pg = pg or {} pg.weapon_property_396 = {} function () uv0.weapon_property_396[2040200] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_高速破盾副炮lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040201] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_高速破盾副炮lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040202] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_高速破盾副炮lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040203] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_高速破盾副炮lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040204] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_高速破盾副炮lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040210] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_远距离鱼雷lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040211] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_远距离鱼雷lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040212] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_远距离鱼雷lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040213] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_远距离鱼雷lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040214] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_远距离鱼雷lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040300] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_幻象光线lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_396[2040301] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_幻象光线lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_396[2040302] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_幻象光线lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_396[2040303] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_幻象光线lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_396[2040304] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_幻象光线lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_396[2040310] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_隐形鱼雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040311] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_隐形鱼雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040312] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_隐形鱼雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040313] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_隐形鱼雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040314] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_隐形鱼雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040320] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_环形弹幕lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040321] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_环形弹幕lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040322] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_环形弹幕lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040323] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p3_环形弹幕lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 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20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040402] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p4_三角牢笼lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040403] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p4_三角牢笼lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040404] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p4_三角牢笼lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040900] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_剧情s3-5_激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409000, 20409000, 20409000, 20409000 }, barrage_ID = { 20409000, 20409001, 20409002, 20409003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_396[2040910] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_剧情s3-5_激光弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100 }, barrage_ID = { 20409100, 20409101, 20409102, 20409103, 20409104, 20409105, 20409106, 20409107, 20409108, 20409109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_剧情s3-5_三角环", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409200, 20409201, 20409202 }, barrage_ID = { 20409200, 20409201, 20409202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040940] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_剧情s3-5_激光鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2040940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409400, 20409400 }, barrage_ID = { 20409400, 20409401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040950] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_剧情s3-5_三角鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2040950, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409500, 20409501, 20409500, 20409501 }, barrage_ID = { 20409500, 20409501, 20409510, 20409511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2040960] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_剧情s3-5_三角圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20404000, 20404001, 20404002 }, barrage_ID = { 20404000, 20404001, 20404002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_丝线引燃lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410010 }, barrage_ID = { 20410000, 20410001, 20410002, 20410003, 20410004, 20410005, 20410006, 20410007, 20410010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041001] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_丝线引燃lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410010 }, barrage_ID = { 20410000, 20410001, 20410002, 20410003, 20410004, 20410005, 20410006, 20410007, 20410010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041002] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_丝线引燃lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410010 }, barrage_ID = { 20410000, 20410001, 20410002, 20410003, 20410004, 20410005, 20410006, 20410007, 20410010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041003] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_丝线引燃lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410010 }, barrage_ID = { 20410000, 20410001, 20410002, 20410003, 20410004, 20410005, 20410006, 20410007, 20410010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041004] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_丝线引燃lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410000, 20410010 }, barrage_ID = { 20410000, 20410001, 20410002, 20410003, 20410004, 20410005, 20410006, 20410007, 20410010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041020] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_副炮射击lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2041020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410200, 20410200, 20410200 }, barrage_ID = { 20410200, 20410201, 20410202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041021] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_副炮射击lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2041021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410200, 20410200, 20410200 }, barrage_ID = { 20410200, 20410201, 20410202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041022] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_副炮射击lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2041022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410200, 20410200, 20410200 }, barrage_ID = { 20410200, 20410201, 20410202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041023] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_副炮射击lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2041023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410200, 20410200, 20410200 }, barrage_ID = { 20410200, 20410201, 20410202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041024] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p1_副炮射击lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2041024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410200, 20410200, 20410200 }, barrage_ID = { 20410200, 20410201, 20410202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041100] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2041100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 10, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411000 }, barrage_ID = { 20411000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041101] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2041101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 10, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411000 }, barrage_ID = { 20411000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041102] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2041102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 10, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411000 }, barrage_ID = { 20411000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041103] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2041103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 10, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411000 }, barrage_ID = { 20411000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041104] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2041104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 10, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411000 }, barrage_ID = { 20411000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041110] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 2041110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411100 }, barrage_ID = { 20411100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041111] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 2041111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411100 }, barrage_ID = { 20411100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041112] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 2041112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411100 }, barrage_ID = { 20411100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041113] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 2041113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411100 }, barrage_ID = { 20411100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041114] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_烟幕雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 2041114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20411100 }, barrage_ID = { 20411100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041120] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_丝线引燃lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20411210 }, barrage_ID = { 20411200, 20411210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_丝线引燃lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20411210 }, barrage_ID = { 20411200, 20411210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041122] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_丝线引燃lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20411210 }, barrage_ID = { 20411200, 20411210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041123] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_丝线引燃lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20411210 }, barrage_ID = { 20411200, 20411210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041124] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p2_丝线引燃lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2041124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20410000, 20411210 }, barrage_ID = { 20411200, 20411210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041200] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p3_副炮弹幕lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 2041200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20412000, 20412001, 20412002, 20412003, 20412010, 20412011, 20412012, 20412013 }, barrage_ID = { 20412000, 20412001, 20412002, 20412003, 20412010, 20412011, 20412012, 20412013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_396[2041201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS轻巡_p3_副炮弹幕lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 2041201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20412000, 20412001, 20412002, 20412003, 20412010, 20412011, 20412012, 20412013 }, barrage_ID = { 20412000, 20412001, 20412002, 20412003, 20412010, 20412011, 20412012, 20412013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()