pg = pg or {} pg.weapon_property_388 = {} function () uv0.weapon_property_388[2002260] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_蛇形环", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2002260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609, 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609, 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609 }, barrage_ID = { 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609, 20022610, 20022611, 20022612, 20022613, 20022614, 20022615, 20022616, 20022617, 20022618, 20022619, 20022620, 20022621, 20022622, 20022623, 20022624, 20022625, 20022626, 20022627, 20022628, 20022629 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2002265] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_交错环", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2002265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022650, 20022651, 20022650, 20022651, 20022650, 20022651 }, barrage_ID = { 20022650, 20022651, 20022652, 20022653, 20022654, 20022655 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2002266] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_交错环狙击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2002266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022660, 20022661, 20022660, 20022661, 20022660, 20022661, 20022660, 20022661, 20022660, 20022661 }, barrage_ID = { 20022660, 20022661, 20022662, 20022663, 20022664, 20022665, 20022666, 20022667, 20022668, 20022669 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2002270] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_特殊子弹狙击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2002270, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701 }, barrage_ID = { 20022700, 20022701, 20022702, 20022703, 20022704, 20022705, 20022706, 20022707, 20022708, 20022709, 20022710, 20022711, 20022712, 20022713, 20022714, 20022715, 20022716, 20022717 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2002300] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p1_常驻六联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2002300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1300, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020060 }, barrage_ID = { 20020060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础自机狙1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2003000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础自机狙2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 2003001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030000, 20030000, 20030000, 20030000, 20030001, 20030001, 20030000, 20030000, 20030000, 20030000 }, barrage_ID = { 20030000, 20030001, 20030002, 20030003, 20030004, 20030005, 20030006, 20030007, 20030008, 20030009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础自机狙3_瓮中捉鳖", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2003002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030020, 20030021, 20030022, 20030023, 20030024, 20030025, 20030026 }, barrage_ID = { 20030020, 20030021, 20030022, 20030023, 20030024, 20030025, 20030026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003003] = { action_index = "attack", range = 55, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础投射攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 20, id = 2003003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_388[2003030] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_跨射中远距离", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 2003030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20218000 }, barrage_ID = { 20218000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_388[2003035] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_黑色炮弹点射远", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 300, corrected = 100, min_range = 98, id = 2003035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property_388[2003036] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_黑色炮弹点射近", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 220, corrected = 100, min_range = 0, id = 2003036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property_388[2003037] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_二层跨射高爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 85, corrected = 100, min_range = 75, id = 2003037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030370, 20030371 }, barrage_ID = { 20030370, 20030371 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.3, isBound = true } } uv0.weapon_property_388[2003038] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_三层跨射穿甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 90, corrected = 100, min_range = 75, id = 2003038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030380 }, barrage_ID = { 20030380 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.3, isBound = true } } uv0.weapon_property_388[2003040] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_奔雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2003040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030400, 20030400, 20030400, 20030400, 20030401, 20030401, 20030402, 20030402, 20030401, 20030401, 20030402, 20030402, 20030403, 20030403, 20030403, 20030403, 20030403, 20030403, 20030404 }, barrage_ID = { 20030400, 20030401, 20030405, 20030406, 20030410, 20030411, 20030412, 20030413, 20030414, 20030415, 20030416, 20030417, 20030418, 20030419, 20030420, 20030421, 20030422, 20030423, 20030424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003045] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_天牢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2003045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030450, 20030451, 20030452, 20030453, 20030454, 20030456, 20030456, 20030456 }, barrage_ID = { 20030450, 20030451, 20030452, 20030453, 20030454, 20030465, 20030466, 20030467 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003050] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_方阵", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2003050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030550, 20030550, 20030550, 20030550 }, barrage_ID = { 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030511, 20030512, 20030513, 20030514, 20030515, 20030516, 20030517, 20030518, 20030519, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030531, 20030532, 20030533, 20030534, 20030535, 20030536, 20030537, 20030538, 20030539, 20030540, 20030541, 20030542, 20030543, 20030544, 20030545, 20030546, 20030547, 20030548, 20030549, 20030550, 20030551, 20030552, 20030553, 20030554, 20030555, 20030556, 20030557, 20030558, 20030559, 20030560, 20030561, 20030562, 20030563, 20030564, 20030565, 20030566, 20030567, 20030568, 20030569, 20030570, 20030571, 20030572, 20030573, 20030574, 20030575, 20030576, 20030577, 20030578, 20030579, 20030580, 20030581, 20030582, 20030583, 20030584, 20030585, 20030586, 20030587, 20030588, 20030589, 20030590, 20030591, 20030592, 20030593, 20030594, 20030595, 20030596, 20030597, 20030598, 20030599, 20030600, 20030601, 20030602, 20030603, 20030604, 20030605, 20030606, 20030607, 20030608, 20030609, 20030610, 20030611, 20030612, 20030613, 20030614, 20030615, 20030616, 20030617, 20030618, 20030619, 20030620, 20030621, 20030622, 20030623, 20030624, 20030625, 20030626, 20030627, 20030628, 20030629, 20030630, 20030631, 20030632, 20030633, 20030634, 20030635, 20030636, 20030637, 20030638, 20030639, 20030650, 20030651, 20030652, 20030653 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003200] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2003200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032000, 20032001, 20032002, 20032003, 20032004 }, barrage_ID = { 20032000, 20032001, 20032002, 20032003, 20032004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1闪电自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2003201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032006, 20032006, 20032006, 20032006, 20032006, 20032006 }, barrage_ID = { 20032015, 20032016, 20032017, 20032027, 20032028, 20032029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003210] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2003210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032100, 20032101, 20032102, 20032103, 20032105, 20032105 }, barrage_ID = { 20032100, 20032101, 20032102, 20032103, 20032112, 20032121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003213] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p2闪电分散固定弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2003213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032006, 20032006, 20032006, 20032006, 20032006, 20032006 }, barrage_ID = { 20032130, 20032131, 20032132, 20032142, 20032143, 20032144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003230] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1黑色炮弹点射远", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 360, corrected = 100, min_range = 98, id = 2003230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property_388[2003231] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1黑色炮弹点射近", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 2003231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.4 } } uv0.weapon_property_388[2003232] = { action_index = "attack", range = 55, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础投射攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 20, id = 2003232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032320 }, barrage_ID = { 20032320 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_388[2003500] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型储备_激光环ver1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 180, corrected = 105, min_range = 0, id = 2003500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20303400, 20303400, 20303400, 20303400, 20303400, 20303400, 20303400 }, barrage_ID = { 20035000, 20035001, 20035002, 20035003, 20035004, 20035005, 20035006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_388[2003520] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型储备_激光环定位子弹ver1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2003520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20035228, 20035229, 20035230, 20035231, 20035232, 20035233, 20035234 }, barrage_ID = { 20035200, 20035201, 20035202, 20035203, 20035204, 20035205, 20035206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2003600] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型储备_外圈环绕子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2003600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000 }, barrage_ID = { 20036000, 20036001, 20036002, 20036003, 20036004, 20036005, 20036006, 20036007, 20036008, 20036009, 20036010, 20036011, 20036012, 20036013, 20036014, 20036015, 20036016, 20036017, 20036018, 20036019, 20036020, 20036021, 20036022, 20036023, 20036024, 20036025, 20036026, 20036027, 20036028, 20036029, 20036030, 20036031, 20036032, 20036033, 20036034, 20036035, 20036100, 20036101, 20036102, 20036103, 20036104, 20036105, 20036106, 20036107, 20036108, 20036109, 20036110, 20036111, 20036112, 20036113, 20036114, 20036115, 20036116, 20036117, 20036118, 20036119, 20036120, 20036121, 20036122, 20036123, 20036124, 20036125, 20036126, 20036127, 20036128, 20036129, 20036130, 20036131, 20036132, 20036133, 20036134, 20036135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙1_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2004000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙2_三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2004001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础平射1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2004002, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙4(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙5(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙6(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004010] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型_不死鸟附体(暂不使用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 125, min_range = 0, id = 2004010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20040100 }, barrage_ID = { 20040100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮狙击型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004021] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004022] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004023] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004030] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2004030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20040300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004031] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004040] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_潮汐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 2004040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040401, 20040401, 20040402, 20040402, 20040403, 20040403, 20040404, 20040404, 20040405, 20040405 }, barrage_ID = { 20040400, 20040401, 20040402, 20040403, 20040404, 20040405, 20040406, 20040407, 20040408, 20040409, 20040410, 20040411, 20040412, 20040413, 20040414, 20040415, 20040416, 20040417, 20040418, 20040419, 20040420, 20040421, 20040422, 20040423, 20040424, 20040425, 20040426, 20040427, 20040428, 20040429, 20040426, 20040427, 20040428, 20040429 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004043] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_巨浪", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2004043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙1_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2004100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙2_三联鱼雷强化", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20041010 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础平射1_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2004102, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 20041020 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础平射2_流星射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 2004103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20041030, 20041030, 20041030 }, barrage_ID = { 20041030, 20041031, 20041032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙5(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙6(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004121] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004122] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004123] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004130] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2004130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20041300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004131] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2004131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004140] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_潮汐_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2004140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041401, 20041401, 20041402, 20041402, 20041403, 20041403, 20040404, 20040404, 20040405, 20040405 }, barrage_ID = { 20040400, 20040401, 20040402, 20040403, 20040404, 20040405, 20040406, 20040407, 20040408, 20040409, 20040410, 20040411, 20040412, 20040413, 20040414, 20040415, 20040416, 20040417, 20040418, 20040419, 20040420, 20040421, 20040422, 20040423, 20040424, 20040425, 20040426, 20040427, 20040428, 20040429, 20040426, 20040427, 20040428, 20040429 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004143] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_巨浪_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2004143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_凪", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 2004160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004200] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002 }, barrage_ID = { 20042000, 20042001, 20042002, 20042003, 20042004, 20042005, 20042006, 20042007, 20042008, 20042009, 20042010, 20042011, 20042012, 20042013, 20042014, 20042015, 20042016, 20042017, 20042018, 20042019, 20042020, 20042021, 20042022, 20042023, 20042024, 20042025, 20042026, 20042027, 20042028, 20042029, 20042030, 20042031, 20042032, 20042033, 20042034, 20042035, 20042036, 20042037, 20042038, 20042039, 20042040, 20042041, 20042042, 20042043, 20042044, 20042045, 20042046, 20042047, 20042048, 20042049, 20042050, 20042051, 20042052, 20042053, 20042054, 20042055, 20042056, 20042057, 20042058, 20042059, 20042060, 20042061, 20042062, 20042063, 20042064, 20042065, 20042066, 20042067, 20042068, 20042069, 20042070, 20042071, 20042072, 20042073, 20042074, 20042075, 20042076, 20042077, 20042078, 20042079, 20042080, 20042081, 20042082, 20042083, 20042084, 20042085, 20042086, 20042087, 20042088, 20042089, 20042090, 20042091, 20042092, 20042093, 20042094, 20042095, 20042096, 20042097, 20042098, 20042099, 20042100, 20042101, 20042102, 20042103, 20042104, 20042105, 20042106, 20042107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004201] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005 }, barrage_ID = { 20042000, 20042001, 20042002, 20042003, 20042004, 20042005, 20042006, 20042007, 20042008, 20042009, 20042010, 20042011, 20042012, 20042013, 20042014, 20042015, 20042016, 20042017, 20042018, 20042019, 20042020, 20042021, 20042022, 20042023, 20042024, 20042025, 20042026, 20042027, 20042028, 20042029, 20042030, 20042031, 20042032, 20042033, 20042034, 20042035, 20042036, 20042037, 20042038, 20042039, 20042040, 20042041, 20042042, 20042043, 20042044, 20042045, 20042046, 20042047, 20042048, 20042049, 20042050, 20042051, 20042052, 20042053, 20042054, 20042055, 20042056, 20042057, 20042058, 20042059, 20042060, 20042061, 20042062, 20042063, 20042064, 20042065, 20042066, 20042067, 20042068, 20042069, 20042070, 20042071, 20042072, 20042073, 20042074, 20042075, 20042076, 20042077, 20042078, 20042079, 20042080, 20042081, 20042082, 20042083, 20042084, 20042085, 20042086, 20042087, 20042088, 20042089, 20042090, 20042091, 20042092, 20042093, 20042094, 20042095, 20042096, 20042097, 20042098, 20042099, 20042100, 20042101, 20042102, 20042103, 20042104, 20042105, 20042106, 20042107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004202] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 125, min_range = 0, id = 2004202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008 }, barrage_ID = { 20042108, 20042109, 20042110, 20042111, 20042112, 20042113, 20042114, 20042115, 20042116, 20042117, 20042118, 20042119, 20042120, 20042121, 20042122, 20042123, 20042124, 20042125, 20042126, 20042127, 20042128, 20042129, 20042130, 20042131, 20042132, 20042133, 20042134, 20042135, 20042136, 20042137, 20042138, 20042139, 20042140, 20042141, 20042142, 20042143, 20042144, 20042145, 20042146, 20042147, 20042148, 20042149, 20042150, 20042151, 20042152, 20042153, 20042154, 20042155, 20042156, 20042157, 20042158, 20042159, 20042160, 20042161, 20042162, 20042163, 20042164, 20042165, 20042166, 20042167, 20042168, 20042169, 20042170, 20042171, 20042172, 20042173, 20042174, 20042175, 20042176, 20042177, 20042178, 20042179, 20042180, 20042181, 20042182, 20042183, 20042184, 20042185, 20042186, 20042187, 20042188, 20042189, 20042190, 20042191, 20042192, 20042193, 20042194, 20042195, 20042196, 20042197, 20042198, 20042199, 20042200, 20042201, 20042202, 20042203, 20042204, 20042205, 20042206, 20042207, 20042208, 20042209, 20042210, 20042211, 20042212, 20042213, 20042214, 20042215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004230] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004231] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 250, corrected = 100, min_range = 0, id = 2004231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042310 }, barrage_ID = { 20042310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_388[2004232] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()