pg = pg or {} pg.weapon_property_50 = {} function () uv0.weapon_property_50[35169] = { id = 35169, reload_max = 3612, damage = 196, base = 35160 } uv0.weapon_property_50[35170] = { id = 35170, reload_max = 3520, damage = 210, base = 35160 } uv0.weapon_property_50[35171] = { reload_max = 3520, damage = 210, base = 35160, id = 35171, corrected = 104 } uv0.weapon_property_50[35200] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5929, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35201] = { id = 35201, reload_max = 5809, damage = 62, base = 35200 } uv0.weapon_property_50[35202] = { id = 35202, reload_max = 5691, damage = 72, base = 35200 } uv0.weapon_property_50[35203] = { id = 35203, reload_max = 5573, damage = 82, base = 35200 } uv0.weapon_property_50[35204] = { id = 35204, reload_max = 5454, damage = 92, base = 35200 } uv0.weapon_property_50[35205] = { id = 35205, reload_max = 5336, damage = 102, base = 35200 } uv0.weapon_property_50[35206] = { id = 35206, reload_max = 5216, damage = 112, base = 35200 } uv0.weapon_property_50[35220] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5646, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35221] = { id = 35221, reload_max = 5533, damage = 70, base = 35220 } uv0.weapon_property_50[35222] = { id = 35222, reload_max = 5420, damage = 82, base = 35220 } uv0.weapon_property_50[35223] = { id = 35223, reload_max = 5307, damage = 94, base = 35220 } uv0.weapon_property_50[35224] = { id = 35224, reload_max = 5194, damage = 106, base = 35220 } uv0.weapon_property_50[35225] = { id = 35225, reload_max = 5082, damage = 118, base = 35220 } uv0.weapon_property_50[35226] = { id = 35226, reload_max = 4967, damage = 130, base = 35220 } uv0.weapon_property_50[35227] = { id = 35227, reload_max = 4856, damage = 142, base = 35220 } uv0.weapon_property_50[35228] = { id = 35228, reload_max = 4742, damage = 154, base = 35220 } uv0.weapon_property_50[35229] = { id = 35229, reload_max = 4629, damage = 166, base = 35220 } uv0.weapon_property_50[35230] = { id = 35230, reload_max = 4517, damage = 178, base = 35220 } uv0.weapon_property_50[35240] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5363, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35241] = { id = 35241, reload_max = 5255, damage = 80, base = 35240 } uv0.weapon_property_50[35242] = { id = 35242, reload_max = 5149, damage = 94, base = 35240 } uv0.weapon_property_50[35243] = { id = 35243, reload_max = 5041, damage = 108, base = 35240 } uv0.weapon_property_50[35244] = { id = 35244, reload_max = 4935, damage = 122, base = 35240 } uv0.weapon_property_50[35245] = { id = 35245, reload_max = 4828, damage = 136, base = 35240 } uv0.weapon_property_50[35246] = { id = 35246, reload_max = 4720, damage = 150, base = 35240 } uv0.weapon_property_50[35247] = { id = 35247, reload_max = 4612, damage = 164, base = 35240 } uv0.weapon_property_50[35248] = { id = 35248, reload_max = 4506, damage = 178, base = 35240 } uv0.weapon_property_50[35249] = { id = 35249, reload_max = 4398, damage = 192, base = 35240 } uv0.weapon_property_50[35250] = { id = 35250, reload_max = 4291, damage = 206, base = 35240 } uv0.weapon_property_50[35251] = { reload_max = 4291, damage = 206, base = 35240, id = 35251, corrected = 104 } uv0.weapon_property_50[35252] = { reload_max = 4291, damage = 206, base = 35240, id = 35252, corrected = 110 } uv0.weapon_property_50[35253] = { reload_max = 4291, damage = 206, base = 35240, id = 35253, corrected = 118 } uv0.weapon_property_50[35260] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷改T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5332, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35261] = { id = 35261, reload_max = 5224, damage = 84, base = 35260 } uv0.weapon_property_50[35262] = { id = 35262, reload_max = 5118, damage = 98, base = 35260 } uv0.weapon_property_50[35263] = { id = 35263, reload_max = 5010, damage = 112, base = 35260 } uv0.weapon_property_50[35264] = { id = 35264, reload_max = 4904, damage = 126, base = 35260 } uv0.weapon_property_50[35265] = { id = 35265, reload_max = 4797, damage = 140, base = 35260 } uv0.weapon_property_50[35266] = { id = 35266, reload_max = 4689, damage = 154, base = 35260 } uv0.weapon_property_50[35267] = { id = 35267, reload_max = 4581, damage = 168, base = 35260 } uv0.weapon_property_50[35268] = { id = 35268, reload_max = 4475, damage = 182, base = 35260 } uv0.weapon_property_50[35269] = { id = 35269, reload_max = 4367, damage = 196, base = 35260 } uv0.weapon_property_50[35270] = { id = 35270, reload_max = 4260, damage = 210, base = 35260 } uv0.weapon_property_50[35271] = { reload_max = 4260, damage = 210, base = 35260, id = 35271, corrected = 104 } uv0.weapon_property_50[35272] = { reload_max = 4260, damage = 210, base = 35260, id = 35272, corrected = 110 } uv0.weapon_property_50[35273] = { reload_max = 4260, damage = 210, base = 35260, id = 35273, corrected = 118 } uv0.weapon_property_50[35400] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 35400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35401] = { id = 35401, reload_max = 3430, damage = 55, base = 35400 } uv0.weapon_property_50[35402] = { id = 35402, reload_max = 3360, damage = 62, base = 35400 } uv0.weapon_property_50[35403] = { id = 35403, reload_max = 3290, damage = 69, base = 35400 } uv0.weapon_property_50[35420] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 35420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35421] = { id = 35421, reload_max = 3275, damage = 62, base = 35420 } uv0.weapon_property_50[35422] = { id = 35422, reload_max = 3200, damage = 70, base = 35420 } uv0.weapon_property_50[35423] = { id = 35423, reload_max = 3125, damage = 78, base = 35420 } uv0.weapon_property_50[35424] = { id = 35424, reload_max = 3050, damage = 86, base = 35420 } uv0.weapon_property_50[35425] = { id = 35425, reload_max = 2975, damage = 94, base = 35420 } uv0.weapon_property_50[35426] = { id = 35426, reload_max = 2900, damage = 102, base = 35420 } uv0.weapon_property_50[35440] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 35440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_50[35441] = { id = 35441, reload_max = 3120, damage = 69, base = 35440 } uv0.weapon_property_50[35442] = { id = 35442, reload_max = 3040, damage = 78, base = 35440 } end()