pg = pg or {} pg.weapon_property_55 = {} function () uv0.weapon_property_55[36700] = { action_index = "attack", range = 29, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型五式40mm高射机关炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 36700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 138, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[36701] = { id = 36701, reload_max = 135, damage = 51, base = 36700 } uv0.weapon_property_55[36702] = { id = 36702, reload_max = 133, damage = 55, base = 36700 } uv0.weapon_property_55[36703] = { id = 36703, reload_max = 128, damage = 59, base = 36700 } uv0.weapon_property_55[36704] = { id = 36704, reload_max = 126, damage = 63, base = 36700 } uv0.weapon_property_55[36705] = { id = 36705, reload_max = 122, damage = 67, base = 36700 } uv0.weapon_property_55[36706] = { id = 36706, reload_max = 120, damage = 71, base = 36700 } uv0.weapon_property_55[36707] = { id = 36707, reload_max = 117, damage = 75, base = 36700 } uv0.weapon_property_55[36708] = { id = 36708, reload_max = 114, damage = 79, base = 36700 } uv0.weapon_property_55[36709] = { id = 36709, reload_max = 109, damage = 83, base = 36700 } uv0.weapon_property_55[36710] = { id = 36710, reload_max = 107, damage = 87, base = 36700 } uv0.weapon_property_55[36711] = { reload_max = 107, damage = 87, base = 36700, id = 36711, corrected = 104 } uv0.weapon_property_55[36712] = { reload_max = 107, damage = 87, base = 36700, id = 36712, corrected = 110 } uv0.weapon_property_55[36713] = { reload_max = 107, damage = 87, base = 36700, id = 36713, corrected = 118 } uv0.weapon_property_55[37000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 37000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1804, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37001] = { reload_max = 1782, damage = 20, base = 37000, id = 37001, bullet_ID = { 37001 } } uv0.weapon_property_55[37002] = { reload_max = 1760, damage = 22, base = 37000, id = 37002, bullet_ID = { 37002 } } uv0.weapon_property_55[37003] = { reload_max = 1738, damage = 24, base = 37000, id = 37003, bullet_ID = { 37003 } } uv0.weapon_property_55[37020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 37020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1777, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37021] = { reload_max = 1725, damage = 22, base = 37020, id = 37021, bullet_ID = { 37001 } } uv0.weapon_property_55[37022] = { reload_max = 1673, damage = 24, base = 37020, id = 37022, bullet_ID = { 37002 } } uv0.weapon_property_55[37023] = { reload_max = 1621, damage = 26, base = 37020, id = 37023, bullet_ID = { 37003 } } uv0.weapon_property_55[37040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 37040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37041] = { reload_max = 1728, damage = 24, base = 37040, id = 37041, bullet_ID = { 37001 } } uv0.weapon_property_55[37042] = { reload_max = 1706, damage = 26, base = 37040, id = 37042, bullet_ID = { 37002 } } uv0.weapon_property_55[37043] = { reload_max = 1684, damage = 28, base = 37040, id = 37043, bullet_ID = { 37003 } } uv0.weapon_property_55[37044] = { reload_max = 1662, damage = 32, base = 37040, id = 37044, bullet_ID = { 37004 } } uv0.weapon_property_55[37045] = { reload_max = 1640, damage = 34, base = 37040, id = 37045, bullet_ID = { 37005 } } uv0.weapon_property_55[37046] = { reload_max = 1618, damage = 36, base = 37040, id = 37046, bullet_ID = { 37006 } } uv0.weapon_property_55[37047] = { reload_max = 1618, damage = 36, base = 37040, id = 37047, bullet_ID = { 37006 } } uv0.weapon_property_55[37100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 37100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1814, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37101] = { reload_max = 1792, damage = 21, base = 37100, id = 37101, bullet_ID = { 37101 } } uv0.weapon_property_55[37102] = { reload_max = 1770, damage = 24, base = 37100, id = 37102, bullet_ID = { 37102 } } uv0.weapon_property_55[37103] = { reload_max = 1748, damage = 27, base = 37100, id = 37103, bullet_ID = { 37103 } } uv0.weapon_property_55[37120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 37120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1778, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37121] = { reload_max = 1756, damage = 23, base = 37120, id = 37121, bullet_ID = { 37101 } } uv0.weapon_property_55[37122] = { reload_max = 1734, damage = 26, base = 37120, id = 37122, bullet_ID = { 37102 } } uv0.weapon_property_55[37123] = { reload_max = 1712, damage = 30, base = 37120, id = 37123, bullet_ID = { 37103 } } uv0.weapon_property_55[37124] = { reload_max = 1690, damage = 33, base = 37120, id = 37124, bullet_ID = { 37104 } } uv0.weapon_property_55[37125] = { reload_max = 1668, damage = 36, base = 37120, id = 37125, bullet_ID = { 37105 } } uv0.weapon_property_55[37126] = { reload_max = 1646, damage = 40, base = 37120, id = 37126, bullet_ID = { 37106 } } uv0.weapon_property_55[37140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 37140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37141] = { reload_max = 1738, damage = 25, base = 37140, id = 37141, bullet_ID = { 37101 } } uv0.weapon_property_55[37142] = { reload_max = 1716, damage = 28, base = 37140, id = 37142, bullet_ID = { 37102 } } uv0.weapon_property_55[37143] = { reload_max = 1694, damage = 33, base = 37140, id = 37143, bullet_ID = { 37103 } } uv0.weapon_property_55[37144] = { reload_max = 1672, damage = 36, base = 37140, id = 37144, bullet_ID = { 37104 } } uv0.weapon_property_55[37145] = { reload_max = 1650, damage = 39, base = 37140, id = 37145, bullet_ID = { 37105 } } uv0.weapon_property_55[37146] = { reload_max = 1628, damage = 44, base = 37140, id = 37146, bullet_ID = { 37106 } } uv0.weapon_property_55[37147] = { reload_max = 1606, damage = 47, base = 37140, id = 37147, bullet_ID = { 37107 } } uv0.weapon_property_55[37148] = { reload_max = 1584, damage = 50, base = 37140, id = 37148, bullet_ID = { 37108 } } uv0.weapon_property_55[37149] = { reload_max = 1562, damage = 55, base = 37140, id = 37149, bullet_ID = { 37109 } } uv0.weapon_property_55[37150] = { reload_max = 1540, damage = 58, base = 37140, id = 37150, bullet_ID = { 37110 } } uv0.weapon_property_55[37151] = { reload_max = 1540, damage = 58, base = 37140, id = 37151, bullet_ID = { 37110 } } uv0.weapon_property_55[37160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战三二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_55[37161] = { id = 37161, reload_max = 1702, base = 37160 } uv0.weapon_property_55[37162] = { id = 37162, reload_max = 1680, base = 37160 } uv0.weapon_property_55[37163] = { id = 37163, reload_max = 1658, base = 37160 } uv0.weapon_property_55[37164] = { id = 37164, reload_max = 1636, base = 37160 } uv0.weapon_property_55[37165] = { id = 37165, reload_max = 1614, base = 37160 } uv0.weapon_property_55[37166] = { id = 37166, reload_max = 1592, base = 37160 } uv0.weapon_property_55[37167] = { id = 37167, reload_max = 1570, base = 37160 } uv0.weapon_property_55[37168] = { id = 37168, reload_max = 1548, base = 37160 } uv0.weapon_property_55[37169] = { id = 37169, reload_max = 1526, base = 37160 } end()