pg = pg or {} pg.weapon_property_43 = {} function () uv0.weapon_property_43[29324] = { id = 29324, reload_max = 1770, damage = 257, base = 29320 } uv0.weapon_property_43[29325] = { id = 29325, reload_max = 1735, damage = 281, base = 29320 } uv0.weapon_property_43[29326] = { id = 29326, reload_max = 1700, damage = 305, base = 29320 } uv0.weapon_property_43[29327] = { id = 29327, reload_max = 1665, damage = 329, base = 29320 } uv0.weapon_property_43[29328] = { id = 29328, reload_max = 1630, damage = 353, base = 29320 } uv0.weapon_property_43[29329] = { id = 29329, reload_max = 1595, damage = 377, base = 29320 } uv0.weapon_property_43[29330] = { id = 29330, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[29331] = { id = 29331, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[29332] = { id = 29332, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[29333] = { id = 29333, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property_43[30000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "305mm连装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 110, min_range = 50, id = 30000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_43[30001] = { id = 30001, reload_max = 3020, damage = 45, base = 30000 } uv0.weapon_property_43[30002] = { id = 30002, reload_max = 2940, damage = 50, base = 30000 } uv0.weapon_property_43[30003] = { id = 30003, reload_max = 2860, damage = 56, base = 30000 } uv0.weapon_property_43[30004] = { id = 30004, reload_max = 2780, damage = 62, base = 30000 } uv0.weapon_property_43[30005] = { id = 30005, reload_max = 2700, damage = 68, base = 30000 } uv0.weapon_property_43[30006] = { id = 30006, reload_max = 2620, damage = 74, base = 30000 } uv0.weapon_property_43[30007] = { reload_max = 2620, damage = 74, base = 30000, id = 30007, corrected = 114 } uv0.weapon_property_43[31000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[31001] = { id = 31001, reload_max = 196, base = 31000 } uv0.weapon_property_43[31002] = { id = 31002, reload_max = 191, damage = 6, base = 31000 } uv0.weapon_property_43[31003] = { id = 31003, reload_max = 189, damage = 6, base = 31000 } uv0.weapon_property_43[31004] = { id = 31004, reload_max = 184, damage = 6, base = 31000 } uv0.weapon_property_43[31005] = { id = 31005, reload_max = 180, damage = 7, base = 31000 } uv0.weapon_property_43[31006] = { id = 31006, reload_max = 176, damage = 7, base = 31000 } uv0.weapon_property_43[31020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 191, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[31021] = { id = 31021, reload_max = 187, base = 31020 } uv0.weapon_property_43[31022] = { id = 31022, reload_max = 182, damage = 6, base = 31020 } uv0.weapon_property_43[31023] = { id = 31023, reload_max = 179, damage = 6, base = 31020 } uv0.weapon_property_43[31024] = { id = 31024, reload_max = 175, damage = 7, base = 31020 } uv0.weapon_property_43[31025] = { id = 31025, reload_max = 172, damage = 8, base = 31020 } uv0.weapon_property_43[31026] = { id = 31026, reload_max = 167, damage = 8, base = 31020 } uv0.weapon_property_43[31027] = { id = 31027, reload_max = 163, damage = 9, base = 31020 } uv0.weapon_property_43[31028] = { id = 31028, reload_max = 160, damage = 9, base = 31020 } uv0.weapon_property_43[31029] = { id = 31029, reload_max = 156, damage = 10, base = 31020 } uv0.weapon_property_43[31030] = { id = 31030, reload_max = 153, damage = 11, base = 31020 } uv0.weapon_property_43[31040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 181, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[31041] = { id = 31041, reload_max = 177, base = 31040 } uv0.weapon_property_43[31042] = { id = 31042, reload_max = 174, damage = 7, base = 31040 } uv0.weapon_property_43[31043] = { id = 31043, reload_max = 170, damage = 7, base = 31040 } uv0.weapon_property_43[31044] = { id = 31044, reload_max = 166, damage = 8, base = 31040 } uv0.weapon_property_43[31045] = { id = 31045, reload_max = 163, damage = 9, base = 31040 } uv0.weapon_property_43[31046] = { id = 31046, reload_max = 159, damage = 9, base = 31040 } uv0.weapon_property_43[31047] = { id = 31047, reload_max = 156, damage = 10, base = 31040 } uv0.weapon_property_43[31048] = { id = 31048, reload_max = 153, damage = 10, base = 31040 } uv0.weapon_property_43[31049] = { id = 31049, reload_max = 147, damage = 11, base = 31040 } uv0.weapon_property_43[31050] = { id = 31050, reload_max = 145, damage = 12, base = 31040 } uv0.weapon_property_43[31051] = { reload_max = 145, damage = 12, base = 31040, id = 31051, corrected = 114 } uv0.weapon_property_43[31052] = { reload_max = 145, damage = 12, base = 31040, id = 31052, corrected = 121 } uv0.weapon_property_43[31053] = { reload_max = 145, damage = 12, base = 31040, id = 31053, corrected = 130 } uv0.weapon_property_43[31060] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm88式火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 247, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_43[31061] = { id = 31061, reload_max = 240, base = 31060 } uv0.weapon_property_43[31062] = { id = 31062, reload_max = 236, damage = 5, base = 31060 } uv0.weapon_property_43[31063] = { id = 31063, reload_max = 231, damage = 5, base = 31060 } uv0.weapon_property_43[31064] = { id = 31064, reload_max = 227, damage = 6, base = 31060 } uv0.weapon_property_43[31065] = { id = 31065, reload_max = 221, damage = 6, base = 31060 } uv0.weapon_property_43[31066] = { id = 31066, reload_max = 217, damage = 7, base = 31060 } uv0.weapon_property_43[31067] = { id = 31067, reload_max = 212, damage = 7, base = 31060 } uv0.weapon_property_43[31068] = { id = 31068, reload_max = 208, damage = 8, base = 31060 } uv0.weapon_property_43[31069] = { id = 31069, reload_max = 202, damage = 8, base = 31060 } uv0.weapon_property_43[31070] = { id = 31070, reload_max = 198, damage = 9, base = 31060 } uv0.weapon_property_43[31071] = { reload_max = 198, damage = 9, base = 31060, id = 31071, corrected = 114 } uv0.weapon_property_43[31100] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 196, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()