pg = pg or {} pg.weapon_property_35 = {} function () uv0.weapon_property_35[26248] = { id = 26248, reload_max = 184, damage = 112, base = 26240 } uv0.weapon_property_35[26249] = { id = 26249, reload_max = 179, damage = 120, base = 26240 } uv0.weapon_property_35[26250] = { id = 26250, reload_max = 176, damage = 128, base = 26240 } uv0.weapon_property_35[26251] = { reload_max = 176, damage = 128, base = 26240, id = 26251, corrected = 104 } uv0.weapon_property_35[26252] = { reload_max = 176, damage = 128, base = 26240, id = 26252, corrected = 110 } uv0.weapon_property_35[26253] = { reload_max = 176, damage = 128, base = 26240, id = 26253, corrected = 118 } uv0.weapon_property_35[26300] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 26300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 184, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26301] = { id = 26301, reload_max = 180, damage = 18, base = 26300 } uv0.weapon_property_35[26302] = { id = 26302, reload_max = 177, damage = 21, base = 26300 } uv0.weapon_property_35[26303] = { id = 26303, reload_max = 174, damage = 24, base = 26300 } uv0.weapon_property_35[26320] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 26320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26321] = { id = 26321, reload_max = 172, damage = 21, base = 26320 } uv0.weapon_property_35[26322] = { id = 26322, reload_max = 168, damage = 24, base = 26320 } uv0.weapon_property_35[26323] = { id = 26323, reload_max = 165, damage = 27, base = 26320 } uv0.weapon_property_35[26324] = { id = 26324, reload_max = 161, damage = 30, base = 26320 } uv0.weapon_property_35[26325] = { id = 26325, reload_max = 158, damage = 33, base = 26320 } uv0.weapon_property_35[26326] = { id = 26326, reload_max = 154, damage = 36, base = 26320 } uv0.weapon_property_35[26340] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 26340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26341] = { id = 26341, reload_max = 164, damage = 25, base = 26340 } uv0.weapon_property_35[26342] = { id = 26342, reload_max = 159, damage = 28, base = 26340 } uv0.weapon_property_35[26343] = { id = 26343, reload_max = 157, damage = 31, base = 26340 } uv0.weapon_property_35[26344] = { id = 26344, reload_max = 153, damage = 34, base = 26340 } uv0.weapon_property_35[26345] = { id = 26345, reload_max = 150, damage = 37, base = 26340 } uv0.weapon_property_35[26346] = { id = 26346, reload_max = 147, damage = 40, base = 26340 } uv0.weapon_property_35[26347] = { id = 26347, reload_max = 144, damage = 43, base = 26340 } uv0.weapon_property_35[26348] = { id = 26348, reload_max = 139, damage = 46, base = 26340 } uv0.weapon_property_35[26349] = { id = 26349, reload_max = 137, damage = 50, base = 26340 } uv0.weapon_property_35[26350] = { id = 26350, reload_max = 133, damage = 54, base = 26340 } uv0.weapon_property_35[26351] = { reload_max = 133, damage = 54, base = 26340, id = 26351, corrected = 104 } uv0.weapon_property_35[26360] = { action_index = "attack", range = 17, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利孔高射炮MkII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 26360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 80, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26361] = { id = 26361, reload_max = 76, damage = 18, base = 26360 } uv0.weapon_property_35[26362] = { id = 26362, reload_max = 72, damage = 20, base = 26360 } uv0.weapon_property_35[26363] = { id = 26363, reload_max = 69, damage = 22, base = 26360 } uv0.weapon_property_35[26364] = { id = 26364, reload_max = 66, damage = 24, base = 26360 } uv0.weapon_property_35[26365] = { id = 26365, reload_max = 63, damage = 26, base = 26360 } uv0.weapon_property_35[26366] = { id = 26366, reload_max = 60, damage = 28, base = 26360 } uv0.weapon_property_35[26367] = { id = 26367, reload_max = 57, damage = 28, base = 26360 } uv0.weapon_property_35[26368] = { id = 26368, reload_max = 54, damage = 30, base = 26360 } uv0.weapon_property_35[26369] = { id = 26369, reload_max = 51, damage = 30, base = 26360 } uv0.weapon_property_35[26370] = { id = 26370, reload_max = 48, damage = 32, base = 26360 } uv0.weapon_property_35[26371] = { reload_max = 48, damage = 32, base = 26360, id = 26371, corrected = 104 } uv0.weapon_property_35[26400] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 26400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26401] = { id = 26401, reload_max = 218, damage = 22, base = 26400 } uv0.weapon_property_35[26402] = { id = 26402, reload_max = 213, damage = 25, base = 26400 } uv0.weapon_property_35[26403] = { id = 26403, reload_max = 209, damage = 28, base = 26400 } uv0.weapon_property_35[26420] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 26420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 212, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26421] = { id = 26421, reload_max = 207, damage = 24, base = 26420 } uv0.weapon_property_35[26422] = { id = 26422, reload_max = 203, damage = 27, base = 26420 } uv0.weapon_property_35[26423] = { id = 26423, reload_max = 199, damage = 30, base = 26420 } uv0.weapon_property_35[26424] = { id = 26424, reload_max = 194, damage = 34, base = 26420 } uv0.weapon_property_35[26425] = { id = 26425, reload_max = 190, damage = 38, base = 26420 } uv0.weapon_property_35[26426] = { id = 26426, reload_max = 186, damage = 42, base = 26420 } uv0.weapon_property_35[26440] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 26440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 202, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_35[26441] = { id = 26441, reload_max = 196, damage = 28, base = 26440 } uv0.weapon_property_35[26442] = { id = 26442, reload_max = 193, damage = 31, base = 26440 } uv0.weapon_property_35[26443] = { id = 26443, reload_max = 189, damage = 35, base = 26440 } uv0.weapon_property_35[26444] = { id = 26444, reload_max = 185, damage = 39, base = 26440 } uv0.weapon_property_35[26445] = { id = 26445, reload_max = 181, damage = 43, base = 26440 } uv0.weapon_property_35[26446] = { id = 26446, reload_max = 176, damage = 47, base = 26440 } uv0.weapon_property_35[26447] = { id = 26447, reload_max = 172, damage = 51, base = 26440 } uv0.weapon_property_35[26448] = { id = 26448, reload_max = 168, damage = 55, base = 26440 } uv0.weapon_property_35[26449] = { id = 26449, reload_max = 165, damage = 59, base = 26440 } uv0.weapon_property_35[26450] = { id = 26450, reload_max = 160, damage = 63, base = 26440 } end()