pg = pg or {} pg.weapon_property_57 = {} function () uv0.weapon_property_57[37351] = { reload_max = 1570, damage = 85, base = 37340, id = 37351, bullet_ID = { 37310 } } uv0.weapon_property_57[37352] = { reload_max = 1570, damage = 85, base = 37340, id = 37352, bullet_ID = { 37310 } } uv0.weapon_property_57[37353] = { reload_max = 1570, damage = 85, base = 37340, id = 37353, bullet_ID = { 37310 } } uv0.weapon_property_57[37400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37401] = { id = 37401, reload_max = 1871, base = 37400 } uv0.weapon_property_57[37402] = { id = 37402, reload_max = 1842, base = 37400 } uv0.weapon_property_57[37403] = { id = 37403, reload_max = 1813, base = 37400 } uv0.weapon_property_57[37404] = { id = 37404, reload_max = 1784, base = 37400 } uv0.weapon_property_57[37405] = { id = 37405, reload_max = 1755, base = 37400 } uv0.weapon_property_57[37406] = { id = 37406, reload_max = 1726, base = 37400 } uv0.weapon_property_57[37407] = { id = 37407, reload_max = 1697, base = 37400 } uv0.weapon_property_57[37408] = { id = 37408, reload_max = 1668, base = 37400 } uv0.weapon_property_57[37409] = { id = 37409, reload_max = 1639, base = 37400 } uv0.weapon_property_57[37410] = { id = 37410, reload_max = 1610, base = 37400 } uv0.weapon_property_57[37411] = { id = 37411, reload_max = 1610, base = 37400 } uv0.weapon_property_57[37412] = { id = 37412, reload_max = 1610, base = 37400 } uv0.weapon_property_57[37413] = { id = 37413, reload_max = 1610, base = 37400 } uv0.weapon_property_57[37420] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37421] = { id = 37421, reload_max = 2473, base = 37420 } uv0.weapon_property_57[37422] = { id = 37422, reload_max = 2436, base = 37420 } uv0.weapon_property_57[37423] = { id = 37423, reload_max = 2399, base = 37420 } uv0.weapon_property_57[37424] = { id = 37424, reload_max = 2362, base = 37420 } uv0.weapon_property_57[37425] = { id = 37425, reload_max = 2325, base = 37420 } uv0.weapon_property_57[37426] = { id = 37426, reload_max = 2288, base = 37420 } uv0.weapon_property_57[37427] = { id = 37427, reload_max = 2251, base = 37420 } uv0.weapon_property_57[37428] = { id = 37428, reload_max = 2214, base = 37420 } uv0.weapon_property_57[37429] = { id = 37429, reload_max = 2177, base = 37420 } uv0.weapon_property_57[37430] = { id = 37430, reload_max = 2140, base = 37420 } uv0.weapon_property_57[37431] = { id = 37431, reload_max = 2140, base = 37420 } uv0.weapon_property_57[37440] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[37441] = { id = 37441, reload_max = 2127, base = 37440 } uv0.weapon_property_57[37442] = { id = 37442, reload_max = 2092, base = 37440 } uv0.weapon_property_57[37443] = { id = 37443, reload_max = 2057, base = 37440 } uv0.weapon_property_57[37444] = { id = 37444, reload_max = 2022, base = 37440 } uv0.weapon_property_57[37445] = { id = 37445, reload_max = 1987, base = 37440 } uv0.weapon_property_57[37446] = { id = 37446, reload_max = 1952, base = 37440 } uv0.weapon_property_57[37447] = { id = 37447, reload_max = 1917, base = 37440 } uv0.weapon_property_57[37448] = { id = 37448, reload_max = 1882, base = 37440 } uv0.weapon_property_57[37449] = { id = 37449, reload_max = 1847, base = 37440 } uv0.weapon_property_57[37450] = { id = 37450, reload_max = 1812, base = 37440 } uv0.weapon_property_57[37451] = { id = 37451, reload_max = 1812, base = 37440 } uv0.weapon_property_57[38000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 38000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[38001] = { reload_max = 2214, damage = 56, base = 38000, id = 38001, bullet_ID = { 38001 } } uv0.weapon_property_57[38002] = { reload_max = 2185, damage = 72, base = 38000, id = 38002, bullet_ID = { 38002 } } uv0.weapon_property_57[38003] = { reload_max = 2157, damage = 88, base = 38000, id = 38003, bullet_ID = { 38003 } } uv0.weapon_property_57[38020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[38021] = { reload_max = 2176, damage = 62, base = 38020, id = 38021, bullet_ID = { 38001 } } uv0.weapon_property_57[38022] = { reload_max = 2147, damage = 79, base = 38020, id = 38022, bullet_ID = { 38002 } } uv0.weapon_property_57[38023] = { reload_max = 2119, damage = 97, base = 38020, id = 38023, bullet_ID = { 38003 } } uv0.weapon_property_57[38040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2176, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[38041] = { reload_max = 2147, damage = 68, base = 38040, id = 38041, bullet_ID = { 38001 } } uv0.weapon_property_57[38042] = { reload_max = 2119, damage = 86, base = 38040, id = 38042, bullet_ID = { 38002 } } uv0.weapon_property_57[38043] = { reload_max = 2090, damage = 106, base = 38040, id = 38043, bullet_ID = { 38003 } } uv0.weapon_property_57[38044] = { reload_max = 2062, damage = 124, base = 38040, id = 38044, bullet_ID = { 38004 } } uv0.weapon_property_57[38045] = { reload_max = 2033, damage = 144, base = 38040, id = 38045, bullet_ID = { 38005 } } uv0.weapon_property_57[38046] = { reload_max = 2005, damage = 164, base = 38040, id = 38046, bullet_ID = { 38006 } } uv0.weapon_property_57[38047] = { reload_max = 2005, damage = 164, base = 38040, id = 38047, bullet_ID = { 38006 } } uv0.weapon_property_57[38060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2033, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_57[38061] = { id = 38061, reload_max = 2005, base = 38060 } uv0.weapon_property_57[38062] = { id = 38062, reload_max = 1976, base = 38060 } uv0.weapon_property_57[38063] = { id = 38063, reload_max = 1948, base = 38060 } uv0.weapon_property_57[38064] = { id = 38064, reload_max = 1919, base = 38060 } uv0.weapon_property_57[38065] = { id = 38065, reload_max = 1891, base = 38060 } end()