pg = pg or {} pg.weapon_property_40 = {} function () uv0.weapon_property_40[28067] = { reload_max = 1755, damage = 213, base = 28060, id = 28067, bullet_ID = { 28007 } } uv0.weapon_property_40[28068] = { reload_max = 1720, damage = 229, base = 28060, id = 28068, bullet_ID = { 28008 } } uv0.weapon_property_40[28069] = { reload_max = 1685, damage = 246, base = 28060, id = 28069, bullet_ID = { 28009 } } uv0.weapon_property_40[28070] = { reload_max = 1650, damage = 264, base = 28060, id = 28070, bullet_ID = { 28010 } } uv0.weapon_property_40[28071] = { reload_max = 1650, damage = 264, base = 28060, id = 28071, bullet_ID = { 28010 } } uv0.weapon_property_40[28072] = { reload_max = 1650, damage = 264, base = 28060, id = 28072, bullet_ID = { 28010 } } uv0.weapon_property_40[28073] = { reload_max = 1650, damage = 264, base = 28060, id = 28073, bullet_ID = { 28010 } } uv0.weapon_property_40[28100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_40[28101] = { reload_max = 1965, damage = 48, base = 28100, id = 28101, bullet_ID = { 28101 } } uv0.weapon_property_40[28102] = { reload_max = 1930, damage = 62, base = 28100, id = 28102, bullet_ID = { 28102 } } uv0.weapon_property_40[28103] = { reload_max = 1895, damage = 76, base = 28100, id = 28103, bullet_ID = { 28103 } } uv0.weapon_property_40[28104] = { reload_max = 1860, damage = 89, base = 28100, id = 28104, bullet_ID = { 28104 } } uv0.weapon_property_40[28105] = { reload_max = 1825, damage = 103, base = 28100, id = 28105, bullet_ID = { 28105 } } uv0.weapon_property_40[28106] = { reload_max = 1790, damage = 117, base = 28100, id = 28106, bullet_ID = { 28106 } } uv0.weapon_property_40[28120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1950, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_40[28121] = { reload_max = 1915, damage = 53, base = 28120, id = 28121, bullet_ID = { 28101 } } uv0.weapon_property_40[28122] = { reload_max = 1880, damage = 68, base = 28120, id = 28122, bullet_ID = { 28102 } } uv0.weapon_property_40[28123] = { reload_max = 1845, damage = 84, base = 28120, id = 28123, bullet_ID = { 28103 } } uv0.weapon_property_40[28124] = { reload_max = 1810, damage = 98, base = 28120, id = 28124, bullet_ID = { 28104 } } uv0.weapon_property_40[28125] = { reload_max = 1775, damage = 113, base = 28120, id = 28125, bullet_ID = { 28105 } } uv0.weapon_property_40[28126] = { reload_max = 1740, damage = 129, base = 28120, id = 28126, bullet_ID = { 28106 } } uv0.weapon_property_40[28127] = { reload_max = 1705, damage = 144, base = 28120, id = 28127, bullet_ID = { 28107 } } uv0.weapon_property_40[28128] = { reload_max = 1670, damage = 160, base = 28120, id = 28128, bullet_ID = { 28108 } } uv0.weapon_property_40[28129] = { reload_max = 1635, damage = 175, base = 28120, id = 28129, bullet_ID = { 28109 } } uv0.weapon_property_40[28130] = { reload_max = 1600, damage = 190, base = 28120, id = 28130, bullet_ID = { 28110 } } uv0.weapon_property_40[28140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_40[28141] = { reload_max = 1865, damage = 58, base = 28140, id = 28141, bullet_ID = { 28101 } } uv0.weapon_property_40[28142] = { reload_max = 1830, damage = 74, base = 28140, id = 28142, bullet_ID = { 28102 } } uv0.weapon_property_40[28143] = { reload_max = 1795, damage = 92, base = 28140, id = 28143, bullet_ID = { 28103 } } uv0.weapon_property_40[28144] = { reload_max = 1760, damage = 107, base = 28140, id = 28144, bullet_ID = { 28104 } } uv0.weapon_property_40[28145] = { reload_max = 1725, damage = 123, base = 28140, id = 28145, bullet_ID = { 28105 } } uv0.weapon_property_40[28146] = { reload_max = 1690, damage = 141, base = 28140, id = 28146, bullet_ID = { 28106 } } uv0.weapon_property_40[28147] = { reload_max = 1655, damage = 157, base = 28140, id = 28147, bullet_ID = { 28107 } } uv0.weapon_property_40[28148] = { reload_max = 1620, damage = 175, base = 28140, id = 28148, bullet_ID = { 28108 } } uv0.weapon_property_40[28149] = { reload_max = 1585, damage = 191, base = 28140, id = 28149, bullet_ID = { 28109 } } uv0.weapon_property_40[28150] = { reload_max = 1550, damage = 207, base = 28140, id = 28150, bullet_ID = { 28110 } } uv0.weapon_property_40[28151] = { reload_max = 1550, damage = 207, base = 28140, id = 28151, bullet_ID = { 28110 } } uv0.weapon_property_40[28152] = { reload_max = 1550, damage = 207, base = 28140, id = 28152, bullet_ID = { 28110 } } uv0.weapon_property_40[28153] = { reload_max = 1550, damage = 207, base = 28140, id = 28153, bullet_ID = { 28110 } } uv0.weapon_property_40[28160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼(818中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 28160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_40[28161] = { id = 28161, reload_max = 1965, damage = 115, base = 28160 } uv0.weapon_property_40[28162] = { id = 28162, reload_max = 1930, damage = 131, base = 28160 } uv0.weapon_property_40[28163] = { id = 28163, reload_max = 1895, damage = 148, base = 28160 } uv0.weapon_property_40[28164] = { id = 28164, reload_max = 1860, damage = 164, base = 28160 } uv0.weapon_property_40[28165] = { id = 28165, reload_max = 1825, damage = 180, base = 28160 } uv0.weapon_property_40[28166] = { id = 28166, reload_max = 1790, damage = 197, base = 28160 } uv0.weapon_property_40[28167] = { id = 28167, reload_max = 1755, damage = 213, base = 28160 } uv0.weapon_property_40[28168] = { id = 28168, reload_max = 1720, damage = 229, base = 28160 } uv0.weapon_property_40[28169] = { id = 28169, reload_max = 1685, damage = 246, base = 28160 } uv0.weapon_property_40[28170] = { id = 28170, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_40[28171] = { id = 28171, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_40[28172] = { id = 28172, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_40[28173] = { id = 28173, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property_40[28200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "火把T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 28200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_40[28201] = { reload_max = 2245, damage = 126, base = 28200, id = 28201, bullet_ID = { 28201 } } uv0.weapon_property_40[28202] = { reload_max = 2190, damage = 144, base = 28200, id = 28202, bullet_ID = { 28202 } } uv0.weapon_property_40[28203] = { reload_max = 2135, damage = 162, base = 28200, id = 28203, bullet_ID = { 28203 } } uv0.weapon_property_40[28204] = { reload_max = 2080, damage = 180, base = 28200, id = 28204, bullet_ID = { 28204 } } uv0.weapon_property_40[28205] = { reload_max = 2025, damage = 198, base = 28200, id = 28205, bullet_ID = { 28205 } } uv0.weapon_property_40[28206] = { reload_max = 1970, damage = 216, base = 28200, id = 28206, bullet_ID = { 28206 } } uv0.weapon_property_40[28207] = { reload_max = 1915, damage = 234, base = 28200, id = 28207, bullet_ID = { 28207 } } uv0.weapon_property_40[28208] = { reload_max = 1860, damage = 252, base = 28200, id = 28208, bullet_ID = { 28208 } } uv0.weapon_property_40[28209] = { reload_max = 1805, damage = 270, base = 28200, id = 28209, bullet_ID = { 28209 } } end()