pg = pg or {} pg.weapon_property_46 = {} function () uv0.weapon_property_46[32201] = { id = 32201, reload_max = 816, damage = 7, base = 32200 } uv0.weapon_property_46[32202] = { id = 32202, reload_max = 800, damage = 8, base = 32200 } uv0.weapon_property_46[32203] = { id = 32203, reload_max = 784, damage = 9, base = 32200 } uv0.weapon_property_46[32204] = { id = 32204, reload_max = 768, damage = 10, base = 32200 } uv0.weapon_property_46[32205] = { id = 32205, reload_max = 752, damage = 11, base = 32200 } uv0.weapon_property_46[32206] = { id = 32206, reload_max = 736, damage = 12, base = 32200 } uv0.weapon_property_46[32220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 32220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32221] = { id = 32221, reload_max = 784, damage = 8, base = 32220 } uv0.weapon_property_46[32222] = { id = 32222, reload_max = 768, damage = 9, base = 32220 } uv0.weapon_property_46[32223] = { id = 32223, reload_max = 752, damage = 10, base = 32220 } uv0.weapon_property_46[32224] = { id = 32224, reload_max = 736, damage = 11, base = 32220 } uv0.weapon_property_46[32225] = { id = 32225, reload_max = 720, damage = 12, base = 32220 } uv0.weapon_property_46[32226] = { id = 32226, reload_max = 704, damage = 13, base = 32220 } uv0.weapon_property_46[32227] = { id = 32227, reload_max = 688, damage = 14, base = 32220 } uv0.weapon_property_46[32228] = { id = 32228, reload_max = 672, damage = 15, base = 32220 } uv0.weapon_property_46[32229] = { id = 32229, reload_max = 656, damage = 16, base = 32220 } uv0.weapon_property_46[32230] = { id = 32230, reload_max = 640, damage = 17, base = 32220 } uv0.weapon_property_46[32240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 32240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32241] = { id = 32241, reload_max = 764, damage = 9, base = 32240 } uv0.weapon_property_46[32242] = { id = 32242, reload_max = 748, damage = 10, base = 32240 } uv0.weapon_property_46[32243] = { id = 32243, reload_max = 732, damage = 11, base = 32240 } uv0.weapon_property_46[32244] = { id = 32244, reload_max = 716, damage = 12, base = 32240 } uv0.weapon_property_46[32245] = { id = 32245, reload_max = 700, damage = 13, base = 32240 } uv0.weapon_property_46[32246] = { id = 32246, reload_max = 684, damage = 14, base = 32240 } uv0.weapon_property_46[32247] = { id = 32247, reload_max = 668, damage = 15, base = 32240 } uv0.weapon_property_46[32248] = { id = 32248, reload_max = 652, damage = 16, base = 32240 } uv0.weapon_property_46[32249] = { id = 32249, reload_max = 636, damage = 17, base = 32240 } uv0.weapon_property_46[32250] = { id = 32250, reload_max = 620, damage = 18, base = 32240 } uv0.weapon_property_46[32251] = { reload_max = 620, damage = 18, base = 32240, id = 32251, corrected = 109 } uv0.weapon_property_46[32252] = { reload_max = 620, damage = 18, base = 32240, id = 32252, corrected = 116 } uv0.weapon_property_46[32253] = { reload_max = 620, damage = 18, base = 32240, id = 32253, corrected = 124 } uv0.weapon_property_46[32300] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 32300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32301] = { id = 32301, reload_max = 664, damage = 7, base = 32300 } uv0.weapon_property_46[32302] = { id = 32302, reload_max = 648, damage = 8, base = 32300 } uv0.weapon_property_46[32303] = { id = 32303, reload_max = 632, damage = 9, base = 32300 } uv0.weapon_property_46[32320] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 32320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 645, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32321] = { id = 32321, reload_max = 630, damage = 8, base = 32320 } uv0.weapon_property_46[32322] = { id = 32322, reload_max = 615, damage = 9, base = 32320 } uv0.weapon_property_46[32323] = { id = 32323, reload_max = 600, damage = 10, base = 32320 } uv0.weapon_property_46[32324] = { id = 32324, reload_max = 585, damage = 11, base = 32320 } uv0.weapon_property_46[32325] = { id = 32325, reload_max = 570, damage = 12, base = 32320 } uv0.weapon_property_46[32326] = { id = 32326, reload_max = 555, damage = 13, base = 32320 } uv0.weapon_property_46[32340] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 32340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 610, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[32341] = { id = 32341, reload_max = 596, damage = 9, base = 32340 } uv0.weapon_property_46[32342] = { id = 32342, reload_max = 582, damage = 10, base = 32340 } uv0.weapon_property_46[32343] = { id = 32343, reload_max = 568, damage = 11, base = 32340 } uv0.weapon_property_46[32344] = { id = 32344, reload_max = 554, damage = 12, base = 32340 } uv0.weapon_property_46[32345] = { id = 32345, reload_max = 540, damage = 13, base = 32340 } uv0.weapon_property_46[32346] = { id = 32346, reload_max = 526, damage = 14, base = 32340 } uv0.weapon_property_46[32347] = { id = 32347, reload_max = 512, damage = 15, base = 32340 } uv0.weapon_property_46[32348] = { id = 32348, reload_max = 498, damage = 16, base = 32340 } uv0.weapon_property_46[32349] = { id = 32349, reload_max = 484, damage = 17, base = 32340 } uv0.weapon_property_46[32350] = { id = 32350, reload_max = 470, damage = 18, base = 32340 } uv0.weapon_property_46[32351] = { reload_max = 470, damage = 18, base = 32340, id = 32351, corrected = 114 } uv0.weapon_property_46[33000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 33000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1411, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[33001] = { id = 33001, reload_max = 1381, damage = 24, base = 33000 } uv0.weapon_property_46[33002] = { id = 33002, reload_max = 1351, damage = 26, base = 33000 } uv0.weapon_property_46[33003] = { id = 33003, reload_max = 1320, damage = 28, base = 33000 } uv0.weapon_property_46[33020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 33020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1351, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_46[33021] = { id = 33021, reload_max = 1320, damage = 26, base = 33020 } uv0.weapon_property_46[33022] = { id = 33022, reload_max = 1290, damage = 28, base = 33020 } uv0.weapon_property_46[33023] = { id = 33023, reload_max = 1260, damage = 30, base = 33020 } uv0.weapon_property_46[33024] = { id = 33024, reload_max = 1230, damage = 32, base = 33020 } end()