pg = pg or {} pg.weapon_property_398 = {} function () uv0.weapon_property_398[2042210] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042211] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042212] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042213] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042214] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042220] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042222] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042223] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042224] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042400] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042401] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042402] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042403] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042404] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042410] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042411] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042412] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042413] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042414] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042500] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042501] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042502] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042503] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042504] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042510] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042511] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042512] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042513] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042514] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042520] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042521] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042522] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042523] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042524] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042900] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_重力子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 2042900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20429000 }, barrage_ID = { 20133200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042910] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_雷电扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2042920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20429200 }, barrage_ID = { 20429200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2042930] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2042930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20429300, 20429300, 20429300 }, barrage_ID = { 20429300, 20429301, 20429302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043000] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043004] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043010] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_398[2043011] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_398[2043012] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_398[2043013] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_398[2043014] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property_398[2043020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_398[2043050] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043051] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 26000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043052] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 28000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043053] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 30000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043054] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 32000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043060] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043061] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 28000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043062] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 32000, fx = "jinengenemy", isBound = true } } uv0.weapon_property_398[2043063] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 36000, fx = "jinengenemy", isBound = true } } end()