pg = pg or {} pg.weapon_property_5 = {} function () uv0.weapon_property_5[5046] = { id = 5046, reload_max = 3280, damage = 116, base = 5040 } uv0.weapon_property_5[5047] = { reload_max = 3280, damage = 116, base = 5040, id = 5047, corrected = 104 } uv0.weapon_property_5[5100] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联533mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 5100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4806, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5101] = { id = 5101, reload_max = 4710, damage = 54, base = 5100 } uv0.weapon_property_5[5102] = { id = 5102, reload_max = 4614, damage = 62, base = 5100 } uv0.weapon_property_5[5103] = { id = 5103, reload_max = 4519, damage = 70, base = 5100 } uv0.weapon_property_5[5120] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联533mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 5120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4577, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5121] = { id = 5121, reload_max = 4486, damage = 59, base = 5120 } uv0.weapon_property_5[5122] = { id = 5122, reload_max = 4394, damage = 68, base = 5120 } uv0.weapon_property_5[5123] = { id = 5123, reload_max = 4303, damage = 77, base = 5120 } uv0.weapon_property_5[5124] = { id = 5124, reload_max = 4211, damage = 86, base = 5120 } uv0.weapon_property_5[5125] = { id = 5125, reload_max = 4120, damage = 95, base = 5120 } uv0.weapon_property_5[5126] = { id = 5126, reload_max = 4028, damage = 104, base = 5120 } uv0.weapon_property_5[5140] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联533mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 5140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4348, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5141] = { id = 5141, reload_max = 4261, damage = 66, base = 5140 } uv0.weapon_property_5[5142] = { id = 5142, reload_max = 4174, damage = 76, base = 5140 } uv0.weapon_property_5[5143] = { id = 5143, reload_max = 4087, damage = 86, base = 5140 } uv0.weapon_property_5[5144] = { id = 5144, reload_max = 4001, damage = 96, base = 5140 } uv0.weapon_property_5[5145] = { id = 5145, reload_max = 3914, damage = 106, base = 5140 } uv0.weapon_property_5[5146] = { id = 5146, reload_max = 3827, damage = 116, base = 5140 } uv0.weapon_property_5[5147] = { id = 5147, reload_max = 3739, damage = 126, base = 5140 } uv0.weapon_property_5[5148] = { id = 5148, reload_max = 3653, damage = 136, base = 5140 } uv0.weapon_property_5[5149] = { id = 5149, reload_max = 3566, damage = 146, base = 5140 } uv0.weapon_property_5[5150] = { id = 5150, reload_max = 3479, damage = 156, base = 5140 } uv0.weapon_property_5[5151] = { reload_max = 3479, damage = 156, base = 5140, id = 5151, corrected = 104 } uv0.weapon_property_5[5200] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联533mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 5200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5492, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5201] = { id = 5201, reload_max = 5383, damage = 54, base = 5200 } uv0.weapon_property_5[5202] = { id = 5202, reload_max = 5272, damage = 62, base = 5200 } uv0.weapon_property_5[5203] = { id = 5203, reload_max = 5164, damage = 70, base = 5200 } uv0.weapon_property_5[5204] = { id = 5204, reload_max = 5053, damage = 78, base = 5200 } uv0.weapon_property_5[5205] = { id = 5205, reload_max = 4944, damage = 86, base = 5200 } uv0.weapon_property_5[5206] = { id = 5206, reload_max = 4834, damage = 94, base = 5200 } uv0.weapon_property_5[5220] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联533mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 5220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5231, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5221] = { id = 5221, reload_max = 5127, damage = 59, base = 5220 } uv0.weapon_property_5[5222] = { id = 5222, reload_max = 5022, damage = 68, base = 5220 } uv0.weapon_property_5[5223] = { id = 5223, reload_max = 4918, damage = 77, base = 5220 } uv0.weapon_property_5[5224] = { id = 5224, reload_max = 4813, damage = 86, base = 5220 } uv0.weapon_property_5[5225] = { id = 5225, reload_max = 4708, damage = 95, base = 5220 } uv0.weapon_property_5[5226] = { id = 5226, reload_max = 4603, damage = 104, base = 5220 } uv0.weapon_property_5[5227] = { id = 5227, reload_max = 4499, damage = 113, base = 5220 } uv0.weapon_property_5[5228] = { id = 5228, reload_max = 4394, damage = 122, base = 5220 } uv0.weapon_property_5[5229] = { id = 5229, reload_max = 4290, damage = 131, base = 5220 } uv0.weapon_property_5[5230] = { id = 5230, reload_max = 4185, damage = 140, base = 5220 } uv0.weapon_property_5[5240] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联533mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 5240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4970, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5241] = { id = 5241, reload_max = 4871, damage = 66, base = 5240 } uv0.weapon_property_5[5242] = { id = 5242, reload_max = 4771, damage = 76, base = 5240 } uv0.weapon_property_5[5243] = { id = 5243, reload_max = 4672, damage = 86, base = 5240 } uv0.weapon_property_5[5244] = { id = 5244, reload_max = 4572, damage = 96, base = 5240 } uv0.weapon_property_5[5245] = { id = 5245, reload_max = 4472, damage = 106, base = 5240 } uv0.weapon_property_5[5246] = { id = 5246, reload_max = 4373, damage = 116, base = 5240 } uv0.weapon_property_5[5247] = { id = 5247, reload_max = 4274, damage = 126, base = 5240 } uv0.weapon_property_5[5248] = { id = 5248, reload_max = 4174, damage = 136, base = 5240 } uv0.weapon_property_5[5249] = { id = 5249, reload_max = 4075, damage = 146, base = 5240 } uv0.weapon_property_5[5250] = { id = 5250, reload_max = 3975, damage = 156, base = 5240 } uv0.weapon_property_5[5251] = { reload_max = 3975, damage = 156, base = 5240, id = 5251, corrected = 104 } uv0.weapon_property_5[5252] = { reload_max = 3975, damage = 156, base = 5240, id = 5252, corrected = 110 } uv0.weapon_property_5[5253] = { reload_max = 3975, damage = 156, base = 5240, id = 5253, corrected = 118 } uv0.weapon_property_5[5300] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联550mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 5300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5301] = { id = 5301, reload_max = 3540, damage = 49, base = 5300 } uv0.weapon_property_5[5302] = { id = 5302, reload_max = 3480, damage = 57, base = 5300 } uv0.weapon_property_5[5303] = { id = 5303, reload_max = 3420, damage = 65, base = 5300 } uv0.weapon_property_5[5320] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联550mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 5320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_5[5321] = { id = 5321, reload_max = 3430, damage = 55, base = 5320 } end()