pg = pg or {} pg.weapon_property_395 = {} function () uv0.weapon_property_395[2030101] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_固定斩击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2030101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030400, 20030400, 20030400, 20030400, 20030401, 20030401, 20030402, 20030402, 20030401, 20030401, 20030402, 20030402, 20030403, 20030403, 20030403, 20030403, 20030403, 20030403, 20030404 }, barrage_ID = { 20030400, 20030401, 20030405, 20030406, 20030410, 20030411, 20030412, 20030413, 20030414, 20030415, 20030416, 20030417, 20030418, 20030419, 20030420, 20030421, 20030422, 20030423, 20030424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030120] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_量子波动斩(能量收集)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2030120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200, 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200, 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200, 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200 }, barrage_ID = { 20301200, 20301201, 20301202, 20301203, 20301204, 20301205, 20301206, 20301207, 20301208, 20301209, 20301210, 20301211, 20301212, 20301213, 20301214, 20301215, 20301216, 20301217, 20301218, 20301219, 20301220, 20301221, 20301222, 20301223, 20301224, 20301225, 20301226, 20301227 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_能量聚集小", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600 }, barrage_ID = { 20302000, 20302001, 20302002, 20302003, 20302004, 20302005, 20302006, 20302007, 20302008, 20302009, 20302010, 20302011, 20302012, 20302013, 20302014, 20302015, 20302016, 20302017, 20302018, 20302019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_能量聚集", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2030200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005 }, barrage_ID = { 20302000, 20302001, 20302002, 20302003, 20302004, 20302005, 20302006, 20302007, 20302008, 20302009, 20302010, 20302011, 20302012, 20302013, 20302014, 20302015, 20302016, 20302017, 20302018, 20302019, 20302020, 20302021, 20302022, 20302023, 20302024, 20302025, 20302026, 20302027, 20302028, 20302029, 20302030, 20302031, 20302032, 20302033, 20302034, 20302035, 20302036, 20302037, 20302038, 20302039, 20302040, 20302041, 20302042, 20302043, 20302044, 20302045, 20302046, 20302047, 20302048, 20302049, 20302050, 20302051, 20302052, 20302053, 20302054, 20302055, 20302056, 20302057, 20302058, 20302059, 20302060, 20302061, 20302062, 20302063, 20302064, 20302065, 20302066, 20302067, 20302068, 20302069, 20302070, 20302071, 20302072, 20302073, 20302074, 20302075, 20302076, 20302077, 20302078, 20302079, 20302080, 20302081, 20302082, 20302083, 20302084, 20302085, 20302086, 20302087, 20302088, 20302089, 20302090, 20302091, 20302092, 20302093, 20302094, 20302095, 20302096, 20302097, 20302098, 20302099, 20302100, 20302101, 20302102, 20302103, 20302104, 20302105, 20302106, 20302107, 20302108, 20302109, 20302110, 20302111, 20302112, 20302113, 20302114, 20302115, 20302116, 20302117, 20302118, 20302119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030300] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_棱角斩击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000, 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000 }, barrage_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303007, 20303008, 20303009, 20303010, 20303011, 20303012, 20303013, 20303014, 20303015, 20303016, 20303017, 20303018, 20303019, 20303020, 20303021, 20303022, 20303023, 20303024, 20303025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030305] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_棱角斩击爆破", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2030305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000, 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000 }, barrage_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303007, 20303008, 20303009, 20303010, 20303011, 20303012, 20303013, 20303014, 20303015, 20303016, 20303017, 20303018, 20303019, 20303020, 20303021, 20303022, 20303023, 20303024, 20303025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030320] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20300200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030321] = { action_index = "", range = 45, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_浮游炮_火焰喷吐强化", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2030321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20300210 }, barrage_ID = { 20303210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030330] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_量子波动斩(能量释放)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2030330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20303301, 20303301, 20303301, 20303301, 20303300, 20303300, 20303300, 20303300, 20303300 }, barrage_ID = { 20303300, 20303301, 20303302, 20303303, 20303304, 20303305, 20303306, 20303307, 20303308 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030335] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_量子喷吐(能量释放)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2030335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20303350, 20303351, 20303352, 20303353, 20303354, 20303355, 20303356 }, barrage_ID = { 20303350, 20303351, 20303352, 20303353, 20303354, 20303355, 20303356 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2030340] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_光线扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 105, min_range = 0, id = 2030340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20303400, 20303400, 20303400, 20303400, 20303400, 20303400, 20303400 }, barrage_ID = { 20303400, 20303401, 20303402, 20303403, 20303404, 20303405, 20303406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_黑雾子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2040000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115 }, barrage_ID = { 690131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040010] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_幻象光线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100 }, barrage_ID = { 20400100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040050] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040051] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040052] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040054] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_三角牢笼lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040100] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040104] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_伪装触手lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040110] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040111] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040112] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040113] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040114] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_普通鱼雷lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040120] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040121] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040122] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040123] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040124] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_隐形鱼雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040130] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040132] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040133] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040134] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p1_高速破盾副炮lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040150] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040151] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040152] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040153] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040154] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_395[2040160] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040161] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040162] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401610 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634, 20401650 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040163] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401610 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634, 20401650 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040164] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光弹幕lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401610 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634, 20401650 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040170] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040171] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040172] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040173] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040174] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_激光鱼雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040180] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_黑雾子弹lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040181] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_黑雾子弹lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040182] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_黑雾子弹lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040183] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_黑雾子弹lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040184] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_黑雾子弹lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040184, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040190] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040191] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040192] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040193] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_395[2040194] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS游弋者_p2_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()