pg = pg or {} pg.weapon_property_37 = {} function () uv0.weapon_property_37[26624] = { id = 26624, reload_max = 151, damage = 60, base = 26620 } uv0.weapon_property_37[26625] = { id = 26625, reload_max = 148, damage = 66, base = 26620 } uv0.weapon_property_37[26626] = { id = 26626, reload_max = 144, damage = 72, base = 26620 } uv0.weapon_property_37[26627] = { id = 26627, reload_max = 141, damage = 78, base = 26620 } uv0.weapon_property_37[26628] = { id = 26628, reload_max = 138, damage = 84, base = 26620 } uv0.weapon_property_37[26629] = { id = 26629, reload_max = 134, damage = 90, base = 26620 } uv0.weapon_property_37[26630] = { id = 26630, reload_max = 131, damage = 96, base = 26620 } uv0.weapon_property_37[26631] = { reload_max = 131, damage = 96, base = 26620, id = 26631, corrected = 104 } uv0.weapon_property_37[26632] = { reload_max = 131, damage = 96, base = 26620, id = 26632, corrected = 110 } uv0.weapon_property_37[26633] = { reload_max = 131, damage = 96, base = 26620, id = 26633, corrected = 118 } uv0.weapon_property_37[26640] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 53, corrected = 100, min_range = 0, id = 26640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 317, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26641] = { id = 26641, reload_max = 312, damage = 61, base = 26640 } uv0.weapon_property_37[26642] = { id = 26642, reload_max = 306, damage = 68, base = 26640 } uv0.weapon_property_37[26643] = { id = 26643, reload_max = 302, damage = 76, base = 26640 } uv0.weapon_property_37[26644] = { id = 26644, reload_max = 295, damage = 84, base = 26640 } uv0.weapon_property_37[26645] = { id = 26645, reload_max = 291, damage = 92, base = 26640 } uv0.weapon_property_37[26646] = { id = 26646, reload_max = 286, damage = 100, base = 26640 } uv0.weapon_property_37[26647] = { id = 26647, reload_max = 282, damage = 108, base = 26640 } uv0.weapon_property_37[26648] = { id = 26648, reload_max = 274, damage = 116, base = 26640 } uv0.weapon_property_37[26649] = { id = 26649, reload_max = 270, damage = 124, base = 26640 } uv0.weapon_property_37[26650] = { id = 26650, reload_max = 265, damage = 132, base = 26640 } uv0.weapon_property_37[26651] = { reload_max = 265, damage = 132, base = 26640, id = 26651, corrected = 104 } uv0.weapon_property_37[26652] = { reload_max = 265, damage = 132, base = 26640, id = 26652, corrected = 110 } uv0.weapon_property_37[26653] = { reload_max = 265, damage = 132, base = 26640, id = 26653, corrected = 118 } uv0.weapon_property_37[26660] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "六联40mm博福斯对空机炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 26660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 215, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[26661] = { id = 26661, reload_max = 211, damage = 52, base = 26660 } uv0.weapon_property_37[26662] = { id = 26662, reload_max = 207, damage = 63, base = 26660 } uv0.weapon_property_37[26663] = { id = 26663, reload_max = 205, damage = 73, base = 26660 } uv0.weapon_property_37[26664] = { id = 26664, reload_max = 199, damage = 84, base = 26660 } uv0.weapon_property_37[26665] = { id = 26665, reload_max = 196, damage = 94, base = 26660 } uv0.weapon_property_37[26666] = { id = 26666, reload_max = 192, damage = 105, base = 26660 } uv0.weapon_property_37[26667] = { id = 26667, reload_max = 188, damage = 115, base = 26660 } uv0.weapon_property_37[26668] = { id = 26668, reload_max = 184, damage = 126, base = 26660 } uv0.weapon_property_37[26669] = { id = 26669, reload_max = 180, damage = 138, base = 26660 } uv0.weapon_property_37[26670] = { id = 26670, reload_max = 177, damage = 150, base = 26660 } uv0.weapon_property_37[26671] = { reload_max = 177, damage = 150, base = 26660, id = 26671, corrected = 104 } uv0.weapon_property_37[26672] = { reload_max = 177, damage = 150, base = 26660, id = 26672, corrected = 110 } uv0.weapon_property_37[26673] = { reload_max = 177, damage = 150, base = 26660, id = 26673, corrected = 118 } uv0.weapon_property_37[27000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 27000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[27001] = { reload_max = 1931, damage = 20, base = 27000, id = 27001, bullet_ID = { 27001 } } uv0.weapon_property_37[27002] = { reload_max = 1908, damage = 22, base = 27000, id = 27002, bullet_ID = { 27002 } } uv0.weapon_property_37[27003] = { reload_max = 1885, damage = 24, base = 27000, id = 27003, bullet_ID = { 27003 } } uv0.weapon_property_37[27020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 27020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1922, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[27021] = { reload_max = 1899, damage = 22, base = 27020, id = 27021, bullet_ID = { 27001 } } uv0.weapon_property_37[27022] = { reload_max = 1876, damage = 24, base = 27020, id = 27022, bullet_ID = { 27002 } } uv0.weapon_property_37[27023] = { reload_max = 1853, damage = 26, base = 27020, id = 27023, bullet_ID = { 27003 } } uv0.weapon_property_37[27024] = { reload_max = 1830, damage = 29, base = 27020, id = 27024, bullet_ID = { 27004 } } uv0.weapon_property_37[27025] = { reload_max = 1807, damage = 31, base = 27020, id = 27025, bullet_ID = { 27005 } } uv0.weapon_property_37[27026] = { reload_max = 1784, damage = 33, base = 27020, id = 27026, bullet_ID = { 27006 } } uv0.weapon_property_37[27040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 27040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1880, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[27041] = { reload_max = 1857, damage = 24, base = 27040, id = 27041, bullet_ID = { 27001 } } uv0.weapon_property_37[27042] = { reload_max = 1834, damage = 26, base = 27040, id = 27042, bullet_ID = { 27002 } } uv0.weapon_property_37[27043] = { reload_max = 1811, damage = 28, base = 27040, id = 27043, bullet_ID = { 27003 } } uv0.weapon_property_37[27044] = { reload_max = 1788, damage = 32, base = 27040, id = 27044, bullet_ID = { 27004 } } uv0.weapon_property_37[27045] = { reload_max = 1765, damage = 34, base = 27040, id = 27045, bullet_ID = { 27005 } } uv0.weapon_property_37[27046] = { reload_max = 1742, damage = 36, base = 27040, id = 27046, bullet_ID = { 27006 } } uv0.weapon_property_37[27047] = { reload_max = 1719, damage = 38, base = 27040, id = 27047, bullet_ID = { 27007 } } uv0.weapon_property_37[27048] = { reload_max = 1696, damage = 40, base = 27040, id = 27048, bullet_ID = { 27008 } } uv0.weapon_property_37[27049] = { reload_max = 1673, damage = 44, base = 27040, id = 27049, bullet_ID = { 27009 } } uv0.weapon_property_37[27050] = { reload_max = 1650, damage = 46, base = 27040, id = 27050, bullet_ID = { 27010 } } uv0.weapon_property_37[27051] = { reload_max = 1650, damage = 46, base = 27040, id = 27051, bullet_ID = { 27010 } } uv0.weapon_property_37[27060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火FR.47T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_37[27061] = { id = 27061, reload_max = 1943, base = 27060 } end()