reload_max = 1875, damage = 182, base = 38220, id = 38227, bullet_ID = { 38207 } } uv0.weapon_property_58[38228] = { reload_max = 1840, damage = 202, base = 38220, id = 38228, bullet_ID = { 38208 } } uv0.weapon_property_58[38229] = { reload_max = 1805, damage = 220, base = 38220, id = 38229, bullet_ID = { 38209 } } uv0.weapon_property_58[38230] = { reload_max = 1770, damage = 240, base = 38220, id = 38230, bullet_ID = { 38210 } } uv0.weapon_property_58[38240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 38240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_58[38241] = { reload_max = 2035, damage = 72, base = 38240, id = 38241, bullet_ID = { 38201 } } uv0.weapon_property_58[38242] = { reload_max = 2000, damage = 92, base = 38240, id = 38242, bullet_ID = { 38202 } } uv0.weapon_property_58[38243] = { reload_max = 1965, damage = 113, base = 38240, id = 38243, bullet_ID = { 38203 } } uv0.weapon_property_58[38244] = { reload_max = 1930, damage = 134, base = 38240, id = 38244, bullet_ID = { 38204 } } uv0.weapon_property_58[38245] = { reload_max = 1895, damage = 155, base = 38240, id = 38245, bullet_ID = { 38205 } } uv0.weapon_property_58[38246] = { reload_max = 1860, damage = 176, base = 38240, id = 38246, bullet_ID = { 38206 } } uv0.weapon_property_58[38247] = { reload_max = 1825, damage = 197, base = 38240, id = 38247, bullet_ID = { 38207 } } end()