pg = pg or {} pg.weapon_property_53 = {} function () uv0.weapon_property_53[36349] = { id = 36349, reload_max = 98, damage = 50, base = 36340 } uv0.weapon_property_53[36350] = { id = 36350, reload_max = 96, damage = 54, base = 36340 } uv0.weapon_property_53[36351] = { reload_max = 96, damage = 54, base = 36340, id = 36351, corrected = 104 } uv0.weapon_property_53[36360] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式25mm三连装暴风避盾机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 36360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 107, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36361] = { id = 36361, reload_max = 105, damage = 43, base = 36360 } uv0.weapon_property_53[36362] = { id = 36362, reload_max = 103, damage = 46, base = 36360 } uv0.weapon_property_53[36363] = { id = 36363, reload_max = 100, damage = 49, base = 36360 } uv0.weapon_property_53[36364] = { id = 36364, reload_max = 98, damage = 52, base = 36360 } uv0.weapon_property_53[36365] = { id = 36365, reload_max = 97, damage = 55, base = 36360 } uv0.weapon_property_53[36366] = { id = 36366, reload_max = 93, damage = 58, base = 36360 } uv0.weapon_property_53[36367] = { id = 36367, reload_max = 90, damage = 61, base = 36360 } uv0.weapon_property_53[36368] = { id = 36368, reload_max = 88, damage = 64, base = 36360 } uv0.weapon_property_53[36369] = { id = 36369, reload_max = 86, damage = 68, base = 36360 } uv0.weapon_property_53[36370] = { id = 36370, reload_max = 84, damage = 72, base = 36360 } uv0.weapon_property_53[36371] = { reload_max = 84, damage = 72, base = 36360, id = 36371, corrected = 104 } uv0.weapon_property_53[36372] = { reload_max = 84, damage = 72, base = 36360, id = 36372, corrected = 110 } uv0.weapon_property_53[36373] = { reload_max = 84, damage = 72, base = 36360, id = 36373, corrected = 118 } uv0.weapon_property_53[36400] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 36400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36401] = { id = 36401, reload_max = 161, damage = 22, base = 36400 } uv0.weapon_property_53[36402] = { id = 36402, reload_max = 158, damage = 25, base = 36400 } uv0.weapon_property_53[36403] = { id = 36403, reload_max = 156, damage = 29, base = 36400 } uv0.weapon_property_53[36420] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36421] = { id = 36421, reload_max = 154, damage = 25, base = 36420 } uv0.weapon_property_53[36422] = { id = 36422, reload_max = 151, damage = 28, base = 36420 } uv0.weapon_property_53[36423] = { id = 36423, reload_max = 148, damage = 31, base = 36420 } uv0.weapon_property_53[36424] = { id = 36424, reload_max = 145, damage = 35, base = 36420 } uv0.weapon_property_53[36425] = { id = 36425, reload_max = 141, damage = 39, base = 36420 } uv0.weapon_property_53[36426] = { id = 36426, reload_max = 139, damage = 43, base = 36420 } uv0.weapon_property_53[36440] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 36440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36441] = { id = 36441, reload_max = 147, damage = 29, base = 36440 } uv0.weapon_property_53[36442] = { id = 36442, reload_max = 144, damage = 33, base = 36440 } uv0.weapon_property_53[36443] = { id = 36443, reload_max = 140, damage = 37, base = 36440 } uv0.weapon_property_53[36444] = { id = 36444, reload_max = 138, damage = 41, base = 36440 } uv0.weapon_property_53[36445] = { id = 36445, reload_max = 134, damage = 45, base = 36440 } uv0.weapon_property_53[36446] = { id = 36446, reload_max = 132, damage = 49, base = 36440 } uv0.weapon_property_53[36447] = { id = 36447, reload_max = 129, damage = 53, base = 36440 } uv0.weapon_property_53[36448] = { id = 36448, reload_max = 126, damage = 57, base = 36440 } uv0.weapon_property_53[36449] = { id = 36449, reload_max = 122, damage = 61, base = 36440 } uv0.weapon_property_53[36450] = { id = 36450, reload_max = 119, damage = 65, base = 36440 } uv0.weapon_property_53[36451] = { reload_max = 119, damage = 65, base = 36440, id = 36451, corrected = 104 } uv0.weapon_property_53[36500] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 184, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36501] = { id = 36501, reload_max = 180, damage = 18, base = 36500 } uv0.weapon_property_53[36502] = { id = 36502, reload_max = 177, damage = 21, base = 36500 } uv0.weapon_property_53[36503] = { id = 36503, reload_max = 174, damage = 24, base = 36500 } uv0.weapon_property_53[36520] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 36520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36521] = { id = 36521, reload_max = 172, damage = 21, base = 36520 } uv0.weapon_property_53[36522] = { id = 36522, reload_max = 168, damage = 24, base = 36520 } uv0.weapon_property_53[36523] = { id = 36523, reload_max = 165, damage = 27, base = 36520 } uv0.weapon_property_53[36524] = { id = 36524, reload_max = 161, damage = 30, base = 36520 } uv0.weapon_property_53[36525] = { id = 36525, reload_max = 158, damage = 33, base = 36520 } uv0.weapon_property_53[36526] = { id = 36526, reload_max = 154, damage = 36, base = 36520 } uv0.weapon_property_53[36540] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_53[36541] = { id = 36541, reload_max = 164, damage = 25, base = 36540 } uv0.weapon_property_53[36542] = { id = 36542, reload_max = 159, damage = 28, base = 36540 } uv0.weapon_property_53[36543] = { id = 36543, reload_max = 157, damage = 31, base = 36540 } uv0.weapon_property_53[36544] = { id = 36544, reload_max = 153, damage = 34, base = 36540 } uv0.weapon_property_53[36545] = { id = 36545, reload_max = 150, damage = 37, base = 36540 } uv0.weapon_property_53[36546] = { id = 36546, reload_max = 147, damage = 40, base = 36540 } uv0.weapon_property_53[36547] = { id = 36547, reload_max = 144, damage = 43, base = 36540 } uv0.weapon_property_53[36548] = { id = 36548, reload_max = 139, damage = 46, base = 36540 } uv0.weapon_property_53[36549] = { id = 36549, reload_max = 137, damage = 50, base = 36540 } uv0.weapon_property_53[36550] = { id = 36550, reload_max = 133, damage = 54, base = 36540 } uv0.weapon_property_53[36551] = { reload_max = 133, damage = 54, base = 36540, id = 36551, corrected = 104 } end()