pg = pg or {} pg.weapon_property_44 = {} function () uv0.weapon_property_44[31101] = { id = 31101, reload_max = 191, base = 31100 } uv0.weapon_property_44[31102] = { id = 31102, reload_max = 188, damage = 4, base = 31100 } uv0.weapon_property_44[31103] = { id = 31103, reload_max = 184, damage = 4, base = 31100 } uv0.weapon_property_44[31120] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 187, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31121] = { id = 31121, reload_max = 183, base = 31120 } uv0.weapon_property_44[31122] = { id = 31122, reload_max = 179, damage = 4, base = 31120 } uv0.weapon_property_44[31123] = { id = 31123, reload_max = 174, damage = 4, base = 31120 } uv0.weapon_property_44[31140] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 177, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31141] = { id = 31141, reload_max = 174, base = 31140 } uv0.weapon_property_44[31142] = { id = 31142, reload_max = 170, damage = 4, base = 31140 } uv0.weapon_property_44[31143] = { id = 31143, reload_max = 165, damage = 4, base = 31140 } uv0.weapon_property_44[31144] = { id = 31144, reload_max = 162, damage = 7, base = 31140 } uv0.weapon_property_44[31145] = { id = 31145, reload_max = 158, damage = 7, base = 31140 } uv0.weapon_property_44[31146] = { id = 31146, reload_max = 154, damage = 8, base = 31140 } uv0.weapon_property_44[31147] = { reload_max = 154, damage = 8, base = 31140, id = 31147, corrected = 130 } uv0.weapon_property_44[31160] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "十一年式120mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 120, min_range = 0, id = 31160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31161] = { id = 31161, reload_max = 246, base = 31160 } uv0.weapon_property_44[31162] = { id = 31162, reload_max = 242, damage = 4, base = 31160 } uv0.weapon_property_44[31163] = { id = 31163, reload_max = 238, damage = 4, base = 31160 } uv0.weapon_property_44[31164] = { id = 31164, reload_max = 234, damage = 7, base = 31160 } uv0.weapon_property_44[31165] = { id = 31165, reload_max = 230, damage = 7, base = 31160 } uv0.weapon_property_44[31166] = { id = 31166, reload_max = 226, damage = 8, base = 31160 } uv0.weapon_property_44[31167] = { reload_max = 226, damage = 8, base = 31160, id = 31167, corrected = 125 } uv0.weapon_property_44[31180] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装高角炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 120, min_range = 0, id = 31180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 188, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31181] = { id = 31181, reload_max = 184, base = 31180 } uv0.weapon_property_44[31182] = { id = 31182, reload_max = 181, damage = 5, base = 31180 } uv0.weapon_property_44[31183] = { id = 31183, reload_max = 177, damage = 5, base = 31180 } uv0.weapon_property_44[31184] = { id = 31184, reload_max = 173, damage = 7, base = 31180 } uv0.weapon_property_44[31185] = { id = 31185, reload_max = 170, damage = 7, base = 31180 } uv0.weapon_property_44[31186] = { id = 31186, reload_max = 166, damage = 8, base = 31180 } uv0.weapon_property_44[31187] = { id = 31187, reload_max = 163, damage = 9, base = 31180 } uv0.weapon_property_44[31188] = { id = 31188, reload_max = 160, damage = 9, base = 31180 } uv0.weapon_property_44[31189] = { id = 31189, reload_max = 154, damage = 10, base = 31180 } uv0.weapon_property_44[31190] = { id = 31190, reload_max = 152, damage = 11, base = 31180 } uv0.weapon_property_44[31191] = { reload_max = 152, damage = 11, base = 31180, id = 31191, corrected = 125 } uv0.weapon_property_44[31200] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 306, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31201] = { id = 31201, reload_max = 301, base = 31200 } uv0.weapon_property_44[31202] = { id = 31202, reload_max = 295, damage = 5, base = 31200 } uv0.weapon_property_44[31203] = { id = 31203, reload_max = 290, damage = 5, base = 31200 } uv0.weapon_property_44[31220] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 291, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31221] = { id = 31221, reload_max = 286, base = 31220 } uv0.weapon_property_44[31222] = { id = 31222, reload_max = 281, damage = 5, base = 31220 } uv0.weapon_property_44[31223] = { id = 31223, reload_max = 276, damage = 5, base = 31220 } uv0.weapon_property_44[31224] = { id = 31224, reload_max = 270, damage = 7, base = 31220 } uv0.weapon_property_44[31225] = { id = 31225, reload_max = 265, damage = 7, base = 31220 } uv0.weapon_property_44[31226] = { id = 31226, reload_max = 260, damage = 8, base = 31220 } uv0.weapon_property_44[31240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 277, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31241] = { id = 31241, reload_max = 272, base = 31240 } uv0.weapon_property_44[31242] = { id = 31242, reload_max = 267, damage = 5, base = 31240 } uv0.weapon_property_44[31243] = { id = 31243, reload_max = 262, damage = 5, base = 31240 } uv0.weapon_property_44[31244] = { id = 31244, reload_max = 257, damage = 8, base = 31240 } uv0.weapon_property_44[31245] = { id = 31245, reload_max = 253, damage = 8, base = 31240 } uv0.weapon_property_44[31246] = { id = 31246, reload_max = 248, damage = 9, base = 31240 } uv0.weapon_property_44[31247] = { id = 31247, reload_max = 242, damage = 10, base = 31240 } uv0.weapon_property_44[31248] = { id = 31248, reload_max = 237, damage = 10, base = 31240 } uv0.weapon_property_44[31249] = { id = 31249, reload_max = 233, damage = 11, base = 31240 } uv0.weapon_property_44[31250] = { id = 31250, reload_max = 228, damage = 12, base = 31240 } uv0.weapon_property_44[31251] = { reload_max = 228, damage = 12, base = 31240, id = 31251, corrected = 114 } uv0.weapon_property_44[31260] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装两用炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 256, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_44[31261] = { id = 31261, reload_max = 252, base = 31260 } uv0.weapon_property_44[31262] = { id = 31262, reload_max = 248, damage = 4, base = 31260 } uv0.weapon_property_44[31263] = { id = 31263, reload_max = 244, damage = 4, base = 31260 } uv0.weapon_property_44[31264] = { id = 31264, reload_max = 240, damage = 7, base = 31260 } end()