pg = pg or {} pg.weapon_property_45 = {} function () uv0.weapon_property_45[31265] = { id = 31265, reload_max = 236, damage = 7, base = 31260 } uv0.weapon_property_45[31266] = { id = 31266, reload_max = 232, damage = 8, base = 31260 } uv0.weapon_property_45[31267] = { reload_max = 232, damage = 8, base = 31260, id = 31267, corrected = 130 } uv0.weapon_property_45[31280] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 267, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[31281] = { id = 31281, reload_max = 262, damage = 5, base = 31280 } uv0.weapon_property_45[31282] = { id = 31282, reload_max = 257, damage = 6, base = 31280 } uv0.weapon_property_45[31283] = { id = 31283, reload_max = 252, damage = 7, base = 31280 } uv0.weapon_property_45[31284] = { id = 31284, reload_max = 247, damage = 8, base = 31280 } uv0.weapon_property_45[31285] = { id = 31285, reload_max = 243, damage = 9, base = 31280 } uv0.weapon_property_45[31286] = { id = 31286, reload_max = 238, damage = 10, base = 31280 } uv0.weapon_property_45[31287] = { id = 31287, reload_max = 232, damage = 11, base = 31280 } uv0.weapon_property_45[31288] = { id = 31288, reload_max = 227, damage = 12, base = 31280 } uv0.weapon_property_45[31289] = { id = 31289, reload_max = 223, damage = 13, base = 31280 } uv0.weapon_property_45[31290] = { id = 31290, reload_max = 218, damage = 14, base = 31280 } uv0.weapon_property_45[31291] = { reload_max = 218, damage = 14, base = 31280, id = 31291, corrected = 114 } uv0.weapon_property_45[32000] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 32000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 832, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32001] = { id = 32001, reload_max = 824, damage = 6, base = 32000 } uv0.weapon_property_45[32002] = { id = 32002, reload_max = 816, damage = 7, base = 32000 } uv0.weapon_property_45[32003] = { id = 32003, reload_max = 808, damage = 8, base = 32000 } uv0.weapon_property_45[32020] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 32020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 788, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32021] = { id = 32021, reload_max = 780, damage = 7, base = 32020 } uv0.weapon_property_45[32022] = { id = 32022, reload_max = 773, damage = 8, base = 32020 } uv0.weapon_property_45[32023] = { id = 32023, reload_max = 766, damage = 9, base = 32020 } uv0.weapon_property_45[32040] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 32040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 758, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32041] = { id = 32041, reload_max = 750, damage = 8, base = 32040 } uv0.weapon_property_45[32042] = { id = 32042, reload_max = 742, damage = 9, base = 32040 } uv0.weapon_property_45[32043] = { id = 32043, reload_max = 734, damage = 10, base = 32040 } uv0.weapon_property_45[32044] = { id = 32044, reload_max = 725, damage = 11, base = 32040 } uv0.weapon_property_45[32045] = { id = 32045, reload_max = 717, damage = 12, base = 32040 } uv0.weapon_property_45[32046] = { id = 32046, reload_max = 709, damage = 13, base = 32040 } uv0.weapon_property_45[32047] = { reload_max = 709, damage = 13, base = 32040, id = 32047, corrected = 130 } uv0.weapon_property_45[32060] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 32060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 485, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32061] = { id = 32061, reload_max = 471, damage = 8, base = 32060 } uv0.weapon_property_45[32062] = { id = 32062, reload_max = 457, damage = 10, base = 32060 } uv0.weapon_property_45[32063] = { id = 32063, reload_max = 444, damage = 12, base = 32060 } uv0.weapon_property_45[32064] = { id = 32064, reload_max = 430, damage = 14, base = 32060 } uv0.weapon_property_45[32065] = { id = 32065, reload_max = 416, damage = 15, base = 32060 } uv0.weapon_property_45[32066] = { id = 32066, reload_max = 403, damage = 16, base = 32060 } uv0.weapon_property_45[32067] = { reload_max = 403, damage = 16, base = 32060, id = 32067, corrected = 130 } uv0.weapon_property_45[32100] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 32100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 672, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32101] = { id = 32101, reload_max = 657, damage = 6, base = 32100 } uv0.weapon_property_45[32102] = { id = 32102, reload_max = 641, damage = 7, base = 32100 } uv0.weapon_property_45[32103] = { id = 32103, reload_max = 626, damage = 8, base = 32100 } uv0.weapon_property_45[32120] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 32120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 635, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32121] = { id = 32121, reload_max = 621, damage = 7, base = 32120 } uv0.weapon_property_45[32122] = { id = 32122, reload_max = 607, damage = 8, base = 32120 } uv0.weapon_property_45[32123] = { id = 32123, reload_max = 592, damage = 9, base = 32120 } uv0.weapon_property_45[32124] = { id = 32124, reload_max = 577, damage = 10, base = 32120 } uv0.weapon_property_45[32125] = { id = 32125, reload_max = 563, damage = 11, base = 32120 } uv0.weapon_property_45[32126] = { id = 32126, reload_max = 548, damage = 12, base = 32120 } uv0.weapon_property_45[32140] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 32140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 599, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_45[32141] = { id = 32141, reload_max = 586, damage = 8, base = 32140 } uv0.weapon_property_45[32142] = { id = 32142, reload_max = 572, damage = 9, base = 32140 } uv0.weapon_property_45[32143] = { id = 32143, reload_max = 558, damage = 10, base = 32140 } uv0.weapon_property_45[32144] = { id = 32144, reload_max = 544, damage = 11, base = 32140 } uv0.weapon_property_45[32145] = { id = 32145, reload_max = 530, damage = 12, base = 32140 } uv0.weapon_property_45[32146] = { id = 32146, reload_max = 516, damage = 13, base = 32140 } uv0.weapon_property_45[32147] = { id = 32147, reload_max = 503, damage = 14, base = 32140 } uv0.weapon_property_45[32148] = { id = 32148, reload_max = 489, damage = 15, base = 32140 } uv0.weapon_property_45[32149] = { id = 32149, reload_max = 475, damage = 16, base = 32140 } uv0.weapon_property_45[32150] = { id = 32150, reload_max = 462, damage = 17, base = 32140 } uv0.weapon_property_45[32151] = { reload_max = 462, damage = 17, base = 32140, id = 32151, corrected = 114 } uv0.weapon_property_45[32200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 32200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 832, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()