pg = pg or {} pg.weapon_property_384 = {} function () uv0.weapon_property_384[1100988] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100988, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100989] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100989, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100990] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100990, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100991] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100991, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100992] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100992, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100993] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100993, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100994] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100994, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100995] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100995, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100996] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100996, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100997] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100997, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100998] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100998, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1100999] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷6", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100999, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1101000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1101000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101001] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1101001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101002] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1101002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1101003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1101004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101005] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1101005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1101006] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1101007] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1101008] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1101009] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1101009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_384[1101010] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 1101010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101011] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 1101011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101012] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 1101012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101013] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 1101013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101014] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 1101014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101015] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 1101015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101016] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 1101016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101017] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 1101017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101018] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 1101018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101019] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 1101019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_384[1101020] = { id = 1101020, name = "新日系舰载轰炸机——高爆弹药1", base = 1100805 } uv0.weapon_property_384[1101021] = { id = 1101021, name = "新日系舰载轰炸机——高爆弹药2", base = 1100806 } uv0.weapon_property_384[1101022] = { id = 1101022, name = "新日系舰载轰炸机——高爆弹药3", base = 1100807 } uv0.weapon_property_384[1101023] = { id = 1101023, name = "新日系舰载轰炸机——高爆弹药4", base = 1100808 } uv0.weapon_property_384[1101024] = { id = 1101024, name = "新日系舰载轰炸机——高爆弹药5", base = 1100809 } uv0.weapon_property_384[1101025] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填1", queue = 2, base = 1100050, id = 1101025 } uv0.weapon_property_384[1101026] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填2", queue = 2, base = 1100051, id = 1101026 } uv0.weapon_property_384[1101027] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填3", queue = 2, base = 1100052, id = 1101027 } uv0.weapon_property_384[1101028] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填4", queue = 2, base = 1100053, id = 1101028 } uv0.weapon_property_384[1101029] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填5", queue = 2, base = 1100054, id = 1101029 } uv0.weapon_property_384[1101030] = { id = 1101030, name = "量产型重巡联装主炮x2-散射高爆弹1", base = 1100570, bullet_ID = { 1419 } } uv0.weapon_property_384[1101031] = { id = 1101031, name = "量产型重巡联装主炮x2-散射高爆弹2", base = 1100571, bullet_ID = { 1419 } } uv0.weapon_property_384[1101032] = { id = 1101032, name = "量产型重巡联装主炮x2-散射高爆弹3", base = 1100572, bullet_ID = { 1419 } } uv0.weapon_property_384[1101033] = { id = 1101033, name = "量产型重巡联装主炮x2-散射高爆弹4", base = 1100573, bullet_ID = { 1419 } } uv0.weapon_property_384[1101034] = { id = 1101034, name = "量产型重巡联装主炮x2-散射高爆弹5", base = 1100574, bullet_ID = { 1419 } } uv0.weapon_property_384[1101035] = { id = 1101035, name = "舰载轰炸机武器高爆弹药1", base = 1100970, bullet_ID = { 770001 } } uv0.weapon_property_384[1101036] = { id = 1101036, name = "舰载轰炸机武器高爆弹药2", base = 1100971, bullet_ID = { 770001 } } uv0.weapon_property_384[1101037] = { id = 1101037, name = "舰载轰炸机武器高爆弹药3", base = 1100972, bullet_ID = { 770001 } } uv0.weapon_property_384[1101038] = { id = 1101038, name = "舰载轰炸机武器高爆弹药4", base = 1100973, bullet_ID = { 770001 } } uv0.weapon_property_384[1101039] = { id = 1101039, name = "舰载轰炸机武器高爆弹药5", base = 1100974, bullet_ID = { 770001 } } uv0.weapon_property_384[1101040] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 75, id = 1101040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101041] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 21, corrected = 100, min_range = 75, id = 1101041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101042] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1101042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101043] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 41, corrected = 100, min_range = 75, id = 1101043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101044] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 1101044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_384[1101045] = { range = 75, name = "Q版战列双联跨射武器x2轮I", base = 1100720, id = 1101045, min_range = 0 } uv0.weapon_property_384[1101046] = { range = 75, name = "Q版战列双联跨射武器x2轮II", base = 1100721, id = 1101046, min_range = 0 } uv0.weapon_property_384[1101047] = { range = 75, name = "Q版战列双联跨射武器x2轮III", base = 1100722, id = 1101047, min_range = 0 } uv0.weapon_property_384[1101048] = { range = 75, name = "Q版战列双联跨射武器x2轮IV", base = 1100723, id = 1101048, min_range = 0 } uv0.weapon_property_384[1101049] = { range = 75, name = "Q版战列双联跨射武器x2轮V", base = 1100724, id = 1101049, min_range = 0 } uv0.weapon_property_384[1101050] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 6, corrected = 100, min_range = 75, id = 1101050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } end()