pg = pg or {} pg.weapon_property_41 = {} function () uv0.weapon_property_41[28210] = { reload_max = 1750, damage = 288, base = 28200, id = 28210, bullet_ID = { 28210 } } uv0.weapon_property_41[28211] = { reload_max = 1750, damage = 288, base = 28200, id = 28211, bullet_ID = { 28210 } } uv0.weapon_property_41[28212] = { reload_max = 1750, damage = 288, base = 28200, id = 28212, bullet_ID = { 28210 } } uv0.weapon_property_41[28213] = { reload_max = 1750, damage = 288, base = 28200, id = 28213, bullet_ID = { 28210 } } uv0.weapon_property_41[28220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "火冠T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 28220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28221] = { id = 28221, reload_max = 2075, base = 28220 } uv0.weapon_property_41[28222] = { id = 28222, reload_max = 2020, base = 28220 } uv0.weapon_property_41[28223] = { id = 28223, reload_max = 1965, base = 28220 } uv0.weapon_property_41[28224] = { id = 28224, reload_max = 1910, base = 28220 } uv0.weapon_property_41[28225] = { id = 28225, reload_max = 1855, base = 28220 } uv0.weapon_property_41[28226] = { id = 28226, reload_max = 1800, base = 28220 } uv0.weapon_property_41[28227] = { id = 28227, reload_max = 1745, base = 28220 } uv0.weapon_property_41[28228] = { id = 28228, reload_max = 1690, base = 28220 } uv0.weapon_property_41[28229] = { id = 28229, reload_max = 1635, base = 28220 } uv0.weapon_property_41[28230] = { id = 28230, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28231] = { id = 28231, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28232] = { id = 28232, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28233] = { id = 28233, reload_max = 1580, base = 28220 } uv0.weapon_property_41[28300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "フェアリーアルバコアT1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28301] = { reload_max = 1870, damage = 48, base = 28300, id = 28301, bullet_ID = { 28301 } } uv0.weapon_property_41[28302] = { reload_max = 1840, damage = 62, base = 28300, id = 28302, bullet_ID = { 28302 } } uv0.weapon_property_41[28303] = { reload_max = 1810, damage = 76, base = 28300, id = 28303, bullet_ID = { 28303 } } uv0.weapon_property_41[28320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "フェアリーアルバコアT2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28320 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28321] = { reload_max = 1865, damage = 53, base = 28320, id = 28321, bullet_ID = { 28321 } } uv0.weapon_property_41[28322] = { reload_max = 1830, damage = 68, base = 28320, id = 28322, bullet_ID = { 28322 } } uv0.weapon_property_41[28323] = { reload_max = 1795, damage = 84, base = 28320, id = 28323, bullet_ID = { 28323 } } uv0.weapon_property_41[28324] = { reload_max = 1760, damage = 98, base = 28320, id = 28324, bullet_ID = { 28324 } } uv0.weapon_property_41[28325] = { reload_max = 1725, damage = 113, base = 28320, id = 28325, bullet_ID = { 28325 } } uv0.weapon_property_41[28326] = { reload_max = 1690, damage = 129, base = 28320, id = 28326, bullet_ID = { 28326 } } uv0.weapon_property_41[28340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "フェアリーアルバコアT3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1850, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28340 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28341] = { reload_max = 1815, damage = 58, base = 28340, id = 28341, bullet_ID = { 28341 } } uv0.weapon_property_41[28342] = { reload_max = 1780, damage = 74, base = 28340, id = 28342, bullet_ID = { 28342 } } uv0.weapon_property_41[28343] = { reload_max = 1745, damage = 92, base = 28340, id = 28343, bullet_ID = { 28343 } } uv0.weapon_property_41[28344] = { reload_max = 1710, damage = 107, base = 28340, id = 28344, bullet_ID = { 28344 } } uv0.weapon_property_41[28345] = { reload_max = 1675, damage = 123, base = 28340, id = 28345, bullet_ID = { 28345 } } uv0.weapon_property_41[28346] = { reload_max = 1640, damage = 141, base = 28340, id = 28346, bullet_ID = { 28346 } } uv0.weapon_property_41[28347] = { reload_max = 1605, damage = 157, base = 28340, id = 28347, bullet_ID = { 28347 } } uv0.weapon_property_41[28348] = { reload_max = 1570, damage = 175, base = 28340, id = 28348, bullet_ID = { 28348 } } uv0.weapon_property_41[28349] = { reload_max = 1535, damage = 191, base = 28340, id = 28349, bullet_ID = { 28349 } } uv0.weapon_property_41[28350] = { reload_max = 1500, damage = 207, base = 28340, id = 28350, bullet_ID = { 28350 } } uv0.weapon_property_41[28351] = { reload_max = 1500, damage = 207, base = 28340, id = 28351, bullet_ID = { 28350 } } uv0.weapon_property_41[28400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 28400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[28401] = { id = 28401, reload_max = 2245, base = 28400 } uv0.weapon_property_41[28402] = { id = 28402, reload_max = 2190, base = 28400 } uv0.weapon_property_41[28403] = { id = 28403, reload_max = 2135, base = 28400 } uv0.weapon_property_41[28404] = { id = 28404, reload_max = 2080, base = 28400 } uv0.weapon_property_41[28405] = { id = 28405, reload_max = 2025, base = 28400 } uv0.weapon_property_41[28406] = { id = 28406, reload_max = 1970, base = 28400 } uv0.weapon_property_41[28407] = { id = 28407, reload_max = 1915, base = 28400 } uv0.weapon_property_41[28408] = { id = 28408, reload_max = 1860, base = 28400 } uv0.weapon_property_41[28409] = { id = 28409, reload_max = 1805, base = 28400 } uv0.weapon_property_41[28410] = { id = 28410, reload_max = 1750, base = 28400 } uv0.weapon_property_41[28411] = { id = 28411, reload_max = 1750, base = 28400 } uv0.weapon_property_41[28412] = { id = 28412, reload_max = 1750, base = 28400 } uv0.weapon_property_41[28413] = { id = 28413, reload_max = 1750, base = 28400 } uv0.weapon_property_41[29000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 29000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2010, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[29001] = { reload_max = 1980, damage = 116, base = 29000, id = 29001, bullet_ID = { 29001 } } uv0.weapon_property_41[29002] = { reload_max = 1950, damage = 130, base = 29000, id = 29002, bullet_ID = { 29002 } } uv0.weapon_property_41[29003] = { reload_max = 1920, damage = 146, base = 29000, id = 29003, bullet_ID = { 29003 } } uv0.weapon_property_41[29020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 29020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1980, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_41[29021] = { reload_max = 1950, damage = 127, base = 29020, id = 29021, bullet_ID = { 29001 } } uv0.weapon_property_41[29022] = { reload_max = 1920, damage = 143, base = 29020, id = 29022, bullet_ID = { 29002 } } uv0.weapon_property_41[29023] = { reload_max = 1890, damage = 160, base = 29020, id = 29023, bullet_ID = { 29003 } } end()