pg = pg or {} pg.weapon_property_48 = {} function () uv0.weapon_property_48[34041] = { id = 34041, reload_max = 3225, damage = 52, base = 34040 } uv0.weapon_property_48[34042] = { id = 34042, reload_max = 3160, damage = 60, base = 34040 } uv0.weapon_property_48[34043] = { id = 34043, reload_max = 3094, damage = 68, base = 34040 } uv0.weapon_property_48[34044] = { id = 34044, reload_max = 3028, damage = 74, base = 34040 } uv0.weapon_property_48[34045] = { id = 34045, reload_max = 2963, damage = 82, base = 34040 } uv0.weapon_property_48[34046] = { id = 34046, reload_max = 2897, damage = 88, base = 34040 } uv0.weapon_property_48[34047] = { reload_max = 2897, damage = 88, base = 34040, id = 34047, corrected = 114 } uv0.weapon_property_48[34060] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm毘式连装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 34060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3315, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_48[34061] = { id = 34061, reload_max = 3216, damage = 52, base = 34060 } uv0.weapon_property_48[34062] = { id = 34062, reload_max = 3117, damage = 60, base = 34060 } uv0.weapon_property_48[34063] = { id = 34063, reload_max = 3018, damage = 68, base = 34060 } uv0.weapon_property_48[34064] = { id = 34064, reload_max = 2919, damage = 74, base = 34060 } uv0.weapon_property_48[34065] = { id = 34065, reload_max = 2820, damage = 82, base = 34060 } uv0.weapon_property_48[34066] = { id = 34066, reload_max = 2721, damage = 88, base = 34060 } uv0.weapon_property_48[34067] = { reload_max = 2721, damage = 88, base = 34060, id = 34067, corrected = 114 } uv0.weapon_property_48[34100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 110, min_range = 50, id = 34100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4158, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_48[34101] = { id = 34101, reload_max = 4076, damage = 56, base = 34100 } uv0.weapon_property_48[34102] = { id = 34102, reload_max = 3992, damage = 64, base = 34100 } uv0.weapon_property_48[34103] = { id = 34103, reload_max = 3908, damage = 72, base = 34100 } uv0.weapon_property_48[34120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 110, min_range = 50, id = 34120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3960, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_48[34121] = { id = 34121, reload_max = 3881, damage = 62, base = 34120 } uv0.weapon_property_48[34122] = { id = 34122, reload_max = 3802, damage = 70, base = 34120 } uv0.weapon_property_48[34123] = { id = 34123, reload_max = 3722, damage = 79, base = 34120 } uv0.weapon_property_48[34124] = { id = 34124, reload_max = 3643, damage = 88, base = 34120 } uv0.weapon_property_48[34125] = { id = 34125, reload_max = 3564, damage = 97, base = 34120 } uv0.weapon_property_48[34126] = { id = 34126, reload_max = 3485, damage = 106, base = 34120 } uv0.weapon_property_48[34140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 50, id = 34140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3762, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_48[34141] = { id = 34141, reload_max = 3686, damage = 68, base = 34140 } uv0.weapon_property_48[34142] = { id = 34142, reload_max = 3611, damage = 76, base = 34140 } uv0.weapon_property_48[34143] = { id = 34143, reload_max = 3537, damage = 86, base = 34140 } uv0.weapon_property_48[34144] = { id = 34144, reload_max = 3462, damage = 96, base = 34140 } uv0.weapon_property_48[34145] = { id = 34145, reload_max = 3386, damage = 106, base = 34140 } uv0.weapon_property_48[34146] = { id = 34146, reload_max = 3310, damage = 116, base = 34140 } uv0.weapon_property_48[34147] = { id = 34147, reload_max = 3235, damage = 124, base = 34140 } uv0.weapon_property_48[34148] = { id = 34148, reload_max = 3160, damage = 134, base = 34140 } uv0.weapon_property_48[34149] = { id = 34149, reload_max = 3086, damage = 144, base = 34140 } uv0.weapon_property_48[34150] = { id = 34150, reload_max = 3010, damage = 154, base = 34140 } uv0.weapon_property_48[34151] = { reload_max = 3010, damage = 154, base = 34140, id = 34151, corrected = 114 } uv0.weapon_property_48[34160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮(三式弹)T0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, damage = 12, corrected = 110, min_range = 50, id = 34160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1540 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_48[34161] = { id = 34161, reload_max = 3575, damage = 13, base = 34160 } uv0.weapon_property_48[34162] = { id = 34162, reload_max = 3500, damage = 14, base = 34160 } uv0.weapon_property_48[34163] = { id = 34163, reload_max = 3425, damage = 15, base = 34160 } uv0.weapon_property_48[34164] = { id = 34164, reload_max = 3350, damage = 16, base = 34160 } uv0.weapon_property_48[34165] = { id = 34165, reload_max = 3275, damage = 17, base = 34160 } uv0.weapon_property_48[34166] = { id = 34166, reload_max = 3200, damage = 18, base = 34160 } uv0.weapon_property_48[34167] = { id = 34167, reload_max = 3125, damage = 19, base = 34160 } uv0.weapon_property_48[34168] = { id = 34168, reload_max = 3050, damage = 20, base = 34160 } uv0.weapon_property_48[34169] = { id = 34169, reload_max = 2975, damage = 21, base = 34160 } uv0.weapon_property_48[34170] = { id = 34170, reload_max = 2900, damage = 22, base = 34160 } uv0.weapon_property_48[34171] = { reload_max = 2900, damage = 22, base = 34160, id = 34171, corrected = 114 } uv0.weapon_property_48[34172] = { reload_max = 2900, damage = 22, base = 34160, id = 34172, corrected = 121 } uv0.weapon_property_48[34173] = { reload_max = 2900, damage = 22, base = 34160, id = 34173, corrected = 130 } uv0.weapon_property_48[34180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型410mm三连装炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 34180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4530, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_48[34181] = { id = 34181, reload_max = 4440, damage = 68, base = 34180 } uv0.weapon_property_48[34182] = { id = 34182, reload_max = 4350, damage = 76, base = 34180 } uv0.weapon_property_48[34183] = { id = 34183, reload_max = 4260, damage = 86, base = 34180 } uv0.weapon_property_48[34184] = { id = 34184, reload_max = 4170, damage = 96, base = 34180 } uv0.weapon_property_48[34185] = { id = 34185, reload_max = 4080, damage = 106, base = 34180 } uv0.weapon_property_48[34186] = { id = 34186, reload_max = 3990, damage = 116, base = 34180 } uv0.weapon_property_48[34187] = { id = 34187, reload_max = 3900, damage = 124, base = 34180 } uv0.weapon_property_48[34188] = { id = 34188, reload_max = 3810, damage = 134, base = 34180 } uv0.weapon_property_48[34189] = { id = 34189, reload_max = 3720, damage = 144, base = 34180 } uv0.weapon_property_48[34190] = { id = 34190, reload_max = 3630, damage = 154, base = 34180 } end()