pg = pg or {} pg.weapon_property_38 = {} function () uv0.weapon_property_38[27062] = { id = 27062, reload_max = 1905, base = 27060 } uv0.weapon_property_38[27063] = { id = 27063, reload_max = 1867, base = 27060 } uv0.weapon_property_38[27064] = { id = 27064, reload_max = 1829, base = 27060 } uv0.weapon_property_38[27065] = { id = 27065, reload_max = 1791, base = 27060 } uv0.weapon_property_38[27066] = { id = 27066, reload_max = 1753, base = 27060 } uv0.weapon_property_38[27067] = { id = 27067, reload_max = 1715, base = 27060 } uv0.weapon_property_38[27068] = { id = 27068, reload_max = 1677, base = 27060 } uv0.weapon_property_38[27069] = { id = 27069, reload_max = 1639, base = 27060 } uv0.weapon_property_38[27070] = { id = 27070, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27071] = { id = 27071, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27072] = { id = 27072, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27073] = { id = 27073, reload_max = 1596, base = 27060 } uv0.weapon_property_38[27100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 27100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1949, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27101] = { reload_max = 1921, damage = 31, base = 27100, id = 27101, bullet_ID = { 27101 } } uv0.weapon_property_38[27102] = { reload_max = 1893, damage = 36, base = 27100, id = 27102, bullet_ID = { 27102 } } uv0.weapon_property_38[27103] = { reload_max = 1865, damage = 39, base = 27100, id = 27103, bullet_ID = { 27103 } } uv0.weapon_property_38[27104] = { reload_max = 1837, damage = 43, base = 27100, id = 27104, bullet_ID = { 27104 } } uv0.weapon_property_38[27105] = { reload_max = 1809, damage = 47, base = 27100, id = 27105, bullet_ID = { 27105 } } uv0.weapon_property_38[27106] = { reload_max = 1781, damage = 51, base = 27100, id = 27106, bullet_ID = { 27106 } } uv0.weapon_property_38[27120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 27120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1911, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27121] = { reload_max = 1884, damage = 34, base = 27120, id = 27121, bullet_ID = { 27101 } } uv0.weapon_property_38[27122] = { reload_max = 1857, damage = 39, base = 27120, id = 27122, bullet_ID = { 27102 } } uv0.weapon_property_38[27123] = { reload_max = 1830, damage = 43, base = 27120, id = 27123, bullet_ID = { 27103 } } uv0.weapon_property_38[27124] = { reload_max = 1803, damage = 47, base = 27120, id = 27124, bullet_ID = { 27104 } } uv0.weapon_property_38[27125] = { reload_max = 1776, damage = 52, base = 27120, id = 27125, bullet_ID = { 27105 } } uv0.weapon_property_38[27126] = { reload_max = 1749, damage = 56, base = 27120, id = 27126, bullet_ID = { 27106 } } uv0.weapon_property_38[27127] = { reload_max = 1722, damage = 61, base = 27120, id = 27127, bullet_ID = { 27107 } } uv0.weapon_property_38[27128] = { reload_max = 1695, damage = 65, base = 27120, id = 27128, bullet_ID = { 27108 } } uv0.weapon_property_38[27129] = { reload_max = 1668, damage = 69, base = 27120, id = 27129, bullet_ID = { 27109 } } uv0.weapon_property_38[27130] = { reload_max = 1641, damage = 75, base = 27120, id = 27130, bullet_ID = { 27110 } } uv0.weapon_property_38[27140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 27140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1874, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27141] = { reload_max = 1846, damage = 37, base = 27140, id = 27141, bullet_ID = { 27101 } } uv0.weapon_property_38[27142] = { reload_max = 1818, damage = 43, base = 27140, id = 27142, bullet_ID = { 27102 } } uv0.weapon_property_38[27143] = { reload_max = 1790, damage = 47, base = 27140, id = 27143, bullet_ID = { 27103 } } uv0.weapon_property_38[27144] = { reload_max = 1762, damage = 51, base = 27140, id = 27144, bullet_ID = { 27104 } } uv0.weapon_property_38[27145] = { reload_max = 1734, damage = 57, base = 27140, id = 27145, bullet_ID = { 27105 } } uv0.weapon_property_38[27146] = { reload_max = 1706, damage = 61, base = 27140, id = 27146, bullet_ID = { 27106 } } uv0.weapon_property_38[27147] = { reload_max = 1678, damage = 67, base = 27140, id = 27147, bullet_ID = { 27107 } } uv0.weapon_property_38[27148] = { reload_max = 1650, damage = 71, base = 27140, id = 27148, bullet_ID = { 27108 } } uv0.weapon_property_38[27149] = { reload_max = 1622, damage = 75, base = 27140, id = 27149, bullet_ID = { 27109 } } uv0.weapon_property_38[27150] = { reload_max = 1594, damage = 82, base = 27140, id = 27150, bullet_ID = { 27110 } } uv0.weapon_property_38[27151] = { reload_max = 1594, damage = 82, base = 27140, id = 27151, bullet_ID = { 27110 } } uv0.weapon_property_38[27152] = { reload_max = 1594, damage = 82, base = 27140, id = 27152, bullet_ID = { 27110 } } uv0.weapon_property_38[27153] = { reload_max = 1594, damage = 82, base = 27140, id = 27153, bullet_ID = { 27110 } } uv0.weapon_property_38[27200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 27200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1812, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27201] = { reload_max = 1789, damage = 20, base = 27200, id = 27201, bullet_ID = { 27201 } } uv0.weapon_property_38[27202] = { reload_max = 1766, damage = 22, base = 27200, id = 27202, bullet_ID = { 27202 } } uv0.weapon_property_38[27203] = { reload_max = 1743, damage = 24, base = 27200, id = 27203, bullet_ID = { 27203 } } uv0.weapon_property_38[27220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 27220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1780, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27221] = { reload_max = 1757, damage = 22, base = 27220, id = 27221, bullet_ID = { 27201 } } uv0.weapon_property_38[27222] = { reload_max = 1734, damage = 24, base = 27220, id = 27222, bullet_ID = { 27202 } } uv0.weapon_property_38[27223] = { reload_max = 1711, damage = 26, base = 27220, id = 27223, bullet_ID = { 27203 } } uv0.weapon_property_38[27240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 27240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1738, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27241] = { reload_max = 1715, damage = 24, base = 27240, id = 27241, bullet_ID = { 27201 } } uv0.weapon_property_38[27242] = { reload_max = 1692, damage = 26, base = 27240, id = 27242, bullet_ID = { 27202 } } uv0.weapon_property_38[27243] = { reload_max = 1669, damage = 28, base = 27240, id = 27243, bullet_ID = { 27203 } } uv0.weapon_property_38[27244] = { reload_max = 1646, damage = 32, base = 27240, id = 27244, bullet_ID = { 27204 } } uv0.weapon_property_38[27245] = { reload_max = 1623, damage = 34, base = 27240, id = 27245, bullet_ID = { 27205 } } uv0.weapon_property_38[27246] = { reload_max = 1600, damage = 36, base = 27240, id = 27246, bullet_ID = { 27206 } } uv0.weapon_property_38[27247] = { reload_max = 1600, damage = 36, base = 27240, id = 27247, bullet_ID = { 27206 } } uv0.weapon_property_38[27260] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海飓风T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1718, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_38[27261] = { id = 27261, reload_max = 1695, base = 27260 } uv0.weapon_property_38[27262] = { id = 27262, reload_max = 1672, base = 27260 } end()