pg = pg or {} pg.weapon_property_39 = {} function () uv0.weapon_property_39[27263] = { id = 27263, reload_max = 1649, base = 27260 } uv0.weapon_property_39[27264] = { id = 27264, reload_max = 1626, base = 27260 } uv0.weapon_property_39[27265] = { id = 27265, reload_max = 1603, base = 27260 } uv0.weapon_property_39[27266] = { id = 27266, reload_max = 1580, base = 27260 } uv0.weapon_property_39[27267] = { id = 27267, reload_max = 1580, base = 27260 } uv0.weapon_property_39[27300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海怒T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 27300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27301] = { reload_max = 1943, damage = 41, base = 27300, id = 27301, bullet_ID = { 27301 } } uv0.weapon_property_39[27302] = { reload_max = 1905, damage = 46, base = 27300, id = 27302, bullet_ID = { 27302 } } uv0.weapon_property_39[27303] = { reload_max = 1867, damage = 51, base = 27300, id = 27303, bullet_ID = { 27303 } } uv0.weapon_property_39[27304] = { reload_max = 1829, damage = 56, base = 27300, id = 27304, bullet_ID = { 27304 } } uv0.weapon_property_39[27305] = { reload_max = 1791, damage = 61, base = 27300, id = 27305, bullet_ID = { 27305 } } uv0.weapon_property_39[27306] = { reload_max = 1753, damage = 66, base = 27300, id = 27306, bullet_ID = { 27306 } } uv0.weapon_property_39[27307] = { reload_max = 1715, damage = 71, base = 27300, id = 27307, bullet_ID = { 27307 } } uv0.weapon_property_39[27308] = { reload_max = 1677, damage = 76, base = 27300, id = 27308, bullet_ID = { 27308 } } uv0.weapon_property_39[27309] = { reload_max = 1639, damage = 81, base = 27300, id = 27309, bullet_ID = { 27309 } } uv0.weapon_property_39[27310] = { reload_max = 1596, damage = 86, base = 27300, id = 27310, bullet_ID = { 27310 } } uv0.weapon_property_39[27311] = { reload_max = 1596, damage = 86, base = 27300, id = 27311, bullet_ID = { 27310 } } uv0.weapon_property_39[27312] = { reload_max = 1596, damage = 86, base = 27300, id = 27312, bullet_ID = { 27310 } } uv0.weapon_property_39[27313] = { reload_max = 1596, damage = 86, base = 27300, id = 27313, bullet_ID = { 27310 } } uv0.weapon_property_39[27320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海大黄蜂T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[27321] = { id = 27321, reload_max = 1943, base = 27320 } uv0.weapon_property_39[27322] = { id = 27322, reload_max = 1905, base = 27320 } uv0.weapon_property_39[27323] = { id = 27323, reload_max = 1867, base = 27320 } uv0.weapon_property_39[27324] = { id = 27324, reload_max = 1829, base = 27320 } uv0.weapon_property_39[27325] = { id = 27325, reload_max = 1791, base = 27320 } uv0.weapon_property_39[27326] = { id = 27326, reload_max = 1753, base = 27320 } uv0.weapon_property_39[27327] = { id = 27327, reload_max = 1715, base = 27320 } uv0.weapon_property_39[27328] = { id = 27328, reload_max = 1677, base = 27320 } uv0.weapon_property_39[27329] = { id = 27329, reload_max = 1639, base = 27320 } uv0.weapon_property_39[27330] = { id = 27330, reload_max = 1596, base = 27320 } uv0.weapon_property_39[27331] = { id = 27331, reload_max = 1596, base = 27320 } uv0.weapon_property_39[27332] = { id = 27332, reload_max = 1596, base = 27320 } uv0.weapon_property_39[27333] = { id = 27333, reload_max = 1596, base = 27320 } uv0.weapon_property_39[28000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[28001] = { reload_max = 2170, damage = 48, base = 28000, id = 28001, bullet_ID = { 28001 } } uv0.weapon_property_39[28002] = { reload_max = 2140, damage = 62, base = 28000, id = 28002, bullet_ID = { 28002 } } uv0.weapon_property_39[28003] = { reload_max = 2110, damage = 76, base = 28000, id = 28003, bullet_ID = { 28003 } } uv0.weapon_property_39[28020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[28021] = { reload_max = 2120, damage = 53, base = 28020, id = 28021, bullet_ID = { 28001 } } uv0.weapon_property_39[28022] = { reload_max = 2090, damage = 68, base = 28020, id = 28022, bullet_ID = { 28002 } } uv0.weapon_property_39[28023] = { reload_max = 2060, damage = 84, base = 28020, id = 28023, bullet_ID = { 28003 } } uv0.weapon_property_39[28024] = { reload_max = 2030, damage = 98, base = 28020, id = 28024, bullet_ID = { 28004 } } uv0.weapon_property_39[28025] = { reload_max = 2000, damage = 113, base = 28020, id = 28025, bullet_ID = { 28005 } } uv0.weapon_property_39[28026] = { reload_max = 1970, damage = 129, base = 28020, id = 28026, bullet_ID = { 28006 } } uv0.weapon_property_39[28040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2100, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[28041] = { reload_max = 2070, damage = 58, base = 28040, id = 28041, bullet_ID = { 28001 } } uv0.weapon_property_39[28042] = { reload_max = 2040, damage = 74, base = 28040, id = 28042, bullet_ID = { 28002 } } uv0.weapon_property_39[28043] = { reload_max = 2010, damage = 92, base = 28040, id = 28043, bullet_ID = { 28003 } } uv0.weapon_property_39[28044] = { reload_max = 1980, damage = 107, base = 28040, id = 28044, bullet_ID = { 28004 } } uv0.weapon_property_39[28045] = { reload_max = 1950, damage = 123, base = 28040, id = 28045, bullet_ID = { 28005 } } uv0.weapon_property_39[28046] = { reload_max = 1920, damage = 141, base = 28040, id = 28046, bullet_ID = { 28006 } } uv0.weapon_property_39[28047] = { reload_max = 1890, damage = 157, base = 28040, id = 28047, bullet_ID = { 28007 } } uv0.weapon_property_39[28048] = { reload_max = 1860, damage = 175, base = 28040, id = 28048, bullet_ID = { 28008 } } uv0.weapon_property_39[28049] = { reload_max = 1830, damage = 191, base = 28040, id = 28049, bullet_ID = { 28009 } } uv0.weapon_property_39[28050] = { reload_max = 1800, damage = 207, base = 28040, id = 28050, bullet_ID = { 28010 } } uv0.weapon_property_39[28051] = { reload_max = 1800, damage = 207, base = 28040, id = 28051, bullet_ID = { 28010 } } uv0.weapon_property_39[28060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼(818中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 28060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_39[28061] = { reload_max = 1965, damage = 115, base = 28060, id = 28061, bullet_ID = { 28001 } } uv0.weapon_property_39[28062] = { reload_max = 1930, damage = 131, base = 28060, id = 28062, bullet_ID = { 28002 } } uv0.weapon_property_39[28063] = { reload_max = 1895, damage = 148, base = 28060, id = 28063, bullet_ID = { 28003 } } uv0.weapon_property_39[28064] = { reload_max = 1860, damage = 164, base = 28060, id = 28064, bullet_ID = { 28004 } } uv0.weapon_property_39[28065] = { reload_max = 1825, damage = 180, base = 28060, id = 28065, bullet_ID = { 28005 } } uv0.weapon_property_39[28066] = { reload_max = 1790, damage = 197, base = 28060, id = 28066, bullet_ID = { 28006 } } end()