pg = pg or {} pg.weapon_property_54 = {} function () uv0.weapon_property_54[36560] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm连装高炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 36560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 240, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36561] = { id = 36561, reload_max = 236, damage = 57, base = 36560 } uv0.weapon_property_54[36562] = { id = 36562, reload_max = 232, damage = 64, base = 36560 } uv0.weapon_property_54[36563] = { id = 36563, reload_max = 227, damage = 71, base = 36560 } uv0.weapon_property_54[36564] = { id = 36564, reload_max = 222, damage = 78, base = 36560 } uv0.weapon_property_54[36565] = { id = 36565, reload_max = 217, damage = 86, base = 36560 } uv0.weapon_property_54[36566] = { id = 36566, reload_max = 212, damage = 94, base = 36560 } uv0.weapon_property_54[36567] = { id = 36567, reload_max = 207, damage = 102, base = 36560 } uv0.weapon_property_54[36568] = { id = 36568, reload_max = 202, damage = 110, base = 36560 } uv0.weapon_property_54[36569] = { id = 36569, reload_max = 197, damage = 118, base = 36560 } uv0.weapon_property_54[36570] = { id = 36570, reload_max = 192, damage = 126, base = 36560 } uv0.weapon_property_54[36571] = { reload_max = 192, damage = 126, base = 36560, id = 36571, corrected = 104 } uv0.weapon_property_54[36572] = { reload_max = 192, damage = 126, base = 36560, id = 36572, corrected = 110 } uv0.weapon_property_54[36573] = { reload_max = 192, damage = 126, base = 36560, id = 36573, corrected = 118 } uv0.weapon_property_54[36580] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "80mm高射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 36580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 185, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36581] = { id = 36581, reload_max = 182, damage = 48, base = 36580 } uv0.weapon_property_54[36582] = { id = 36582, reload_max = 177, damage = 52, base = 36580 } uv0.weapon_property_54[36583] = { id = 36583, reload_max = 175, damage = 56, base = 36580 } uv0.weapon_property_54[36584] = { id = 36584, reload_max = 171, damage = 60, base = 36580 } uv0.weapon_property_54[36585] = { id = 36585, reload_max = 168, damage = 64, base = 36580 } uv0.weapon_property_54[36586] = { id = 36586, reload_max = 165, damage = 68, base = 36580 } uv0.weapon_property_54[36587] = { id = 36587, reload_max = 162, damage = 72, base = 36580 } uv0.weapon_property_54[36588] = { id = 36588, reload_max = 157, damage = 76, base = 36580 } uv0.weapon_property_54[36589] = { id = 36589, reload_max = 155, damage = 80, base = 36580 } uv0.weapon_property_54[36590] = { id = 36590, reload_max = 151, damage = 84, base = 36580 } uv0.weapon_property_54[36591] = { reload_max = 151, damage = 84, base = 36580, id = 36591, corrected = 104 } uv0.weapon_property_54[36600] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 36600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 315, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36601] = { id = 36601, reload_max = 308, damage = 37, base = 36600 } uv0.weapon_property_54[36602] = { id = 36602, reload_max = 303, damage = 42, base = 36600 } uv0.weapon_property_54[36603] = { id = 36603, reload_max = 296, damage = 47, base = 36600 } uv0.weapon_property_54[36620] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 36620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36621] = { id = 36621, reload_max = 294, damage = 45, base = 36620 } uv0.weapon_property_54[36622] = { id = 36622, reload_max = 288, damage = 51, base = 36620 } uv0.weapon_property_54[36623] = { id = 36623, reload_max = 282, damage = 57, base = 36620 } uv0.weapon_property_54[36624] = { id = 36624, reload_max = 276, damage = 63, base = 36620 } uv0.weapon_property_54[36625] = { id = 36625, reload_max = 270, damage = 70, base = 36620 } uv0.weapon_property_54[36626] = { id = 36626, reload_max = 264, damage = 77, base = 36620 } uv0.weapon_property_54[36640] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 36640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 285, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36641] = { id = 36641, reload_max = 280, damage = 53, base = 36640 } uv0.weapon_property_54[36642] = { id = 36642, reload_max = 273, damage = 60, base = 36640 } uv0.weapon_property_54[36643] = { id = 36643, reload_max = 268, damage = 67, base = 36640 } uv0.weapon_property_54[36644] = { id = 36644, reload_max = 262, damage = 74, base = 36640 } uv0.weapon_property_54[36645] = { id = 36645, reload_max = 257, damage = 81, base = 36640 } uv0.weapon_property_54[36646] = { id = 36646, reload_max = 251, damage = 88, base = 36640 } uv0.weapon_property_54[36647] = { id = 36647, reload_max = 245, damage = 95, base = 36640 } uv0.weapon_property_54[36648] = { id = 36648, reload_max = 240, damage = 102, base = 36640 } uv0.weapon_property_54[36649] = { id = 36649, reload_max = 233, damage = 109, base = 36640 } uv0.weapon_property_54[36650] = { id = 36650, reload_max = 228, damage = 116, base = 36640 } uv0.weapon_property_54[36651] = { reload_max = 228, damage = 116, base = 36640, id = 36651, corrected = 104 } uv0.weapon_property_54[36660] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高角炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 36660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 283, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_54[36661] = { id = 36661, reload_max = 278, damage = 61, base = 36660 } uv0.weapon_property_54[36662] = { id = 36662, reload_max = 271, damage = 68, base = 36660 } uv0.weapon_property_54[36663] = { id = 36663, reload_max = 266, damage = 75, base = 36660 } uv0.weapon_property_54[36664] = { id = 36664, reload_max = 260, damage = 82, base = 36660 } uv0.weapon_property_54[36665] = { id = 36665, reload_max = 255, damage = 89, base = 36660 } uv0.weapon_property_54[36666] = { id = 36666, reload_max = 249, damage = 96, base = 36660 } uv0.weapon_property_54[36667] = { id = 36667, reload_max = 243, damage = 103, base = 36660 } uv0.weapon_property_54[36668] = { id = 36668, reload_max = 238, damage = 110, base = 36660 } uv0.weapon_property_54[36669] = { id = 36669, reload_max = 231, damage = 117, base = 36660 } uv0.weapon_property_54[36670] = { id = 36670, reload_max = 226, damage = 124, base = 36660 } uv0.weapon_property_54[36671] = { reload_max = 226, damage = 124, base = 36660, id = 36671, corrected = 104 } uv0.weapon_property_54[36672] = { reload_max = 226, damage = 124, base = 36660, id = 36672, corrected = 110 } uv0.weapon_property_54[36673] = { reload_max = 226, damage = 124, base = 36660, id = 36673, corrected = 118 } end()