pg = pg or {} pg.weapon_property_52 = {} function () uv0.weapon_property_52[35570] = { id = 35570, reload_max = 2242, damage = 180, base = 35560 } uv0.weapon_property_52[35571] = { reload_max = 2242, damage = 180, base = 35560, id = 35571, corrected = 104 } uv0.weapon_property_52[35572] = { reload_max = 2242, damage = 180, base = 35560, id = 35572, corrected = 110 } uv0.weapon_property_52[35573] = { reload_max = 2242, damage = 180, base = 35560, id = 35573, corrected = 118 } uv0.weapon_property_52[36100] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 36100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 100, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36101] = { id = 36101, reload_max = 97, damage = 9, base = 36100 } uv0.weapon_property_52[36102] = { id = 36102, reload_max = 96, damage = 10, base = 36100 } uv0.weapon_property_52[36103] = { id = 36103, reload_max = 94, damage = 12, base = 36100 } uv0.weapon_property_52[36120] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 36120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 95, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36121] = { id = 36121, reload_max = 93, damage = 10, base = 36120 } uv0.weapon_property_52[36122] = { id = 36122, reload_max = 92, damage = 12, base = 36120 } uv0.weapon_property_52[36123] = { id = 36123, reload_max = 89, damage = 14, base = 36120 } uv0.weapon_property_52[36140] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 36140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 91, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36141] = { id = 36141, reload_max = 89, damage = 12, base = 36140 } uv0.weapon_property_52[36142] = { id = 36142, reload_max = 88, damage = 13, base = 36140 } uv0.weapon_property_52[36143] = { id = 36143, reload_max = 84, damage = 15, base = 36140 } uv0.weapon_property_52[36144] = { id = 36144, reload_max = 82, damage = 17, base = 36140 } uv0.weapon_property_52[36145] = { id = 36145, reload_max = 81, damage = 19, base = 36140 } uv0.weapon_property_52[36146] = { id = 36146, reload_max = 80, damage = 21, base = 36140 } uv0.weapon_property_52[36147] = { reload_max = 80, damage = 21, base = 36140, id = 36147, corrected = 104 } uv0.weapon_property_52[36200] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 36200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 127, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36201] = { id = 36201, reload_max = 123, damage = 15, base = 36200 } uv0.weapon_property_52[36202] = { id = 36202, reload_max = 121, damage = 17, base = 36200 } uv0.weapon_property_52[36203] = { id = 36203, reload_max = 118, damage = 19, base = 36200 } uv0.weapon_property_52[36220] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 36220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 121, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36221] = { id = 36221, reload_max = 117, damage = 16, base = 36220 } uv0.weapon_property_52[36222] = { id = 36222, reload_max = 115, damage = 18, base = 36220 } uv0.weapon_property_52[36223] = { id = 36223, reload_max = 113, damage = 20, base = 36220 } uv0.weapon_property_52[36224] = { id = 36224, reload_max = 110, damage = 22, base = 36220 } uv0.weapon_property_52[36225] = { id = 36225, reload_max = 108, damage = 25, base = 36220 } uv0.weapon_property_52[36226] = { id = 36226, reload_max = 106, damage = 28, base = 36220 } uv0.weapon_property_52[36240] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 115, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36241] = { id = 36241, reload_max = 111, damage = 18, base = 36240 } uv0.weapon_property_52[36242] = { id = 36242, reload_max = 110, damage = 20, base = 36240 } uv0.weapon_property_52[36243] = { id = 36243, reload_max = 108, damage = 22, base = 36240 } uv0.weapon_property_52[36244] = { id = 36244, reload_max = 105, damage = 24, base = 36240 } uv0.weapon_property_52[36245] = { id = 36245, reload_max = 102, damage = 26, base = 36240 } uv0.weapon_property_52[36246] = { id = 36246, reload_max = 100, damage = 28, base = 36240 } uv0.weapon_property_52[36247] = { id = 36247, reload_max = 98, damage = 31, base = 36240 } uv0.weapon_property_52[36248] = { id = 36248, reload_max = 95, damage = 34, base = 36240 } uv0.weapon_property_52[36249] = { id = 36249, reload_max = 94, damage = 37, base = 36240 } uv0.weapon_property_52[36250] = { id = 36250, reload_max = 91, damage = 40, base = 36240 } uv0.weapon_property_52[36251] = { reload_max = 91, damage = 40, base = 36240, id = 36251, corrected = 104 } uv0.weapon_property_52[36300] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射機銃T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 133, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36301] = { id = 36301, reload_max = 129, damage = 18, base = 36300 } uv0.weapon_property_52[36302] = { id = 36302, reload_max = 127, damage = 21, base = 36300 } uv0.weapon_property_52[36303] = { id = 36303, reload_max = 124, damage = 24, base = 36300 } uv0.weapon_property_52[36320] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射機銃T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 36320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 126, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36321] = { id = 36321, reload_max = 123, damage = 21, base = 36320 } uv0.weapon_property_52[36322] = { id = 36322, reload_max = 121, damage = 24, base = 36320 } uv0.weapon_property_52[36323] = { id = 36323, reload_max = 118, damage = 27, base = 36320 } uv0.weapon_property_52[36324] = { id = 36324, reload_max = 116, damage = 30, base = 36320 } uv0.weapon_property_52[36325] = { id = 36325, reload_max = 114, damage = 33, base = 36320 } uv0.weapon_property_52[36326] = { id = 36326, reload_max = 110, damage = 36, base = 36320 } uv0.weapon_property_52[36340] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射機銃T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 119, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_52[36341] = { id = 36341, reload_max = 117, damage = 25, base = 36340 } uv0.weapon_property_52[36342] = { id = 36342, reload_max = 115, damage = 28, base = 36340 } uv0.weapon_property_52[36343] = { id = 36343, reload_max = 112, damage = 31, base = 36340 } uv0.weapon_property_52[36344] = { id = 36344, reload_max = 110, damage = 34, base = 36340 } uv0.weapon_property_52[36345] = { id = 36345, reload_max = 109, damage = 37, base = 36340 } uv0.weapon_property_52[36346] = { id = 36346, reload_max = 105, damage = 40, base = 36340 } uv0.weapon_property_52[36347] = { id = 36347, reload_max = 102, damage = 43, base = 36340 } uv0.weapon_property_52[36348] = { id = 36348, reload_max = 100, damage = 46, base = 36340 } end()