pg = pg or {} pg.weapon_property_36 = {} function () uv0.weapon_property_36[26451] = { reload_max = 160, damage = 63, base = 26440, id = 26451, corrected = 104 } uv0.weapon_property_36[26460] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm高射炮Mark VIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 26460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26461] = { id = 26461, reload_max = 216, damage = 47, base = 26460 } uv0.weapon_property_36[26462] = { id = 26462, reload_max = 213, damage = 53, base = 26460 } uv0.weapon_property_36[26463] = { id = 26463, reload_max = 209, damage = 59, base = 26460 } uv0.weapon_property_36[26464] = { id = 26464, reload_max = 205, damage = 66, base = 26460 } uv0.weapon_property_36[26465] = { id = 26465, reload_max = 201, damage = 73, base = 26460 } uv0.weapon_property_36[26466] = { id = 26466, reload_max = 196, damage = 80, base = 26460 } uv0.weapon_property_36[26467] = { id = 26467, reload_max = 192, damage = 87, base = 26460 } uv0.weapon_property_36[26468] = { id = 26468, reload_max = 188, damage = 94, base = 26460 } uv0.weapon_property_36[26469] = { id = 26469, reload_max = 185, damage = 101, base = 26460 } uv0.weapon_property_36[26470] = { id = 26470, reload_max = 180, damage = 108, base = 26460 } uv0.weapon_property_36[26471] = { reload_max = 180, damage = 108, base = 26460, id = 26471, corrected = 104 } uv0.weapon_property_36[26500] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 284, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26501] = { id = 26501, reload_max = 279, damage = 44, base = 26500 } uv0.weapon_property_36[26502] = { id = 26502, reload_max = 272, damage = 50, base = 26500 } uv0.weapon_property_36[26503] = { id = 26503, reload_max = 266, damage = 56, base = 26500 } uv0.weapon_property_36[26504] = { id = 26504, reload_max = 261, damage = 62, base = 26500 } uv0.weapon_property_36[26505] = { id = 26505, reload_max = 255, damage = 68, base = 26500 } uv0.weapon_property_36[26506] = { id = 26506, reload_max = 250, damage = 75, base = 26500 } uv0.weapon_property_36[26520] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 26520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 270, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26521] = { id = 26521, reload_max = 265, damage = 51, base = 26520 } uv0.weapon_property_36[26522] = { id = 26522, reload_max = 259, damage = 57, base = 26520 } uv0.weapon_property_36[26523] = { id = 26523, reload_max = 254, damage = 63, base = 26520 } uv0.weapon_property_36[26524] = { id = 26524, reload_max = 248, damage = 70, base = 26520 } uv0.weapon_property_36[26525] = { id = 26525, reload_max = 243, damage = 77, base = 26520 } uv0.weapon_property_36[26526] = { id = 26526, reload_max = 238, damage = 84, base = 26520 } uv0.weapon_property_36[26527] = { id = 26527, reload_max = 233, damage = 91, base = 26520 } uv0.weapon_property_36[26528] = { id = 26528, reload_max = 226, damage = 98, base = 26520 } uv0.weapon_property_36[26529] = { id = 26529, reload_max = 221, damage = 105, base = 26520 } uv0.weapon_property_36[26530] = { id = 26530, reload_max = 216, damage = 112, base = 26520 } uv0.weapon_property_36[26540] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 26540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 257, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26541] = { id = 26541, reload_max = 252, damage = 59, base = 26540 } uv0.weapon_property_36[26542] = { id = 26542, reload_max = 246, damage = 66, base = 26540 } uv0.weapon_property_36[26543] = { id = 26543, reload_max = 242, damage = 74, base = 26540 } uv0.weapon_property_36[26544] = { id = 26544, reload_max = 235, damage = 82, base = 26540 } uv0.weapon_property_36[26545] = { id = 26545, reload_max = 231, damage = 90, base = 26540 } uv0.weapon_property_36[26546] = { id = 26546, reload_max = 226, damage = 98, base = 26540 } uv0.weapon_property_36[26547] = { id = 26547, reload_max = 222, damage = 106, base = 26540 } uv0.weapon_property_36[26548] = { id = 26548, reload_max = 214, damage = 114, base = 26540 } uv0.weapon_property_36[26549] = { id = 26549, reload_max = 210, damage = 122, base = 26540 } uv0.weapon_property_36[26550] = { id = 26550, reload_max = 205, damage = 130, base = 26540 } uv0.weapon_property_36[26551] = { reload_max = 205, damage = 130, base = 26540, id = 26551, corrected = 104 } uv0.weapon_property_36[26552] = { reload_max = 205, damage = 130, base = 26540, id = 26552, corrected = 110 } uv0.weapon_property_36[26553] = { reload_max = 205, damage = 130, base = 26540, id = 26553, corrected = 118 } uv0.weapon_property_36[26600] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯STAAG T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26601] = { id = 26601, reload_max = 147, damage = 43, base = 26600 } uv0.weapon_property_36[26602] = { id = 26602, reload_max = 144, damage = 48, base = 26600 } uv0.weapon_property_36[26603] = { id = 26603, reload_max = 141, damage = 54, base = 26600 } uv0.weapon_property_36[26604] = { id = 26604, reload_max = 138, damage = 60, base = 26600 } uv0.weapon_property_36[26605] = { id = 26605, reload_max = 135, damage = 66, base = 26600 } uv0.weapon_property_36[26606] = { id = 26606, reload_max = 132, damage = 72, base = 26600 } uv0.weapon_property_36[26607] = { id = 26607, reload_max = 129, damage = 78, base = 26600 } uv0.weapon_property_36[26608] = { id = 26608, reload_max = 126, damage = 84, base = 26600 } uv0.weapon_property_36[26609] = { id = 26609, reload_max = 123, damage = 90, base = 26600 } uv0.weapon_property_36[26610] = { id = 26610, reload_max = 120, damage = 96, base = 26600 } uv0.weapon_property_36[26611] = { reload_max = 120, damage = 96, base = 26600, id = 26611, corrected = 104 } uv0.weapon_property_36[26612] = { reload_max = 120, damage = 96, base = 26600, id = 26612, corrected = 110 } uv0.weapon_property_36[26613] = { reload_max = 120, damage = 96, base = 26600, id = 26613, corrected = 118 } uv0.weapon_property_36[26620] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯海兹梅耶T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 165, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_36[26621] = { id = 26621, reload_max = 161, damage = 43, base = 26620 } uv0.weapon_property_36[26622] = { id = 26622, reload_max = 158, damage = 48, base = 26620 } uv0.weapon_property_36[26623] = { id = 26623, reload_max = 154, damage = 54, base = 26620 } end()