pg = pg or {} pg.weapon_property_42 = {} function () uv0.weapon_property_42[29040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 29040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1950, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29041] = { reload_max = 1920, damage = 139, base = 29040, id = 29041, bullet_ID = { 29001 } } uv0.weapon_property_42[29042] = { reload_max = 1890, damage = 156, base = 29040, id = 29042, bullet_ID = { 29002 } } uv0.weapon_property_42[29043] = { reload_max = 1860, damage = 175, base = 29040, id = 29043, bullet_ID = { 29003 } } uv0.weapon_property_42[29044] = { reload_max = 1830, damage = 192, base = 29040, id = 29044, bullet_ID = { 29004 } } uv0.weapon_property_42[29045] = { reload_max = 1800, damage = 211, base = 29040, id = 29045, bullet_ID = { 29005 } } uv0.weapon_property_42[29046] = { reload_max = 1770, damage = 228, base = 29040, id = 29046, bullet_ID = { 29006 } } uv0.weapon_property_42[29047] = { reload_max = 1770, damage = 228, base = 29040, id = 29047, bullet_ID = { 29006 } } uv0.weapon_property_42[29100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 29100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29101] = { reload_max = 1730, damage = 138, base = 29100, id = 29101, bullet_ID = { 29101 } } uv0.weapon_property_42[29102] = { reload_max = 1700, damage = 156, base = 29100, id = 29102, bullet_ID = { 29102 } } uv0.weapon_property_42[29103] = { reload_max = 1670, damage = 174, base = 29100, id = 29103, bullet_ID = { 29103 } } uv0.weapon_property_42[29120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 29120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29121] = { reload_max = 1690, damage = 152, base = 29120, id = 29121, bullet_ID = { 29101 } } uv0.weapon_property_42[29122] = { reload_max = 1660, damage = 172, base = 29120, id = 29122, bullet_ID = { 29102 } } uv0.weapon_property_42[29123] = { reload_max = 1630, damage = 191, base = 29120, id = 29123, bullet_ID = { 29103 } } uv0.weapon_property_42[29124] = { reload_max = 1600, damage = 211, base = 29120, id = 29124, bullet_ID = { 29104 } } uv0.weapon_property_42[29125] = { reload_max = 1570, damage = 231, base = 29120, id = 29125, bullet_ID = { 29105 } } uv0.weapon_property_42[29126] = { reload_max = 1540, damage = 251, base = 29120, id = 29126, bullet_ID = { 29106 } } uv0.weapon_property_42[29140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 29140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29141] = { reload_max = 1650, damage = 166, base = 29140, id = 29141, bullet_ID = { 29101 } } uv0.weapon_property_42[29142] = { reload_max = 1620, damage = 188, base = 29140, id = 29142, bullet_ID = { 29102 } } uv0.weapon_property_42[29143] = { reload_max = 1590, damage = 208, base = 29140, id = 29143, bullet_ID = { 29103 } } uv0.weapon_property_42[29144] = { reload_max = 1560, damage = 230, base = 29140, id = 29144, bullet_ID = { 29104 } } uv0.weapon_property_42[29145] = { reload_max = 1530, damage = 252, base = 29140, id = 29145, bullet_ID = { 29105 } } uv0.weapon_property_42[29146] = { reload_max = 1500, damage = 274, base = 29140, id = 29146, bullet_ID = { 29106 } } uv0.weapon_property_42[29147] = { reload_max = 1470, damage = 296, base = 29140, id = 29147, bullet_ID = { 29107 } } uv0.weapon_property_42[29148] = { reload_max = 1440, damage = 316, base = 29140, id = 29148, bullet_ID = { 29108 } } uv0.weapon_property_42[29149] = { reload_max = 1410, damage = 338, base = 29140, id = 29149, bullet_ID = { 29109 } } uv0.weapon_property_42[29150] = { reload_max = 1380, damage = 360, base = 29140, id = 29150, bullet_ID = { 29110 } } uv0.weapon_property_42[29151] = { reload_max = 1380, damage = 360, base = 29140, id = 29151, bullet_ID = { 29110 } } uv0.weapon_property_42[29200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "萤火虫T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29201] = { reload_max = 2030, damage = 185, base = 29200, id = 29201, bullet_ID = { 29201 } } uv0.weapon_property_42[29202] = { reload_max = 1990, damage = 209, base = 29200, id = 29202, bullet_ID = { 29202 } } uv0.weapon_property_42[29203] = { reload_max = 1950, damage = 233, base = 29200, id = 29203, bullet_ID = { 29203 } } uv0.weapon_property_42[29204] = { reload_max = 1910, damage = 257, base = 29200, id = 29204, bullet_ID = { 29204 } } uv0.weapon_property_42[29205] = { reload_max = 1870, damage = 281, base = 29200, id = 29205, bullet_ID = { 29205 } } uv0.weapon_property_42[29206] = { reload_max = 1830, damage = 305, base = 29200, id = 29206, bullet_ID = { 29206 } } uv0.weapon_property_42[29207] = { reload_max = 1790, damage = 329, base = 29200, id = 29207, bullet_ID = { 29207 } } uv0.weapon_property_42[29208] = { reload_max = 1750, damage = 353, base = 29200, id = 29208, bullet_ID = { 29208 } } uv0.weapon_property_42[29209] = { reload_max = 1710, damage = 377, base = 29200, id = 29209, bullet_ID = { 29209 } } uv0.weapon_property_42[29210] = { reload_max = 1670, damage = 402, base = 29200, id = 29210, bullet_ID = { 29210 } } uv0.weapon_property_42[29211] = { reload_max = 1670, damage = 402, base = 29200, id = 29211, bullet_ID = { 29210 } } uv0.weapon_property_42[29212] = { reload_max = 1670, damage = 402, base = 29200, id = 29212, bullet_ID = { 29210 } } uv0.weapon_property_42[29213] = { reload_max = 1670, damage = 402, base = 29200, id = 29213, bullet_ID = { 29210 } } uv0.weapon_property_42[29300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼(831中队)T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1910, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29301] = { reload_max = 1875, damage = 185, base = 29300, id = 29301, bullet_ID = { 29301 } } uv0.weapon_property_42[29302] = { reload_max = 1840, damage = 209, base = 29300, id = 29302, bullet_ID = { 29302 } } uv0.weapon_property_42[29303] = { reload_max = 1805, damage = 233, base = 29300, id = 29303, bullet_ID = { 29303 } } uv0.weapon_property_42[29304] = { reload_max = 1770, damage = 257, base = 29300, id = 29304, bullet_ID = { 29304 } } uv0.weapon_property_42[29305] = { reload_max = 1735, damage = 281, base = 29300, id = 29305, bullet_ID = { 29305 } } uv0.weapon_property_42[29306] = { reload_max = 1700, damage = 305, base = 29300, id = 29306, bullet_ID = { 29306 } } uv0.weapon_property_42[29307] = { reload_max = 1665, damage = 329, base = 29300, id = 29307, bullet_ID = { 29307 } } uv0.weapon_property_42[29308] = { reload_max = 1630, damage = 353, base = 29300, id = 29308, bullet_ID = { 29308 } } uv0.weapon_property_42[29309] = { reload_max = 1595, damage = 377, base = 29300, id = 29309, bullet_ID = { 29309 } } uv0.weapon_property_42[29310] = { reload_max = 1560, damage = 402, base = 29300, id = 29310, bullet_ID = { 29310 } } uv0.weapon_property_42[29311] = { reload_max = 1560, damage = 402, base = 29300, id = 29311, bullet_ID = { 29310 } } uv0.weapon_property_42[29312] = { reload_max = 1560, damage = 402, base = 29300, id = 29312, bullet_ID = { 29310 } } uv0.weapon_property_42[29313] = { reload_max = 1560, damage = 402, base = 29300, id = 29313, bullet_ID = { 29310 } } uv0.weapon_property_42[29320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼(831中队)T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1910, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_42[29321] = { id = 29321, reload_max = 1875, damage = 185, base = 29320 } uv0.weapon_property_42[29322] = { id = 29322, reload_max = 1840, damage = 209, base = 29320 } uv0.weapon_property_42[29323] = { id = 29323, reload_max = 1805, damage = 233, base = 29320 } end()