pg = pg or {} pg.weapon_property_56 = {} function () uv0.weapon_property_56[37170] = { id = 37170, reload_max = 1504, base = 37160 } uv0.weapon_property_56[37171] = { id = 37171, reload_max = 1504, base = 37160 } uv0.weapon_property_56[37200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 37200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37201] = { reload_max = 1702, damage = 28, base = 37200, id = 37201, bullet_ID = { 37201 } } uv0.weapon_property_56[37202] = { reload_max = 1680, damage = 32, base = 37200, id = 37202, bullet_ID = { 37202 } } uv0.weapon_property_56[37203] = { reload_max = 1658, damage = 36, base = 37200, id = 37203, bullet_ID = { 37203 } } uv0.weapon_property_56[37204] = { reload_max = 1636, damage = 40, base = 37200, id = 37204, bullet_ID = { 37204 } } uv0.weapon_property_56[37205] = { reload_max = 1614, damage = 44, base = 37200, id = 37205, bullet_ID = { 37205 } } uv0.weapon_property_56[37206] = { reload_max = 1592, damage = 48, base = 37200, id = 37206, bullet_ID = { 37206 } } uv0.weapon_property_56[37220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 37220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1688, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37221] = { reload_max = 1666, damage = 31, base = 37220, id = 37221, bullet_ID = { 37201 } } uv0.weapon_property_56[37222] = { reload_max = 1644, damage = 35, base = 37220, id = 37222, bullet_ID = { 37202 } } uv0.weapon_property_56[37223] = { reload_max = 1622, damage = 40, base = 37220, id = 37223, bullet_ID = { 37203 } } uv0.weapon_property_56[37224] = { reload_max = 1600, damage = 44, base = 37220, id = 37224, bullet_ID = { 37204 } } uv0.weapon_property_56[37225] = { reload_max = 1578, damage = 48, base = 37220, id = 37225, bullet_ID = { 37205 } } uv0.weapon_property_56[37226] = { reload_max = 1556, damage = 53, base = 37220, id = 37226, bullet_ID = { 37206 } } uv0.weapon_property_56[37227] = { reload_max = 1534, damage = 57, base = 37220, id = 37227, bullet_ID = { 37207 } } uv0.weapon_property_56[37228] = { reload_max = 1512, damage = 62, base = 37220, id = 37228, bullet_ID = { 37208 } } uv0.weapon_property_56[37229] = { reload_max = 1490, damage = 66, base = 37220, id = 37229, bullet_ID = { 37209 } } uv0.weapon_property_56[37230] = { reload_max = 1468, damage = 70, base = 37220, id = 37230, bullet_ID = { 37210 } } uv0.weapon_property_56[37240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 37240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1652, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37241] = { reload_max = 1630, damage = 34, base = 37240, id = 37241, bullet_ID = { 37201 } } uv0.weapon_property_56[37242] = { reload_max = 1608, damage = 38, base = 37240, id = 37242, bullet_ID = { 37202 } } uv0.weapon_property_56[37243] = { reload_max = 1586, damage = 44, base = 37240, id = 37243, bullet_ID = { 37203 } } uv0.weapon_property_56[37244] = { reload_max = 1564, damage = 48, base = 37240, id = 37244, bullet_ID = { 37204 } } uv0.weapon_property_56[37245] = { reload_max = 1542, damage = 52, base = 37240, id = 37245, bullet_ID = { 37205 } } uv0.weapon_property_56[37246] = { reload_max = 1520, damage = 58, base = 37240, id = 37246, bullet_ID = { 37206 } } uv0.weapon_property_56[37247] = { reload_max = 1498, damage = 62, base = 37240, id = 37247, bullet_ID = { 37207 } } uv0.weapon_property_56[37248] = { reload_max = 1476, damage = 68, base = 37240, id = 37248, bullet_ID = { 37208 } } uv0.weapon_property_56[37249] = { reload_max = 1454, damage = 72, base = 37240, id = 37249, bullet_ID = { 37209 } } uv0.weapon_property_56[37250] = { reload_max = 1432, damage = 76, base = 37240, id = 37250, bullet_ID = { 37210 } } uv0.weapon_property_56[37251] = { reload_max = 1432, damage = 76, base = 37240, id = 37251, bullet_ID = { 37210 } } uv0.weapon_property_56[37252] = { reload_max = 1432, damage = 76, base = 37240, id = 37252, bullet_ID = { 37210 } } uv0.weapon_property_56[37253] = { reload_max = 1432, damage = 76, base = 37240, id = 37253, bullet_ID = { 37210 } } uv0.weapon_property_56[37300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈風T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 37300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1937, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37301] = { reload_max = 1910, damage = 33, base = 37300, id = 37301, bullet_ID = { 37301 } } uv0.weapon_property_56[37302] = { reload_max = 1883, damage = 37, base = 37300, id = 37302, bullet_ID = { 37302 } } uv0.weapon_property_56[37303] = { reload_max = 1856, damage = 41, base = 37300, id = 37303, bullet_ID = { 37303 } } uv0.weapon_property_56[37304] = { reload_max = 1829, damage = 45, base = 37300, id = 37304, bullet_ID = { 37304 } } uv0.weapon_property_56[37305] = { reload_max = 1802, damage = 49, base = 37300, id = 37305, bullet_ID = { 37305 } } uv0.weapon_property_56[37306] = { reload_max = 1775, damage = 53, base = 37300, id = 37306, bullet_ID = { 37306 } } uv0.weapon_property_56[37320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈風T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 37320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1898, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37321] = { reload_max = 1870, damage = 36, base = 37320, id = 37321, bullet_ID = { 37301 } } uv0.weapon_property_56[37322] = { reload_max = 1842, damage = 40, base = 37320, id = 37322, bullet_ID = { 37302 } } uv0.weapon_property_56[37323] = { reload_max = 1814, damage = 44, base = 37320, id = 37323, bullet_ID = { 37303 } } uv0.weapon_property_56[37324] = { reload_max = 1786, damage = 48, base = 37320, id = 37324, bullet_ID = { 37304 } } uv0.weapon_property_56[37325] = { reload_max = 1758, damage = 52, base = 37320, id = 37325, bullet_ID = { 37305 } } uv0.weapon_property_56[37326] = { reload_max = 1730, damage = 57, base = 37320, id = 37326, bullet_ID = { 37306 } } uv0.weapon_property_56[37327] = { reload_max = 1702, damage = 62, base = 37320, id = 37327, bullet_ID = { 37307 } } uv0.weapon_property_56[37328] = { reload_max = 1674, damage = 67, base = 37320, id = 37328, bullet_ID = { 37308 } } uv0.weapon_property_56[37329] = { reload_max = 1646, damage = 72, base = 37320, id = 37329, bullet_ID = { 37309 } } uv0.weapon_property_56[37330] = { reload_max = 1618, damage = 77, base = 37320, id = 37330, bullet_ID = { 37310 } } uv0.weapon_property_56[37340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈風T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 37340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_56[37341] = { reload_max = 1831, damage = 40, base = 37340, id = 37341, bullet_ID = { 37301 } } uv0.weapon_property_56[37342] = { reload_max = 1802, damage = 45, base = 37340, id = 37342, bullet_ID = { 37302 } } uv0.weapon_property_56[37343] = { reload_max = 1773, damage = 50, base = 37340, id = 37343, bullet_ID = { 37303 } } uv0.weapon_property_56[37344] = { reload_max = 1744, damage = 55, base = 37340, id = 37344, bullet_ID = { 37304 } } uv0.weapon_property_56[37345] = { reload_max = 1715, damage = 60, base = 37340, id = 37345, bullet_ID = { 37305 } } uv0.weapon_property_56[37346] = { reload_max = 1686, damage = 65, base = 37340, id = 37346, bullet_ID = { 37306 } } uv0.weapon_property_56[37347] = { reload_max = 1657, damage = 70, base = 37340, id = 37347, bullet_ID = { 37307 } } uv0.weapon_property_56[37348] = { reload_max = 1628, damage = 75, base = 37340, id = 37348, bullet_ID = { 37308 } } uv0.weapon_property_56[37349] = { reload_max = 1599, damage = 80, base = 37340, id = 37349, bullet_ID = { 37309 } } uv0.weapon_property_56[37350] = { reload_max = 1570, damage = 85, base = 37340, id = 37350, bullet_ID = { 37310 } } end()