pg = pg or {} pg.weapon_property_47 = {} function () uv0.weapon_property_47[33025] = { id = 33025, reload_max = 1200, damage = 34, base = 33020 } uv0.weapon_property_47[33026] = { id = 33026, reload_max = 1169, damage = 36, base = 33020 } uv0.weapon_property_47[33040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 33040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1331, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33041] = { id = 33041, reload_max = 1290, damage = 28, base = 33040 } uv0.weapon_property_47[33042] = { id = 33042, reload_max = 1250, damage = 30, base = 33040 } uv0.weapon_property_47[33043] = { id = 33043, reload_max = 1210, damage = 32, base = 33040 } uv0.weapon_property_47[33044] = { id = 33044, reload_max = 1169, damage = 34, base = 33040 } uv0.weapon_property_47[33045] = { id = 33045, reload_max = 1129, damage = 36, base = 33040 } uv0.weapon_property_47[33046] = { id = 33046, reload_max = 1089, damage = 38, base = 33040 } uv0.weapon_property_47[33047] = { id = 33047, reload_max = 1048, damage = 40, base = 33040 } uv0.weapon_property_47[33048] = { id = 33048, reload_max = 1008, damage = 42, base = 33040 } uv0.weapon_property_47[33049] = { id = 33049, reload_max = 968, damage = 44, base = 33040 } uv0.weapon_property_47[33050] = { id = 33050, reload_max = 927, damage = 46, base = 33040 } uv0.weapon_property_47[33051] = { reload_max = 927, damage = 46, base = 33040, id = 33051, corrected = 114 } uv0.weapon_property_47[33060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型203mm连装炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 33060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33061] = { id = 33061, reload_max = 1250, damage = 30, base = 33060 } uv0.weapon_property_47[33062] = { id = 33062, reload_max = 1210, damage = 32, base = 33060 } uv0.weapon_property_47[33063] = { id = 33063, reload_max = 1170, damage = 34, base = 33060 } uv0.weapon_property_47[33064] = { id = 33064, reload_max = 1130, damage = 36, base = 33060 } uv0.weapon_property_47[33065] = { id = 33065, reload_max = 1090, damage = 38, base = 33060 } uv0.weapon_property_47[33066] = { id = 33066, reload_max = 1050, damage = 40, base = 33060 } uv0.weapon_property_47[33067] = { id = 33067, reload_max = 1010, damage = 42, base = 33060 } uv0.weapon_property_47[33068] = { id = 33068, reload_max = 970, damage = 44, base = 33060 } uv0.weapon_property_47[33069] = { id = 33069, reload_max = 930, damage = 46, base = 33060 } uv0.weapon_property_47[33070] = { id = 33070, reload_max = 890, damage = 48, base = 33060 } uv0.weapon_property_47[33071] = { reload_max = 890, damage = 48, base = 33060, id = 33071, corrected = 114 } uv0.weapon_property_47[33072] = { reload_max = 890, damage = 48, base = 33060, id = 33072, corrected = 121 } uv0.weapon_property_47[33073] = { reload_max = 890, damage = 48, base = 33060, id = 33073, corrected = 130 } uv0.weapon_property_47[33080] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 33080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1316, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33081] = { id = 33081, reload_max = 1275, damage = 30, base = 33080 } uv0.weapon_property_47[33082] = { id = 33082, reload_max = 1235, damage = 32, base = 33080 } uv0.weapon_property_47[33083] = { id = 33083, reload_max = 1195, damage = 34, base = 33080 } uv0.weapon_property_47[33084] = { id = 33084, reload_max = 1154, damage = 36, base = 33080 } uv0.weapon_property_47[33085] = { id = 33085, reload_max = 1114, damage = 38, base = 33080 } uv0.weapon_property_47[33086] = { id = 33086, reload_max = 1074, damage = 40, base = 33080 } uv0.weapon_property_47[33087] = { id = 33087, reload_max = 1033, damage = 42, base = 33080 } uv0.weapon_property_47[33088] = { id = 33088, reload_max = 993, damage = 44, base = 33080 } uv0.weapon_property_47[33089] = { id = 33089, reload_max = 953, damage = 46, base = 33080 } uv0.weapon_property_47[33090] = { id = 33090, reload_max = 912, damage = 48, base = 33080 } uv0.weapon_property_47[33091] = { reload_max = 912, damage = 48, base = 33080, id = 33091, corrected = 114 } uv0.weapon_property_47[33100] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装310mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 110, min_range = 0, id = 33100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1963, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1414 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_47[33101] = { id = 33101, reload_max = 1928, damage = 38, base = 33100 } uv0.weapon_property_47[33102] = { id = 33102, reload_max = 1892, damage = 40, base = 33100 } uv0.weapon_property_47[33103] = { id = 33103, reload_max = 1857, damage = 42, base = 33100 } uv0.weapon_property_47[33104] = { id = 33104, reload_max = 1822, damage = 44, base = 33100 } uv0.weapon_property_47[33105] = { id = 33105, reload_max = 1786, damage = 46, base = 33100 } uv0.weapon_property_47[33106] = { id = 33106, reload_max = 1751, damage = 48, base = 33100 } uv0.weapon_property_47[33107] = { id = 33107, reload_max = 1716, damage = 50, base = 33100 } uv0.weapon_property_47[33108] = { id = 33108, reload_max = 1680, damage = 52, base = 33100 } uv0.weapon_property_47[33109] = { id = 33109, reload_max = 1645, damage = 54, base = 33100 } uv0.weapon_property_47[33110] = { id = 33110, reload_max = 1610, damage = 56, base = 33100 } uv0.weapon_property_47[33111] = { reload_max = 1610, damage = 56, base = 33100, id = 33111, corrected = 114 } uv0.weapon_property_47[33112] = { reload_max = 1610, damage = 56, base = 33100, id = 33112, corrected = 121 } uv0.weapon_property_47[33113] = { reload_max = 1610, damage = 56, base = 33100, id = 33113, corrected = 130 } uv0.weapon_property_47[34000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 38, corrected = 110, min_range = 50, id = 34000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3639, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_47[34001] = { id = 34001, reload_max = 3566, damage = 44, base = 34000 } uv0.weapon_property_47[34002] = { id = 34002, reload_max = 3493, damage = 50, base = 34000 } uv0.weapon_property_47[34003] = { id = 34003, reload_max = 3420, damage = 56, base = 34000 } uv0.weapon_property_47[34020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 42, corrected = 110, min_range = 50, id = 34020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3465, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_47[34021] = { id = 34021, reload_max = 3396, damage = 48, base = 34020 } uv0.weapon_property_47[34022] = { id = 34022, reload_max = 3326, damage = 55, base = 34020 } uv0.weapon_property_47[34023] = { id = 34023, reload_max = 3257, damage = 62, base = 34020 } uv0.weapon_property_47[34040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 34040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3292, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } end()