pg = pg or {} pg.weapon_property_51 = {} function () uv0.weapon_property_51[35443] = { id = 35443, reload_max = 2960, damage = 87, base = 35440 } uv0.weapon_property_51[35444] = { id = 35444, reload_max = 2880, damage = 96, base = 35440 } uv0.weapon_property_51[35445] = { id = 35445, reload_max = 2800, damage = 105, base = 35440 } uv0.weapon_property_51[35446] = { id = 35446, reload_max = 2720, damage = 114, base = 35440 } uv0.weapon_property_51[35447] = { id = 35447, reload_max = 2640, damage = 123, base = 35440 } uv0.weapon_property_51[35448] = { id = 35448, reload_max = 2560, damage = 132, base = 35440 } uv0.weapon_property_51[35449] = { id = 35449, reload_max = 2480, damage = 141, base = 35440 } uv0.weapon_property_51[35450] = { id = 35450, reload_max = 2400, damage = 150, base = 35440 } uv0.weapon_property_51[35451] = { reload_max = 2400, damage = 150, base = 35440, id = 35451, corrected = 104 } uv0.weapon_property_51[35460] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷改", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 35460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3460, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1834 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_51[35461] = { id = 35461, reload_max = 3368, damage = 69, base = 35460 } uv0.weapon_property_51[35462] = { id = 35462, reload_max = 3276, damage = 78, base = 35460 } uv0.weapon_property_51[35463] = { id = 35463, reload_max = 3184, damage = 87, base = 35460 } uv0.weapon_property_51[35464] = { id = 35464, reload_max = 3092, damage = 96, base = 35460 } uv0.weapon_property_51[35465] = { id = 35465, reload_max = 3000, damage = 105, base = 35460 } uv0.weapon_property_51[35466] = { id = 35466, reload_max = 2908, damage = 114, base = 35460 } uv0.weapon_property_51[35467] = { id = 35467, reload_max = 2816, damage = 123, base = 35460 } uv0.weapon_property_51[35468] = { id = 35468, reload_max = 2724, damage = 132, base = 35460 } uv0.weapon_property_51[35469] = { id = 35469, reload_max = 2632, damage = 141, base = 35460 } uv0.weapon_property_51[35470] = { id = 35470, reload_max = 2540, damage = 150, base = 35460 } uv0.weapon_property_51[35471] = { reload_max = 2540, damage = 150, base = 35460, id = 35471, corrected = 104 } uv0.weapon_property_51[35500] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 35500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_51[35501] = { id = 35501, reload_max = 3230, damage = 64, base = 35500 } uv0.weapon_property_51[35502] = { id = 35502, reload_max = 3160, damage = 72, base = 35500 } uv0.weapon_property_51[35503] = { id = 35503, reload_max = 3090, damage = 80, base = 35500 } uv0.weapon_property_51[35504] = { id = 35504, reload_max = 3020, damage = 88, base = 35500 } uv0.weapon_property_51[35505] = { id = 35505, reload_max = 2950, damage = 96, base = 35500 } uv0.weapon_property_51[35506] = { id = 35506, reload_max = 2880, damage = 104, base = 35500 } uv0.weapon_property_51[35520] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 35520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_51[35521] = { id = 35521, reload_max = 3075, damage = 72, base = 35520 } uv0.weapon_property_51[35522] = { id = 35522, reload_max = 3000, damage = 81, base = 35520 } uv0.weapon_property_51[35523] = { id = 35523, reload_max = 2925, damage = 90, base = 35520 } uv0.weapon_property_51[35524] = { id = 35524, reload_max = 2850, damage = 99, base = 35520 } uv0.weapon_property_51[35525] = { id = 35525, reload_max = 2775, damage = 108, base = 35520 } uv0.weapon_property_51[35526] = { id = 35526, reload_max = 2700, damage = 117, base = 35520 } uv0.weapon_property_51[35527] = { id = 35527, reload_max = 2625, damage = 127, base = 35520 } uv0.weapon_property_51[35528] = { id = 35528, reload_max = 2550, damage = 137, base = 35520 } uv0.weapon_property_51[35529] = { id = 35529, reload_max = 2475, damage = 147, base = 35520 } uv0.weapon_property_51[35530] = { id = 35530, reload_max = 2400, damage = 157, base = 35520 } uv0.weapon_property_51[35540] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_51[35541] = { id = 35541, reload_max = 2920, damage = 80, base = 35540 } uv0.weapon_property_51[35542] = { id = 35542, reload_max = 2840, damage = 90, base = 35540 } uv0.weapon_property_51[35543] = { id = 35543, reload_max = 2760, damage = 100, base = 35540 } uv0.weapon_property_51[35544] = { id = 35544, reload_max = 2680, damage = 110, base = 35540 } uv0.weapon_property_51[35545] = { id = 35545, reload_max = 2600, damage = 120, base = 35540 } uv0.weapon_property_51[35546] = { id = 35546, reload_max = 2520, damage = 130, base = 35540 } uv0.weapon_property_51[35547] = { id = 35547, reload_max = 2440, damage = 141, base = 35540 } uv0.weapon_property_51[35548] = { id = 35548, reload_max = 2360, damage = 152, base = 35540 } uv0.weapon_property_51[35549] = { id = 35549, reload_max = 2280, damage = 163, base = 35540 } uv0.weapon_property_51[35550] = { id = 35550, reload_max = 2200, damage = 174, base = 35540 } uv0.weapon_property_51[35551] = { reload_max = 2200, damage = 174, base = 35540, id = 35551, corrected = 104 } uv0.weapon_property_51[35552] = { reload_max = 2200, damage = 174, base = 35540, id = 35552, corrected = 110 } uv0.weapon_property_51[35553] = { reload_max = 2200, damage = 174, base = 35540, id = 35553, corrected = 118 } uv0.weapon_property_51[35560] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用96式纯氧鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 35560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3042, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1835 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_51[35561] = { id = 35561, reload_max = 2962, damage = 86, base = 35560 } uv0.weapon_property_51[35562] = { id = 35562, reload_max = 2882, damage = 96, base = 35560 } uv0.weapon_property_51[35563] = { id = 35563, reload_max = 2802, damage = 106, base = 35560 } uv0.weapon_property_51[35564] = { id = 35564, reload_max = 2722, damage = 116, base = 35560 } uv0.weapon_property_51[35565] = { id = 35565, reload_max = 2642, damage = 126, base = 35560 } uv0.weapon_property_51[35566] = { id = 35566, reload_max = 2562, damage = 136, base = 35560 } uv0.weapon_property_51[35567] = { id = 35567, reload_max = 2482, damage = 147, base = 35560 } uv0.weapon_property_51[35568] = { id = 35568, reload_max = 2402, damage = 158, base = 35560 } uv0.weapon_property_51[35569] = { id = 35569, reload_max = 2322, damage = 169, base = 35560 } end()