pg = pg or {} pg.weapon_property_368 = {} function () uv0.weapon_property_368[1003246] = { id = 1003246, name = "【空袭】梦境塞壬空袭战斗机空中武器 I", base = 1000855 } uv0.weapon_property_368[1003247] = { id = 1003247, name = "【空袭】梦境塞壬空袭战斗机空中武器 II", base = 1000856 } uv0.weapon_property_368[1003248] = { id = 1003248, name = "【空袭】梦境塞壬空袭战斗机空中武器 III", base = 1000857 } uv0.weapon_property_368[1003249] = { id = 1003249, name = "【空袭】梦境塞壬空袭战斗机空中武器 IV", base = 1000858 } uv0.weapon_property_368[1003250] = { id = 1003250, name = "【空袭】梦境塞壬空袭战斗机空中武器 V", base = 1000859 } uv0.weapon_property_368[1003251] = { id = 1003251, name = "【精英】梦境领洋者 精英人形特殊武器2 I", base = 1000760, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property_368[1003252] = { id = 1003252, name = "【精英】梦境领洋者 精英人形特殊武器2 II", base = 1000761, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property_368[1003253] = { id = 1003253, name = "【精英】梦境领洋者 精英人形特殊武器2 III", base = 1000762, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property_368[1003254] = { id = 1003254, name = "【精英】梦境领洋者 精英人形特殊武器2 IV", base = 1000763, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property_368[1003255] = { id = 1003255, name = "【精英】梦境领洋者 精英人形特殊武器2 V", base = 1000764, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property_368[1003256] = { id = 1003256, name = "【精英】梦境潜伏者 自机狙乱弹 I", base = 1000880, bullet_ID = { 760070 } } uv0.weapon_property_368[1003257] = { id = 1003257, name = "【精英】梦境潜伏者 自机狙乱弹 II", base = 1000881, bullet_ID = { 760070 } } uv0.weapon_property_368[1003258] = { id = 1003258, name = "【精英】梦境潜伏者 自机狙乱弹 III", base = 1000882, bullet_ID = { 760070 } } uv0.weapon_property_368[1003259] = { id = 1003259, name = "【精英】梦境潜伏者 自机狙乱弹 IV", base = 1000883, bullet_ID = { 760070 } } uv0.weapon_property_368[1003260] = { id = 1003260, name = "【精英】梦境潜伏者 自机狙乱弹 V", base = 1000884, bullet_ID = { 760070 } } uv0.weapon_property_368[1003261] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 I", base = 1000885, id = 1003261, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property_368[1003262] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 II", base = 1000886, id = 1003262, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property_368[1003263] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 III", base = 1000887, id = 1003263, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property_368[1003264] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 IV", base = 1000888, id = 1003264, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property_368[1003265] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 V", base = 1000889, id = 1003265, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property_368[1003266] = { id = 1003266, name = "【精英】梦境潜伏者 2x4自机狙鱼雷 I", base = 1000890 } uv0.weapon_property_368[1003267] = { id = 1003267, name = "【精英】梦境潜伏者 2x4自机狙鱼雷 II", base = 1000891 } uv0.weapon_property_368[1003268] = { id = 1003268, name = "【精英】梦境潜伏者 2x4自机狙鱼雷 III", base = 1000892 } uv0.weapon_property_368[1003269] = { id = 1003269, name = "【精英】梦境潜伏者 2x4自机狙鱼雷 IV", base = 1000893 } uv0.weapon_property_368[1003270] = { id = 1003270, name = "【精英】梦境潜伏者 2x4自机狙鱼雷 V", base = 1000894 } uv0.weapon_property_368[1003271] = { id = 1003271, name = "【精英】梦境潜伏者 开幕雷击 I", base = 1000895 } uv0.weapon_property_368[1003272] = { id = 1003272, name = "【精英】梦境潜伏者 开幕雷击 II", base = 1000896 } uv0.weapon_property_368[1003273] = { id = 1003273, name = "【精英】梦境潜伏者 开幕雷击 III", base = 1000897 } uv0.weapon_property_368[1003274] = { id = 1003274, name = "【精英】梦境潜伏者 开幕雷击 IV", base = 1000898 } uv0.weapon_property_368[1003275] = { id = 1003275, name = "【精英】梦境潜伏者 开幕雷击 V", base = 1000899 } uv0.weapon_property_368[1003276] = { reload_max = 750, base = 1100695, id = 1003276, name = "【量产型】精锐梦境塞壬潜艇 3way鱼雷弹幕1", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property_368[1003277] = { reload_max = 750, base = 1100696, id = 1003277, name = "【量产型】精锐梦境塞壬潜艇 3way鱼雷弹幕2", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property_368[1003278] = { reload_max = 750, base = 1100697, id = 1003278, name = "【量产型】精锐梦境塞壬潜艇 3way鱼雷弹幕3", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property_368[1003279] = { reload_max = 750, base = 1100698, id = 1003279, name = "【量产型】精锐梦境塞壬潜艇 3way鱼雷弹幕4", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property_368[1003280] = { reload_max = 750, base = 1100699, id = 1003280, name = "【量产型】精锐梦境塞壬潜艇 3way鱼雷弹幕5", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property_368[1003281] = { reload_max = 750, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕1", base = 1100710, id = 1003281, bullet_ID = { 760070 }, barrage_ID = { 770066 } } uv0.weapon_property_368[1003282] = { reload_max = 750, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕2", base = 1100711, id = 1003282, bullet_ID = { 760070 }, barrage_ID = { 770066 } } uv0.weapon_property_368[1003283] = { reload_max = 750, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕3", base = 1100712, id = 1003283, bullet_ID = { 760070 }, barrage_ID = { 770066 } } uv0.weapon_property_368[1003284] = { reload_max = 750, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕4", base = 1100713, id = 1003284, bullet_ID = { 760070 }, barrage_ID = { 770066 } } uv0.weapon_property_368[1003285] = { reload_max = 750, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕5", base = 1100714, id = 1003285, bullet_ID = { 760070 }, barrage_ID = { 770066 } } uv0.weapon_property_368[1100000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100005] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100006] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100010] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100011] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100012] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100013] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100014] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100015] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100016] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100017] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100018] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100019] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100021] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_368[1100022] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()